Because this is the second time this cycle starts. They initially nerfed walling and there were less ping issues, which lead to more quickwalls. So there were complains about quickwalls, they nerfed quickwalling, Then there were complains about walling, so they nerfed walling. Now again complains about quickwalling. I just want to stop this silly process which leads to the pure raiding feast I described.
Defences are so heavily nerfed right now already that civs with bad eco have really bad odds of played succesfully, because the walls cost them even more ressources than before and protect less against the early agression.
If we follow this path further, 1/2 of the civs will become almost impossible to play in open maps. And the remaining will just play a raiding feast. Every damn game.
yeah, if you have a basic understanding of the game you would know defending is only worth it if you can outboom behind. If you have to spend all your ressources for defence you are doomed. If your opponent can pressure you because your eco is ahead you can’t split your forces because even if you have decent micro and the right counters the power units will trade cost efficient when outnumbering about 2-3:1 or just hit your eco and take some losses in the process - this is also totally worth it.
The already made defensive nerfs had a huge impact in the balance of the game and if we continue this road, we will see many interesting features disappear and the game becoming just a civ selection raiding feast. It’s just the wrong approach to get more aggression i the game.
The right approach would be to make feudal age a bit longer + give all civs acces to battered ram there, then we will see much more feudal agression and nobody would complain about walls, be them quick or slow.
So you want to nerf quickwalling in favor of walling? I wish you luck with this attempt.
We see a few archers often, yes. But rarely all in feudal archer agression. This would be the only play you will see if the spiral of these defensive nerfs continues until walls are unplayable.
Is there a “no wall” mod? Just play it a few times with your friends and you will see it will lead to exactly this: All-in Archers, going directly to raid gold and woodlines. Nothing else. Every game.
We see a lot more scout play right now than it was lately. Also because scout is a counterplay against archers + fully wall early AND is also good against scouts + feudal walling itself, it can damage the eco and if you are good with quickwalls you can protect your own eco against that too, so it is favorized if you slightly outclass your oponent.
Why? Just Why? Only because you don’t want to learn how to play good defence? When you climbed the ladder there were better players which showed you how you damage the eco with raids. Now you are better in offence and there are now players which show you how to defend well against that agression. Just learn how to defend well as you did with the offensive play. AOE2 is mastering both, and quickwalling is an important aspect of a good defensive play these days.
Of course it’s useless against archers, but to be fair: AOE is still dominated by Knights, even if archer openers are more frequent since start of DE.
If I see a player quickwalling good against me, I admire that. Its a strong defensive play and good awareness of him. I wish I could pull it of everytime I am attacked. And I don’t like if somebody complains just because other players are better in the game and then demand nerfs to nice features of the game. If you can’t pull of quickwall you will never be able to defeat players who can, they are just better. It doesn’t matter if quickwall is nerfed, they will just outmicro and outmacro you in many other situations.
For me it looks like just another “complain about a game feature instead of confessing to have reached the own limits” - thread. We all have our limits. I will also never be even close to pro-level. And I’m fine with that.