What if we could just configure certain build orders before the game and then the game just produces to right numbers of villagers and sends them to the right ressources.
Group1 : Scout rush
Group 2: M@A -> Archers
Group 3: Drush -> FC
Sorry dude, I think with the scouting topic floating around it’s a very bad time to suggest making something work more automatic. As you would need to float a lot of ressources for your idea it would probably not affect high level play (or only in ultra lategame), but I still think the idea is terrible. Especially the game scanning for you if there are the right buildings is just too much. Go and play the game yourself. Managing your economy and keeping an overview of what you have is an important part of the game.
It’s good for the game if some part are not that easy to manage. That’s part of the charme of real time strategy games. You need to manage your time. You can’t just do 1 click/button and have the game work for itself. I’m all for simplifications like multi que (ability to select multiple buildings and having the game distribute your orders on all buildings), because they just make the game understand your orders in a more intelligent way. It’s easier to communicate with your units - that’s a good thing. But players needing the give a lot less orders for the game to do what you want is a bad thing (except if it’s something really obvious like workers going to work after building a mining camp).
Just to be sure - @Devs: This is not a widely requested feature!
Maybe you didn’t understand well what I meant, because this feature wouldn’t
help rushes at all, because you need all the resources available and when rushing you simply don’t have the necessary resources for 10 knights in FC right away, for example.
So you think having to click 15 times in order to make 15 units is good gameplay?
I see it like this: I am commanding the empire. I should be able to order people to train “batches” of soldiers, battalions.
Issue is when you learn to play you simply don’t make buildings and queue stuff in everyone of them. Example you can have 5 stables at home, 5 at one flank and 10 at other flank. You produce units from multiple places for different purposes and easiest way to manage this is just ctrl grouping the production. Now you might need siege rams on other side and onagers on other and paladins there and halbs here.
Your idea sounds nice, but in the end it’s just useless feature. Units going into control groups directly also has some issues, making it possibly useless addition too.
(Big issue with this is when you click the group hotkey twice, the screen gets centered in middle of the mass of units. If one unit is just ready from the building, you’ll just see the line of your units running to the battle, making it fairly useless.)
That’s a very good point. It would be complicated to deal when you have too many buildings, but I still think it can be done in a good way. (Maybe it will choose the buildings closest to the “camera”, so you have to be mindful of that when using such a feature)
Yeah, the control group thing was just a thought, maybe it wouldn’t fit well.
EDIT: Another thing that people are missing is that this would be OPTIONAL. People that prefer the old way of queuing wouldn’t be affected at all.