Hey people, first of all I would like to state that I really enjoy playing AoE:DE even though there are some issues that will eventually get fixed. Even though this is a re-master of the old game, I felt that something is still missing if we look closer into the unit roster and variety that is available for creating our strategy. My aim with this post is to create a possible “IF” topic that focus into the units. In real life I am a historian and thus I work as one. So, lets start:
Medium Axemen this will be the first improvement to the original Tool Age unit that will provide the players to have good Bronze and Iron Age unit mainly considered as “trash” or optional unit strong against most Bronze Age units and those of the Tool Age. Should be able to look differently with possible armor ( leather type ) as well as bronze axe. As for factions that get bonuses for this, I would suggest that most of the “Fertile Crescent” civilizations have the option for it. Egypt should be able to have them for decreased cost because of the Nile fertility as well as massive usage of axe conscripts, Sumer should be able to give them increased speed and LOS since the Sumerians were the first to deploy contigents of axe wielding light ( shock ) units and finally Minoans will provide increased attack values because their most used vase, wall and painting symbol was the “Labris” or the double-headed axe. For unlocking the upgrade, the player would have to research the “Metal Working” technology from the Storage Pit.
Improved Slinger for now the slingers provide the needed early Tool Age and Bronze Age rush since the unit is very cheap and good for taking down archers and towers. But, after entering into late game, the slinger becomes useless and not affordable since it is very weak against most upgraded units. This in particular will boost the normal unit in terms of stats, attack, HP and armor. Since the dawn of humanity and the foundation of the first civilizations, the sling was considered as powerful yet easily affordable tool ( weapon ). Balearic, Rhodian slingers were mostly famed for their skill with it. Civilizations as Carthage should benefit from this upgrade in terms of attack, Greeks in terms of speed and HP and Assyrians or Hittites in terms of increased dmg. against archers and towers since they mainly used them not only in open battles but in sieges as well. This will be a Bronze Age upgrade that will be unlocked after the “Stone Mining” technology is researched in the Market.
Javelineer/Peltast one of the first ever man created weapons was the spear. This simple wooden, elongated stick was trough out the ages designed and developed to inflict devastating impact in antiquity era battles. This unit will be Bronze Age good counter against chariots, elephants and heavy infantry. Recruited from the Archery range. Romans should provide increased dmg. against elephants since they used the Javelin, Pila and later the Soliferum with great effect. Macedonians will give this unit increased speed bonuses thanks to the usage of Agrianian and Thracian Peltasts and finally, the Greeks increased HP because of the famed Iphicratean reforms that completely changed the tactics of using javelins.
**Armored/Heavy Camel ** camels that contained heavy scale armor were mainly used by the eastern cultures until the Arabs emerged and started their conquests. The successors of the Parthians know as Sassanids, were mainly focused on heavy cavalry tactics and usage of Armored Camels. Same goes with the Palmyrans who during the time of Odenathus had similar units. Palmyrans should provide increased HP for this unit as well as speed while the Persians will give them strong armor values and dmg. bonuses against other cavalry. Strict Iron Age upgrade that would require “Chain Mail for Cavalry” technology from the Storage Pit.
Spearmen similar to the axe, sling, primitive bow and throwing spear, this tool was widely used not only in antiquity but later, in the Middle Ages as primary weapon for infantry. In AOE, this unit will serve as another Bronze Age “trash” unit strong for engaging cavalry. Historically wise the Chinese dynasties fielded massive spear armed units trough out their long history as well as the Babylonians who were said to implement the first “modernized” armies. Shang should be able to recruit them at lower costs, Babylonians will provide increased HP while Yamato will have them with increased HP and attack since the spear was the prelude to the later Yari ( Naginata ) units. Available in the Barracks.
Light Cavarly Bronze Age upgrade for the scout since this unit is only good at Tool Age for taking down villagers and ranged units. In most antique battles, the light cavalry was crucial turning point and sometimes proved to even out maneuver the heavier type. Should resemble an visual upgrade in forms of giving leather armor for the rider as well as shield. In order to get the upgrade, the player should research the “Logistics” technology from the Government Centre.
Mule Cart mules are said to be one of the first domesticated animals in the “Fertile Crescent” and were used to pull carts and later as primary animal for pulling goods for trade. My point for this non fighting unit is to make another improvement to the land trade since in late game most players lack the needed resources. Something similar is found in Age of Mythology, AoE 2. This will be a Bronze Age unit recruited from the Market and will later benefit from the “Wheel” and “Coinage” technologies.
Now I will pots some units stats about the presented units. Note that these stats are not set in stone nor will represent the bonuses gained per civilizations:
Medium Axemen: 55HP, 7 attack and 2 armor. Increased damage vs. melee chariots and spearmen. Easily countered by archers.
Improved Slinger: 35 HP, 4 attack and 3 pierce armor. Same attack bonuses as now.
Javelineer/Peltast: 40 HP, 5 attack and 2 armor. Increased damage vs. chariots and elephants. Easily countered with other archers and cavalry.
Armored/Heavy Camel: 135 HP, 6 attack and 4 armor. Increased damage vs. other melee cavalry and horse archers. Countered by heavy infantry ( Academy units line ) ballista and in some cases archers/javelinmen.
Spearmen: 70 HP, 7 attack, 1 pierce armor and 2 armor. Strong vs. normal cavalry. Easily countered by archers and axemen. Suggested by pate623
Light Cavalry: 80 HP, 6 attack and 1 pierce armor.
Mule Cart: 90 HP. Easily countered by most units but has small conversion resistance.
Battering Ram: 85 HP, 8 attack and 9 pierce armor. Weak against most melee units. Increased damage vs. towers and walls
I hope that this will bring forth attention and will someday find its place in the Definitive Edition.