Today in the game:
By micromanaging your military units that attack the opponent’s military units, i.e., sending your archers to attack enemy archers, you attack each archer unit individually; This doesn’t change, even if you had the option we’re discussing… In Age of Empires II, there is no “A” key attack… In Age of Empires IV, there is an “A” key attack, but that didn’t remove the option to attack each archer unit or any military unit individually… The “A” key attack makes micromanagement smarter, instead of wasting resources or causing unnecessary wear and tear…
I understand everything you said and, to be honest, I agree with practically everything, but I confess that maybe, just maybe, making micromanagement smarter in the game without making it smaller would be quite satisfying for any player…
In AoE 2 or Starcraft 2, micromanagement is satisfying when you really learn it, but it’s less satisfying at the beginning, when you’re learning… See for yourself, in AoE 4, the desire that you and anyone else has to improve in the game, the satisfaction of wanting to learn in AoE 4 is very great, unlike AoE 2 and Starcraft. 2. The beginning of your training in Age of Empires 4 is truly very rewarding…
I AM NOT AGAINST MICROMANAGEMENT, IN FACT, THERE SHOULD BE VARIOUS MICROMANAGEMENT TOOLS IN REAL-TIME STRATEGY GAMES, but using intelligent MICROMANAGEMENT, such as the “A” key attack in Age of Empires 4, or adding another tool like the one we are discussing here, without removing MICROMANAGEMENT for those who want to level up, is what makes the game rewarding at the beginning for anyone…
APM (Actions Per Minute) in RTS (Real-Time Strategy) measures the speed and efficiency of a player’s commands (clicks, shortcuts). Crucial in games like StarCraft and Age of Empires, a high APM (often >300-400 in professionals) reflects skill, allowing for intense micromanagement and efficient multitasking. Beginners generally have an APM below 50, focusing on basic commands.
Objective in RTS: Reflects the player’s ability to multitask simultaneously, such as managing the base (macro) and controlling units in battle (micro) at the same time.
Skill Indicator: While having a high APM doesn’t guarantee victory, it’s generally associated with a higher level of technical skill and reflexes.
Yes… APM should exist to test players and be a spectacle for us, who watch the professionals play, but making micromanagement smarter isn’t necessarily a bad thing…
Is this why so many players abandon RTS games??? Do we just need to make RTS games smarter? I don’t know what to say or think…