(Note: I know China is powerful enough currently, maybe we should nerf it on Tax or Imperial Academy Landmark, or we may change Pro-Scout. But these are nothing to do with Spirit Way’s Redesign.)
Summary of Proposed Changes:
-
Spirit Way Buff’s Effect and Trigger condition Rework:
○ Remove the healing effect.
○ Nerf attack speed bonus to 10%.
○ Expand the buff’s radius.
○ Allow all infantry, cavalry to benefit (not just Range Infantry).
○ Changed Trigger condition from “Dynasty Unit Deaths” to “Unique Unit Deaths” (include Palace Guard & NoB).
▷ Considerable Compensation: Nerf Battle Hardened Tech to prevent Palace Guard becoming too OP.
→ Goal: Make the buff viable for diverse unit compositions, only in this way, mix of Fire Lancers with other cavalry units can become meaningful. The most common combos, like Palace Guards + Handcannoners, or Palace Guards + Spearmen can also receive benefit from this landmark. -
Add Dynasty Buffs Switching Mechanism:
○ The Spirit Way can spend resources (e.g., 500 Food or 200 Wood/Gold/Food or other differentiated pricing) to switch between unlocked Dynasty Buffs.
○ Add a cooldown to prevent rapid switching like 1 min.
▷ Considerable Compensation: Remove its current “discounted tech research” function.
→ Goal: Increase late game tactical flexibility (e.g., switch to Song for villager production, Yuan for raiding, or Ming for pushing in front. And now you can also use the Yuan’s buff to speed up the grenadiers like ZXL already does).
Key Improvements on Spirit Way:
- More army diversity (not only Zhuge Nu + Handcannoner) after select this landmark to increase its strategic value.
- More Late-game flexibility via Dynasty Buff Switching function.
- Ming Dynasty and Grenadiers become more considerable choice.
Reasons for offering these changes:
There are several design failures in China’s late game.
- Yuan Dynasty’s bonuses are overwhelmingly preferred, making the Ming Dynasty rarely worth transitioning into.
- Zhuge Nu & Fire Lancer aren’t suited for extensive use in late game.
- The Spirit Way Buff’s Trigger is restricted to Dynasty Units, offers negligible healing, and attack speed buff only benefits Range Infantry (ignoring melee/cavalry).
Resulting Problems:
- Many players ignore the Spirit Way Landmark entirely. The biggest significance of this landmark’s existence lies in its weakness, which allows players to comfortably ignore it for keeping themselves in Yuan Dynasty.
- Spirit Way’s buff only work on Zhuge Nu + Handcannoner in most of case, discouraging others army compositions. And it’s difficult for Grenadier to have a chance to play, because even in 4v4 matches, players frequently choose not to reach to Ming Dynasty.
- Spirit Way’s discounting on Upgrade Techs also meaningless, because players have no need on Zhuge Nu & Fire Lancer in late game.
As we can see, the Spirit Way landmark was originally intended to boost the pick rate of dynasty units, but it ended up as a complete failure.
It neither enhanced the playability of dynasty units nor delivered the flexibility that should have characterized in China civ. Its flawed design even became a reason for players to intentionally avoid constructing all landmarks, these players will never finish their progression path. This problem is less visible in 1v1 but did problematic in team matches late game.
So I suggest to rework Spirit Way landmark to fix its failed design, addressing the China civ’s missing flexibility and establishing a complete progression tree.