General:
Battle Elephant (standard and elite) trample damage increased form 25% to 33%.
Eagle warrior upgrade cost increased from 200f 200g to 275f 250g, upgrade time increased from 50 seconds to 65 seconds.
Elite Eagle Warrior upgrade cost increased from #### 500g to 1000f 700g, upgrade time increased from 50 seconds to 70 seconds.
Elite Steppe Lancer ugrade food cost decreased from 900f to 700f, gold cost remains the same.
Fortified Church also provides +10 population space, cost adjusted from 200 wood to 175 wood, 25 stone.
Heavy Scorpion range increased from 7 to 8.
Militia-Line speed increased from 0.9 to 0.95.
Armenians:
(Elite) Composite Bowman Pierce Armor increased from 0 to 1
Receive access to Siege ram
Lose access to Shipwright.
Galleys and Dromons extra projectile bonus removed.
Cilician Fleet: Galleys and Dromons get one extra Projectile and +1 range, Blast radius remaons unchanged.
New Bonus: Monks cost -20%.
Aztecs:
Garland Wars cost changed from 450f 750f to 750f 450g.
Jaguar Warrior speed increased from 1.0 to 1.1.
Monastery technologies give +3 HP in Castle age, +5 HP restored in Imperial Age.
Bengalis:
Monk armor bonus staggered to +2/+2 in castle age, and improved to +4/+4 in Imperial Age.
Paiks no longer affects Elephant Archers.
Receive access to Knight
Berbers:
Receive access to Shipwright.
Byzantines:
Elite Cataphract training time reduced from 20 seconds to 17 seconds.
Bohemians:
Lose access to Siege Engineers.
Elite Hussite Wagon range increased to 7.
Bulgarians:
(Elite) ####### ###### ROF decreased from 2.4 to 2.2
Burgundians:
Coustilier food cost increased from 55f to 65f, gold cost remain the same.
Burgundian Vineyards cost reduced from 400f 300g to 250f 250g.
Celts:
Strongholds also give Town Centers 33% firing rate.
Cumans:
Kipchak (standard and elite) training time increased from 20 seconds to 25 seconds.
Steppe Husbandry properly affects Kipchaks and Genitours.
Elite Kipchak firing rate decreased from 2.2 to 2.0.
Dravidians:
New bonus: Town Centers deal +1/+2/+3 damage to cavalry in Feudal/Castle/Imperial Age.
Fishing ships and Fishermen carry cap bonus changed to Fishermen and Fishing ships drop off 15% more food.
Urumi Swordsmen (Standard and Elite) Pierce armor increased from 0 to 1.
Urumi Swordsmen (Standard and Elite)speed increased from 1.05 to 1.1
Franks:
Cavalry HP bonus now applies starting at the castle age.
Georgians:
-50 food changed to -100 wood at the start.
Fortified Churches now cost -75 wood.
Monaspa Gold cost increased from 45 gold to 55 gold.
(Elite) Monaspa training time increased from 11 seconds to 15 seconds.
(Elite) Monaspa ROF increased from 1.8 seconds to 1.9.
Gurjaras:
Shrivamsha Rider (both standard and Elite) speed decreased from 1.6 to 1.5.
Huns:
(possibly) Receive access to Steppe Lancers, also affected by the Cavalry Archer Discount.
Tarkans training time from stables no longer reduced and be the same as Tarkans trained in castles
Italians:
Lose access to Ring Archer Armor.
Lose access to Shipwright.
New civilization bonus: Archer Armor upgrades give double benefit to Archer units.
Incas:
Slinger training time increased from 25 seconds to 30 seconds in castle age, restored to 25 in Imperial Age.
Japanese:
Fishing ships no longer works 5% faster in Dark Age.
Samurai (Standard and Elite) melee armor increased from 1 to 2.
Samurai also takes -3 damage from unique units.
Cavalry Archers +2 attack vs archers removed.
Khmer:
Battle Elephant speed bonus also applies to Ballista Elephant.
Lose access to Hussar.
Koreans:
Infantry and Archers wood discount removed.
New bonus: Villagers drop off 15% more wood.
War Wagon cost reduced from 200w to 100w.
Malay:
Plate Mail Armor isn’t free anymore.
Non-Elite Karambit Warriors -1 Pierce Armor
Mayans:
Foot Archer discount reduced from 20%/30% in castle/Imperial age to 15%/20%.
Longer lasting resources reduced from 15% to 10%.
Mongols:
Hunters workrate reduced from 40% to 33%.
Light Cavalry/Steppe Lancer HP bonus adjusted to be 20% in castle age, 30% in Imperial
Nomads replaced by Toumen (400w 400g): Steppe Lancers attack 20% faster.
Persians:
Savar upgrade cost increased from 1000 food, 600 gold to 1150 food, 650 gold.
Poles:
Lose access to Arbalester.
Lechitic Legacy effect reduced from 33% to 25% of trample damage.
Portuguese:
All units cost -20% gold changed into Military units cost -20% gold (Monks aren’t affected anymore)
Team bonus: Technologies now research 15% faster instead of 25%.
Romans:
Elite Centurion upgrade cost decreased from 1100 food, 900 gold to 900 food, 700 gold.
Centurion Gold cost decreased from 85 gold to 70 gold.
Saracens:
Mameluke cost changed from 55f 85g to 75f 55g.
Mameluke (Standard and Elite) training time reduced from 23 seconds to 20(18) seconds.
Camel HP bonus reduced from 25% to 15% in castle age, 25% in Imperial.
Receive access to Shipwright.
Sicilians:
Feudal Serjeants training time increased from 16 seconds to 19 seconds.
Serjeant (Standard and Elite) attack increased from 8 to 9 and 11 to 12.
Farm upgrades giving +125% food changed to Farm upgrades are 100% more effective and give +1 carry capacity
Spanish:
University technolgies also affected by the Blacksmith no gold technologies bonus.
(Standard) Conquistador -5 HP and -1 melee armor.
Tatars:
Herdables food increased from +50% to 100%.
Silk Armor cost reduced from 400 wood, 300 gold to 300 wood, 200 gold.
Flaming Camel gold cost reduced from 30 gold to 20 gold
Flaming Camel speed increased from 1.3 to 1.43.
Flaming Camel training time reduced from 20 seconds to 12 seconds.
Turks:
Elite Jannisary accuracy increased from 65% to 75%.
Vietnamese:
Paper Money moved to Castle age and cost changed from 200w 550f to 200w 300g.
Chatras moved to Imperial Age, cost adjusted from 250f 250g to 500f 500g, and also improves the battle elephant trample damage from 33% to 50%.
Vikings:
Longboat (Standard and Elite) hitpoints reduced by 10.