Hello everyone. Before I begin, please let this be clear: This topic IS NOT ABOUT WHETHER ROMANS SHOULD GET ADDED OR NOT, AND/OR WOULD OVERLAP WITH GREEKS OR ATLANTEANS. The purpose of this thread is only to discuss ideas for a potential Roman civ in order to make it as unique and interesting as possible. Now that it is clear, I’ll begin!
I’ve already shared some interesting ideas on another thread, mainly with Skadidesu (sorry, I don’t know how to tag people) and it has become clear this needed its own thread, so here it is. I’ll share parts of an unfinished concept I made some time ago, with some explanation regarding why I made it this way. You’ll notice I do not indicate any numbers, stats or costs, as to not make anything OP. We can discuss about it.
Overall description of the civ: The Romans start with a relatively weak military in early game, which they need to compensate with auxiliaries, stronger and more expensive versions of existing units (basically aoe3 mercenaries). Auxiliaries cannot be upgraded and therefore become less effective in later ages. Romans have a great map control ability and should use it in order to max their potential in heroic age. They eventually decline in mythic age due to very expensive military. Favor is gained by assimilating gods (I’ll come back to this later. Finally, their heroes are the evocati (kind of like the hersir, but stronger and harder to obtain).
MILITARY
War camp
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Pedes (infantry, strong against cavalry. Cannot be upgraded past medium. Benefits from promotions, like some units in aoe3. Hastati => Principes => Triarii. Each evolution has more hitpoints and/or attack. The triarii can be upgraded to evocatus (hero))
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Veles (trash INFANTRY who inflicts PIERCE damage at short range to counter infantry. Also a small bonus against cavalry. Cannot be upgraded past medium.)
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Eques (cavalry, strong against archers)
Auxiliary camp (trains stronger but more expensive versions of existing units)
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Funditor / Balearic slinger (slinger)
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Sagittarius / Cretian archer (toxote, should be mixed with the velites to compensate for the latter’s weak attack)
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Clibanarius / Parthian cavalry (cataphract)
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Dromedarius (camelry)
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Maurorum / Numidian cavalry (cavalry archer, though it would throw javelins like the tuma)
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And so on…
I gave them latin names as I think it’s more interesting than the “Nationality + type” format. I could have added many more but you get the idea.
Castrum
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Legionary (Available in mythical age. Infantry, strong against cavalry. Tanky and good overall stats, but expensive. Just like the triarii, the legionary can be upgraded to evocatus. Players should train legionaries instead of pedites upon reaching mythical)
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Scorpion (siege weapon, good against infantry)
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Battering ram (siege weapon, strong against buildings)
That’s all for their human units / siege weapons. Let me know what you think. I’ve tried my best to give them a large and varied roster while keeping the military asymmetry with other civs as much as possible.
GODS
Major gods
- Mars (God of war)
Pomerium (GP): Slowly generates a settlement on the targeted area. Cannot be casted near another settlement, trees or mountains. (Visually, this could be represented by a bull and a cow circling a small area with a scratch plough. killing them would prevent the settlement from appearing, therefore they must be protected!).
Bonus: Pedites (pedes) and velites (veles) can be upgraded to heavy and champion and train faster.
Tech: Infantry deals more hack damage.
- Jupiter (God of sky and thunder)
GP: Target a forum to give its statue a lightning attack. (replaces the forum’s arrow attack)
Bonus: Each forum has an eagle hovering over it for more LOS. Pedites can be upgraded to evocatus at the principes rank. Evocatus regenerate.
Tech: Allows legionaries to build walls, towers and castrums.
- Quirinus (Deified Romulus)
GP: Plebeians (villagers) momentarily train faster. (Can be used later in the game when you have more forums)
Bonus: Plow already researched. Economic buildings are built faster.
Celeres (tech): Equites (eques) have more more hitpoints and gain bonus damage against myth units.
To recap: Mars is focused on infantry and can keep training pedites and velites in later ages for a more cost effective army. Jupiter has more resilient and accessible evocatus and can control the map more aggressively. Quirinus has the best early economy.
As I’ve mentionned earlier, I did not write any numbers, stats or costs, as to not make anything OP. But again, feel free to give your opinion.
Minor gods
There are many potential candidates , so I’ll only list some of them: Janus, Neptune, Pluto, Faunus, Minerva, Juno, Diana, Vulcan, Saturne, Uranus, etc…
Assimilated gods
This would be a unique roman mechanic. At first, I thought this could be an alternate age-up option depending on your enemies major god. The thing is, this could make the game too hard to balance. On another thread, Skadidesu proposed it could be like the aoe3 asian consulate. This way, you could choose another god who would provide unique bonuses and maybe access to other myth units. If you decide to choose another god, you’ll lose his bonuses. Of course, some of these gods could overlap with age-up minor gods.
Potential candidates and bonuses:
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Isis: She could protect your temples from god powers.
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Serapis: Originaly a Graeco-egyptian god, with caracteristics of the gods Hades, Osiris and Apis, he was later adopted all over the Roman empire. He could give access to shades of Hades, maybe.
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Hercules: Just like his greek equivalent, he was worshipped as a god after his death. He could give access to nemean lions or hydras. Also, depending on the current age, he could be trainable as a hero (just like the greek one). In archaic, he’d be as weak as Theseus, for example. In classical, he’d use a bow. In heroic, he would be a clone of the greek Heracles. In mythical, he would be more tanky and have a one shot kill ability like Polyphemus.
I could write more but I’m getting tired now. XD
I think this god assimilating mechanic should be how Romans obtain favor. That would make sense, since they practiced the evocatio, a religious ritual which consists of inviting their enemy’s gods to Rome.
That’s all for now. I’ll come back later with myth units ideas. Feel free to comment and share your own ideas.