Im so tired of people in team games

This is my 5th game today that my teammates leave early. Please add something to ban these people. Why should you leave if you lost a single villager during raid. I get a lot of hate for saying this but teamgames really need a surrender vote. If the entire team really believes that the game is over then sure they can surrender. But if two guys are fighting the other guy should not be able to leave and ruin the game.

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Dunno how it can be implemented without you feeling being trapped in a lost game.

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Every thing has it’s own ups and downs. The up for this system is that there will be a lot of comebacks, the down is that some people might feel they are stuck.
But that’s what ranked is for. Sometimes you are ahead and sometimes you are behind and need to work a little bit harder to catch up. In AoE series games, You really never die. rarely happens that a players loses every single villager. And if that happens the game can just remove you from the game automatically and just submit the result after the game is finished.
Feeling trapped in a lost game is the characteristic of every competitive game. Some people don’t want to play a when they feel like they are losing. But their feelings might be wrong, The game might be closer than what they think.
In my games they can just surrender so easily as soon as they get attacked. There are no bans, no punishments, no nothing. The only person getting punished was me trying to 2v1 and was succeeding in it. If they hadn’t have leaved I could have easily carried the game for them. I don’t want them to play their hearts out. Just stay. Gather villagers, Move behind me and rebuild.
If people are free to leave whenever they want then no one will get the joy of comebacks in the games just every one will give up too early. And if there is a vote system, People can decide whether the game is really over or not. If as you say they feel they are stuck in a losing game, They can just surrender.

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Yea, all changes bring up and downs, but i feel this will tilt it more in the feeeling trapped in a game and being time gated for another match or loosing extra elo or anything if you are the first to leave. Even in loosing situations players might refused to leave first to not be penalized more. Dunno what criteria could even be implemented to decide if a person leaving is premature or from a lost game. Which criteria would you implement

from my experience this only happens with really low rated teammates

nah I’m done man. Every game I can easily carry. One guy says “why no help” then resign immediately. the other guy follow suit. I get stuck with 3v1 in a match up That I could have easily won… It hurts so much to lose a game that could have been a come back
No one wants the game to last more than 15 minutes. Either you have to win or you have to lose, no one wants the game to be back and forth, which in my opinion is the most fun part of the game.

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I feel like the current system makes ranked like a joke. You just come and leave if you don’t feel like it. Ranked is supposed to have weight. If you don’t want to play to best of your ability and want to leave when you feel like it then don’t play ranked.
As for the criteria I said that there should be a voting system. If every one agrees that there is no chance of coming back then let them surrender and move on. But the truth is that AoM does a very bad job at deciding who is dead and who is not. In AoM in order for you to actually lose, the game requires enemy to destroy every single thing you have. This makes trolling very easy and some people can just make the game drag on for a very long time if they want to. But at least the game can automatically declare a play in team games dead if he has no villagers and he has no way of making any villagers.
I remember once in AoEIV I lost everything and just had a priest left. After he died the game automatically threw me out. which shocked me cause my teammate was repairing my land mark town center and he was going to send me resources for me to rebuild.

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Leaving has its downsides, it costs ELO, to some that matter, to some it doesnt. When you mention AOM does a bad job at deciding who is dead, how do other RTS do it? From what i can recall most have the same basic criteria.

Trolling in team games is something that will always be present and theres no way to really stop it. People can play as bad or as good as they want and there isnt really much that can be done about it. Something you might consider a troll might be a valid strategy for someone else, something you might consider good might be a troll for someone else, its subjective and thus hard to enforce criteria on.

I get that its frustrating going solo on team games and finding certain types of allies, but “forcing” people to stay on a game they dont wanna play doesnt seem like a solution. Unlike MOBAS where theres no actual 1v1 ladder a voting system to surrender makes sense, since theres no other option for the players. In RTS games like AOM hwoever you can literally avoid the issue by playing solo or finding people to play.

I haven’t really played many RTS multiplayer… Warcraft 3 has a system if you have no town centers It will reveal your buildings for your enemy. This is somewhat better than AoM since it required no action from the player. In AoM you need to research omniscience and if you don’t know about that tech, then your doomed in that game. Even after researching omniscience you can still have a tough time finding the scattered units and (specially in certain match ups) can be very difficult to kill certain units. AoEIV has landmark system which has it’s own massive flaws but is still a tiny bit better than AoM. I don’t know about AoEII or III. There are certain things that AoM can do to make this system better but right now I can’t think about it.
Honestly I can’t see your point in not forcing people… It is ranked they are supposed to play. If they don’t want to be forced they can play something else. They can go lobbies or quickmatch. why did they come ranked if they don’t want a challenge. and to be honest most of the games that I played weren’t even a challenge. they just leave the moment they lose a single fight. cause there is nothing stopping them.

You can just capture all settlements in AOM to win, if you opponent is hiding that one flyin unit in a mountain. Warcrfat 3 kicks you out if you loose all buildings, doesnt matter if you have units or not.

Its not about being forced to play ranked, is about ebing forced to play a game you already know is lost (or think you do) and not being able to leave first due to being penalized. Its not about not wanting to be challenged, its about not wanting to waste time. To make an example. If im in a 2v2 with a random person and by minute 8 they havent reached classical and both my teamamtes are 2-3 tc both is there really a point in me having to wait till he considers hes had enough fun with what hes doing and pass a vote to surrender? I would rather be able to say, welp, had bad luck in the ally i got, lets move on to the next game. Sometimes is just an aspect of fun. Its not fun to see you ally ignore you while you 2v1 all game, get destroyed and hes feeling fine cause he has been playing sim city over at hes base.

What i mean by “forcing” a player is not forcing them to play, is forcing them to stay in the game. Theres nothing stoping them from just going AFK with the system you mention till the allies agree to surrender, or simply refusing to help or play (moving around units around the map for the sake of it), its just wasting the time of someone that doesnt wanna be there and of his teamamtes who would for better or wrose probably also want a different ally.

-The last surviving players on a team should lose fewer Elo points.
-Matches lasting less than 3 minutes should not count towards Elo point gains or losses.
-There should be a maximum limit of 15 Elo points gained and 10 elo points lost per match.
-There should be a score requirement to access team ranked matches.

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I always felt that SC2 handled team leavers best, giving control of the leaver’s base to the remaining players and split resources between them. I think AoM should implement something similar.

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That last point you mean a minimun solo rank ELO to play team games?

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This does feeel better. Gives people the option to quit anytime they want and their allies to actually have a chance to keep playing for a win

@Cjcuadros01 So sorry for not responding to your comments. I will in a couple of hours.
I just wanted to add this:
Record Game2025-05-14.08-42-16 oasis Oranos-6P.mythrec (11.2 MB)

(I was Oranos, It is a long game just watch the first 15 mins with 4x. We won at the end)
This is what happens when you don’t resign early, Although it is true that the enemy team did perform poorly, This is that happens in every game. The only difference was that I was the one who got pushed first in the team. Even though I lost every thing I stayed and my mere pressence halted enemy push. The only reason that the game with back forth existed was that no one resigned the moment they lost their second TC.

honestly that such a huge hustle. and I didn’t know that.

This reason that you gave is not enough in my opinion cause it stems from something else. The solution for this is better matchmaking. If there was also another guy who was playing sim city was present in the enemy team then it would have been a fair game. Plus the surrender vote popping up would also alarm the sim city guy to wake up.

That’s my issue. If they even just stay AFK I can carry the game. They just resign to very basic stuff. I’m not sad that I’m losing. I’m sad that I’m losing to people that are so bad I could have easily 3v1’d them.

Im sure theres scenarios for all arguments. Im sure theres people who leave after loosing 1 villager, having it die to a hippo or sth, after loosing their explorer, or just after having their tc be denied once. But i dont think turning the system into a punishment for ALL players that simply dont wanna play a game anymore unless their ally also wants to surrender is a good option. What you mention for sure happens, but i doubt its more frequent than scenarios where you simply wanna call it quits and you ally without it being trolling or beyond unresonable.

To be honest i really liked the proposal [Moonshadow7475] gave of just gaining control of the enmy units (would probably be a UI hassle with double the god powers, resources, etc). That would prob work best for all sides, people who wanna call it quits can do so and go for another game or just stop playing for the day and people who have faith they can push for a win can still try with a resonable chance.

The concede/surrender vote making an ally wake up to help doesnt really make sense as another “plus” in implementing this, since theres already a chat option where you can tell your ally “help me or i will leave”

Or my suggestion: https://forums.ageofempires.com/t/suggestion-receive-resigned-teammates-units-and-resources/274563

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I like your first point, but I think the elo penalty should be greater if you quit early

It would give a fighting chance yes but then one of the remaining players would have to macro 2 bases, which is harder.