The latest DLC The Last Chieftain changed Incas UU slinger into a regional unit for all 4 South American civs. Previously The Dynastties of India DLC also did the same to Indians UU Elephant Archer.
What other units can go through the same process in the future DLCs? I made a short list on the possibilities -
Genitour - Making them a regional unit for Iberians is being proposed ever since their introduction. I’m not sure if Portuguese should also get this unit because in game Portuguese represents mostly late 14th century Portugal. If there is evidence for kingdom of Asturias using genitour, then we can justify it. Some also asked Genitour for Romans as they also used mounted javelin thrower.
Boyar - Another very common proposal. Ever since DE when Bulgarians was added, I’m seeing the suggestion to make them regional for Slavs and Bulgarians. I’m not sure if they can be added for Poles or Bohemians as well. But if Slavs get a split in the future, there is a big possibility that Boyar will face the same treatment as Elephant Archer.
Mameluke - IRL Mameluke were light cavalry. They did not ride camel let alone throw scimitar. I personally never want mameluke being anything other than the current one. But if Saracens split into Arabs/Bedouins/Egyptians/Levants/Kurds they could get a light cavalry regional unit with similar but more appropriate Arabic sounding name Mamlook. Though it will be very very confusing.
Urumi swordsman - If Dravidians get split, this unit may become regional. Although I’d want them to be the UU of Malaylam.
Maybe the legionnaire for goths huns byzantines too?
Flemish militia could be regional based on historical use for franks britons and teutons.
Cumans huns magyars could also get a unique paladin replacemnet.Goths Byz handcannon could also get something different cuz it feels odd.All the american civis should also get an regional archer upgrade so the xbow units could be moved out.
Fetoria for spanish,pastures and caravansarai for more civs can also be a thing.fortified church settlment and mule cart im bit skeptical about giving to other civis.
Maybe Franks over Huns since legionaries is a French thing and Franks were a barbarian that fought Romans and weren’t known for 2h swords like most of the other civs who did fight Rome in the area like the Teutons and Celts
Your mixing up the forigne legion and roman legionnaires.Franks represent French as well so they should not have the legionnaire unit.Goths and Huns both fought as fedoratii for the romans before and after the fall.After the fall byzantines used them.
I have concern that we may need to make more UU if a civ only has one UU and that UU is made into a regional unit.
Flaming Camel can be a regional? Like Romans have flaming pig and chinese have flaming bull? But only the animal used is regional… They function similarly.
Also the horse version of the Mameluke could be what the Samurai were meant to be, switching from ranged to melee when the enemy is close (watch from 13:19 onwards)
True but other civis also had similar buildings with own names.Missionary is a good catch I completely missed it.
Dutch (Factorij): The Dutch East India Company (VOC) built “factories” across Indonesia and Japan (the most famous being Dejima).
English/British (Factory): The British East India Company established “factories” in India (like the one in Surat). In North America, these were often called Trading Posts.
French (Comptoir): The French established “comptoirs” in places like Pondicherry, India, and along the coast of Africa.
Hanseatic League (Kontor): Even before the Portuguese, German merchants in the 1300s built Kontors in cities like London and Bruges to act as their foreign trade hubs.
dutch not in game yet, english and french (and dutch) not colonial until much later, Portuguese are earliest in factory small settlement models in Africa and Asia. Spanish model in more viceroy/complete conquest of regions than small settlements
For hanseatic it would seem weird adding to teutons, their focus is not naval/trade
Even though Genitour is not that good, I wouldn’t recommend adding any units to Portugese. They’re already stacked with too many good options and strategies. But makes sense for Romans as they’d need time vs CA civs to get to heavy scorps + halbs/cav
Boyar for Poles and Bulgarians is interesting but would need a rework of Szlacha Privileges. Wouldn’t add them for Bohemians as they need to have weak mobility to stay a closed map specialist. If its an elephant archer like change, I’d increase their speed to 1.35 and cost to 80 gold before they replace knights.
Mameluke - not a good idea. Maybe along with Gurjaras, those civs can get camel scout as their regional unit but not Mameluke.
Urumi swordsman - LOL. It won’t matter much and will still be an awful unnecessary unit.
I know that Goths where historically employed by the Romans but it would ruin the whole fantasy of Goths being the enemies of Rome when they come field Legionaries too.
Byzantines on the other hand are also Romans so it would feel right, even if it’s not that historical. But they already have a UU that is good against Infantry so the Legionaries seem kinda redundant.
Magyar Paladins seem perfectly fine. They are a normal European civ.
Huns on the other hand really should have Paladins. Super heavy cavalry makes no sense for Steppe people. I think their knight line should entirely be replaced by the Tarkan and Steppe Lancer.
Cumans are kinda inbetween both of them so I think it’s ok for them to have it. They kinda could have the Savar too though.
They are perfectly fine for Byzantines, they definitely used those historically. Another things to differentiate them from the Romans.
Goths really shouldn’t have any gunpowder units. The argument that they represent the Spanish makes no sense for the last 26 years since the added the Spanish in AoC.
We (Poles) didn’t have Boyars so no need to add them.
I mentioned it before but I’d be up to renaming the current Mameluke UU into something like “Bedouin” and make a new regional unit based on the historical horse-riding Mamelukes.
But it will be pointless for Lithuanians though. Boyars are a cavalry variant that’s stronger than knights vs melee. And Leitis are much better for this purpose. Maybe a reworked Boyar thats very good vs CA can become the regional variant for these civs.
Boyar
Boyar were noble title in use in the orthodox sphere : Slav, Bulgarian and in the future : Vlack, Serb
Portuguese UU and caravel could also be regional.
Caravel fit the same role as the galley line, so we can re-put the demolition ship to the Portuguese. Organ Gun was not a portuguese UU, these gun were in used in most part of Europe at this time.
Caravel for spanish and any civilization from a spanish spliting.
Drakkar
Of one day the Viking are splitted, drakkar can replace the galley line because he fit the same role. Also so we can re-put the demolition ship to the Viking. A feudal age version of the unit will be welcome because unlike the Caravel, the galley doesn’t look like a drakkar.
Longbow
If one day the Brittons are splitted between English and Welch
Flemish militia
This partisan unit can be good for the Burgundian, Bohemian and Teutons.
Legionary
I dislike this because the Byzantine didn’t use legionary for most of his existence.
Pasture
Cumans, Huns, Mongol.
Hei Guang
For Chinese and Korean
Keshik
Replacement for the knight line for : Cumans, Huns, Khitans, Mongol, Tatar
I have an idea for a potential Boyar regional unit. But here they replace Knight line. Your proposal is they will be an additional unit like Camel, BE and SL.
Replacing Knight
As always the main challenge is making them different from Teutons Knight (not to be confused with Teutonic Knight). A Teutons Knight with its 1 extra MA
Survives 3 extra hits from a generic knight.
Survives 1 extra hit from a pikeman.
Survives 1 extra hit from a camel.
This is a lot of benefit just from 1 MA. Apparently 120 HP and 2/2 armor is such a great balance that knight is the only unit that has not been changed since the game released.
In Imperial a Teutons Cavalier
Survives 3 extra hits from a generic Cavalier.
Survives 1 extra hit from a pikeman. (Not significant as opponent will most likely have Halb)
Survives 1 extra hit from a heavy camel.
Since Boyar will be regional and available for multiple civs and potentially having Husbandry, I think their performance against melee units should be in between generic and Teutons knight.
My proposal
Production building : Castle → Stable
Training Time : 15 sec → 30 sec
Cost : 60f/70g → 50f/80g
HP : 100, 130 → 90, 115
MA : 4, 8 → 3, 4
Attack : 12, 14 → 10, 12
ROF : 1.90 → 1.80
LOS : 5 → 4
Upgrade cost : 1000f/600g → 600f/450g
Upgrade time : 60 sec → 120 sec
Do you think that a Boyar playing the camel role should have a slight anti-cavalry bonus? The idea is that while Camel Riders are cost-efficient, Boyars are population efficient, even more than knights.