Ideas for turning more UU into Regional Units

thanks i dislike this

We don’t have enough civs with the Godendag which is such a cool weapon because it’s a cross between a polearm and a mace but a non Lowland specific civ has it.

Anyway enough about all these boring European lands I was wondering how to make Mexico more regional and it hit me: Owl Warriors were shamanistic Atl-Atl throwers. So what does that mean? Well their beliefs could be a lot. A poison dart? Not to overshadow the Tupi.

In my creative mind, I came up with something I think can work: the Owl Warrior replaces Mexican and northern most South American skirmishers with what is essentially a skirmisher with healing, aka a warrior priest but with an anti archer angle

So outside of combat they heal other troops which sounds a tad busted until you realize you can’t leave your soldiers stationary during pivotal Feudal Age warfare. So as to not get instantly popped by eagles and scouts they have some built in monk armor.

They are accurate and their darts do travel to their target faster making them harder to weave around which they need because they (at first) move slightly slower than Skirms at .93 instead of .96.

In Castle Age much of their weaknesses can be offset by Monastic living with Sanctity and Fervor! The fact they have a higher than normal movespeed of .93 x 1.15 means they make excellent relic snaggers even if they are still skirmisher replacements.

I might add a minor gold cost just so they don’t instantly become super easy healer units to just mass up.

Possibly this unit could have 3 stages from basic Owl Warrior to Elite and Imperial in Imp age and access to all 3 isn’t guaranteed!

For the current civs that exist…

Aztec: Atlatl still works and they train faster. Monk techs adding HP of like 1 or 2 at max. 5 is out of the question!!

Mayans: With an added gold cost they could easily be seen as recipients of the discount and Hul’che still has its magic! No I don’t think they should get +40 HP on top of Sanctity

Muisca is a maybe a tad stretch but if any civ had influences from Mexicana…. well +1 melee armor per age, the 15% movespeed and maybe even Huaracas. Most importantly they are also recipients of the Guecha on death heal alongside other Guecha.

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Absolutely. As I opened this Pandora’s box, my idea is obviously replacing Knight. So same role as Knight.

Agree. Keshik is one of those UU that doesn’t need a gimmick to viable.

Yes. But unfortunately players are still not interested to make them over other 4 Tatars cavalry from Stable. In fact, Keshik is the only cav unit that has to compete with these many. Closest are Cataphract and WE. Both of them fill a very different role compared to stable units. Maybe Keshik could get a unique role as well. That being said, Tatars don’t have Paladin/Savar. So Keshik is fine as it is but maybe just need faster training speed.

We all can pretend they don’t exist.

Yes, precisely for that reason… the Burgundians are the ancestors of the Dutch, and both civilizations are very strong economically, but while the Burgundians excel in cavalry due to the Coustilier, the Dutch excel in naval warfare due to the Fluyt…

I guess if you really want Keshiks become regional Knight equivalent, Tatars could get infected torso cafapults as the Castle UU:

At least two things make this difficult: 1. Wooden objects like bows usually decay, so it’s rare for them to survive from the Viking Age until now. 2. The word longbow wasn’t used until at least 300 years after the Viking Age ended.

A couple of Viking bows have survived, and I found a website (though I don’t know how reliable it is) that says this about them:

The Hedeby bow is from the southern Jutland peninsula, is probably Danish, made of yew, and differs in form from the Marie Rose [sic] specimens only by having enlarged knock points (where the string is attached at each end of the bow stave). The Ballinderry bow, found in a crannog in Ulster, has been interpreted as Norse, given its context, and is almost indistinguishable from the classic selfbows from the Marie Rose.

The Mary Rose was a Tudor warship that sank, and the bows on board are your classic English longbows – they were preserved by being under the sea. So this is suggesting – admittedly based only on two specimens – that Viking bows were very similar to English longbows.

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If Longbowman becomes regional, I’d still make it an upgrade to the Archer line (like Savar in the Knight line), not something separate… Ultimately it’s just a bow with better range.

hah the cheatcode for AoE1, catapults shooting cows.

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An archer line separate from the crossbow line is needed. About time.

I agree. I’ve never understood the intention behind not keeping both lines as they were initially in the development stage. Of course, crossbows eventually became very widespread, simply because they were efficient and easy to learn to use. But bows, in their various forms, remained a common weapon throughout the Middle Ages. The archery branch, in particular, is prone to regional variations because different bows were used or preferred in different cultures. Two separate lines of bow and crossbow make as much sense to me as two separate lines of sword/axe and spear/pike. Each of these weapons serves a very specific purpose.

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There are already threads about this (giving bows to the whole Archer line and reusing the Crossbowman sprite as a Castle Age Hand Cannoneer precursor, upgraded to HC through Chemistry).

But even if it isn’t reworked for all the civs yet the Longbowman is still intended to be turned into a regional, it should be an Archer line upgrade, not another separate line.

(The Crossbowman → Hand Cannoneer coincidentally solves the dillema of what to give to the Franks as the Castle UU in case Axe Throwers are turned into a regional unit – the Arbalester sprite would be unused, so it can be recycled into a new UU called Arbalester)

Could an archer line look like this? (Primitive) bow → composite bow → recurve bow/longbow (depending on the region) or generally just recurve or longbow at the end of the line? And did I understand correctly that the crossbow would then be split into crossbow → hand cannon? Then there would be two separate lines, wouldn’t there? Or have I misunderstood you? The arablester would also be the more suitable UU (compared to the axe thrower) for the Franks, in my opinion. I agree with you there.

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Something like that.

It’d be separate from the Archer line, but not a completely new line (it’d be a precursor to the existing Hand Cannoneers, as crossbows generally served the hand cannon’s role before the spread of gunpowder).

Okay, so I understand you correctly. The crossbow as the precursor to the hand cannon would, in my opinion, make more sense than suddenly removing the bow and leaving only the crossbow, with the hand cannon added at some point.

Besides, it wouldn’t be such a drastic change to the tech tree.

While I can understand why long-time players prefer not to see any changes to their favorite game, it’s a fact that games die if they’re never developed further. Every developer needs to attract new customers over time if they want to keep a game going for that long. A game also needs to generate revenue, otherwise they’ll eventually shut it down completely. I think we shouldn’t always be so negative about everything. Of course, not every change to something familiar makes everything better, but it doesn’t always make everything worse either. The reality usually lies somewhere in between.

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Still waiting to hear why the archer line should be split.

“Because I want it,” “why not?” or “some guys will get bored otherwise” don’t count.

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I think the most common answer I’ve seen is that when crossbows were invented they didn’t replace other types of bows.

“If the devs don’t make this one specific change that I want, the game will die!”

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yes please and mounted crossbowman

Simply because there are many different perspectives on the game. Some see it purely from the perspective of its historically simplified logic, while others desire more authenticity in this area. Either way, it will always remain a game and not reality. But if the developers are pursuing an idea that necessitates change, then abandoning old habits and adapting to a new situation, with all that it entails, shouldn’t pose a problem. Yes, the established build order might change, and one might even have to rethink things from scratch instead of simply relying on pre-defined patterns to react to something. It might take some time to get used to new interactions and appearances, but that doesn’t necessarily make it less interesting.

No matter what they do or don’t do, in the end it’s just a simple computer game. A game that, after more than two decades, has finally undergone a slight modification, requiring some adjustments from the player base. What’s so bad about that?

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