Ideas on making Japanese more enjoyable

I play Japanese regularly. I really like the art style and the more infantry based army composition that is currently evolving. I do enjoy using religious units. Samurai feel strong, especially in castle age. My only issue is that playing a Japanese army feels dull to me. There are almost no unique abilities that are worth using at the moment. To be more accurate only the Buddhist monk with a relic and the shinobi are having an active ability at all. And both of them super niche to use. I don’t think it is an issue of balancing but fun to me. Even the Ozutsu doesn’t feel that special. Alot of army management is resolved by attack move - move - attack move. I was wondering wether there are people out there who think likewise. And if so, what could be changed? I was thinking about two possible solutions.

  1. Making shinobi more accessible. The unit design is interesting and it is a shame it’s not getting used more often. Maybe allow the production of shinobi in castle or imperial age and rethink koka township as a landmark. The landmark could give access to some unique abilities or buffs and allow early production in feudal age. If you miss our on and go for a more eco heavy approach it you still get a light-Version of the shinobi in castle age oder imperial age anyway.

  2. Give an active ability to samurai as the signature unit of the Japanese. Maybe something (not very unique but anyway) like a charge ability called “Banzai” or something like that. I am sure there are more original ideas out there.

And again: it’s not about balance but fun. Looking forward to your thoughts.