I know this is an old topic, but I kept asking myself: what exactly are the problems the variant civs have solved? It seems they brought way more problems than making the game better. First the history fans were upset, now this mess of balancing a lot of competitive players have been complaining… Balancing 12 asymmetric civs would be challenging enough, now with these wildly incoherent variants it’s like introducing new problems on top of old problems.
For me, the variants really broke the immersion and coherence of the game. The game is now unacceptable from an aesthetic point of view. It’s been killing my drive to boot up the game. I waited, withheld my judgement until I tried them all. Then I just felt like they are worse than being unnecessary, before the DLC reveal I just thought I might not like the new civs as much but what could go wrong?
We now have one of the worst representations of Jeanne D’arc ever. Greatsword Jeanne, Archer Jeanne, Horse Archer Jeanne, Horse handcannon Jeanne… Do these even add anything meaningful to the game? Jeanne is such an abomination in this game I feel horrible for the character. She could’ve been a Khan-like unit added to the French (I’d call her “la Pucelle” for better coherence) to make the French civ less one-directional. Make her carry a banner, inspire units around her. You want to keep the skills? Fine, there are much better ways some of these can be implemented. An example would be when Jeanne casts the divine arrow, an archer or arbalétrier within her range shoots that powerful arrow. This is still fantasy but doesn’t this make her feel a lot like the Jeanne D’arc we know?
The other variants aren’t any better IMO. OOTD with their giants and plastic yellow weapons? Ayyubids camel lancers? Abbasids infantry can build siege weapons so we make Ayyubids cavalry able to build them because it totally makes sense? Zhu Xi’s Legacy which has absolutely nothing to do with Zhu Xi? ShaoLin monks, seriously? One thing I loved about the original Chinese civ design was it didn’t use stereotypes like this, but here we are.
I’m not asking for 100% accuracy but I’m not a fan of a hot mess like this either. If they released 2 new civs with the campaign for this price, this could’ve easily been one of the best expansions.
I know some players don’t enjoy the game from an aesthetic point of view which is totally understandable, but that doesn’t mean we must be divided. A lot of the ideas can be implemented differently to make us all happy.
Go back to the beginning, what problems are the dev trying to solve with the variants?
We need more civs? TBH 12 asymmetric civs is already a lot more than most games. I know new civ concepts has been a popular topic but that just means people are enthusiastic about AOE4 civs, I don’t think we needed 6 new “civs” all at once. Poorly executed civ ideas will only kill this enthusiasm. Reaching to a wider audience? I don’t think forcing a hero unit in this single new variant civ is a good solution for that. You might be able to achieve a much better result by improving the pve/co-op section of the game.
I know the devs probably can’t maintain the original vision of the game anymore, but the direction of the game has become really baffling to me.
Lastly, I still love the game, hence this post.