You are push it to the extreme, look, I can do it too:
"Okay, why not also remove the units IA, then? and make units only attack if the player commands it.
While we are at it, let’s just remove the vils IA, so they will not longer put to work inmediatly after finis a lumber or miningcamp. And why we need formations? Let me put the units in the place I want. I want to micro EVERYTHING.
What else would you like for “challenging”? Make my self code the game?"
Let’s be measured. Auto queue vils, or even any unit (with a drawback, like auto-scout), doesn’t crash any core mechanic. Simply moves the focus in a more interesting direction, because more players would have more free APM for more interesting actions, like military ones.
You think that because I support an eco auto feature then I want the game play itself.
Check my answer here:
We, who? I play this game since the release and celebrate most of the new QoL features added in DE.
The game is still evolving, so, evolve with it or go play HD or Voobly. Everybody happy.