Immortal offensive units that heal themselves in Feudal Age

Early in the game, it’s possible to use strategies with healing units that completely disrupt the concept of war.

It’s very strange to have a unit that constantly heals itself; it’s complicated… I think it might make some sense in the Castle era, but at the beginning of the game it feels totally unbalanced.

I think France shouldn’t have a cavalry that heals itself, except for the priests and the King.

Or else the healing power should be severely nerfed so people don’t use it offensively and create a war game that honestly doesn’t feel like a war game. This type of unit seems magical; I don’t like it and it ruins duels, especially 1v1 games.

Here’s a really interesting example of how some units in the Feudal Age can become immune to attack from a town full of villagers. It’s weird. What do you think about it?

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LOL that’s a very interesting example, I’ve looked up that KT player and he’s at 1700+ points doing this, works much much better than I expected.

My opinion - feudal healing should counter static defense fire to some extent, but it should be an inefficient option when fighting vs opponent’s army. Or there should be some other major downside (e.g. healing unit being very slow, like Tughlaq healing elephant).

French (Chivalry) kind of works like that, it somewhat negates the damage knights receive when diving TCs/towers, but if they’re gonna fight against spears straight up, this healing is less useful (even if they run away to heal, assuming spears damage to land 2-3 attacks on a knight, it takes about a minute to heal completely, which in early game is quite a lot - and that is assuming that knight doesn’t go fighting elsewhere during his healing). In the long run this healing will make their army trades in feudal efficient, but if French literally tries to heal all the damage he gets from fighting with Chivalry, opponent can easily get enough time to reach castle age. As annoying as French are, I think Chivalry’s relatively balanced.

Hospitalier knight is a weird unit. Their healing was always pretty nuts when they’re massed. There was an opinion that they’re not really useable in feudal (largely because of low ranged armor), but this KT player kind of disproves that. Their latest buffs (slightly higher hp and movespeed) may have pushed them into being a strong unit for this kind of stuff. Especially movespeed is a big deal for MAA-type unit.

The YouTuber GKS demonstrated a powerful strategy.
It’s truly frightening.

But I remember something GKS said in a live stream: (I don’t remember the exact words, but it went something like this):

Once I saw GKS himself saying that Age of Empires IV, because it’s too asymmetrical, makes it difficult to achieve perfect balance.
GKS mentioned in that live stream that some civilizations have advantages against other civilizations, depending on the strategy used, mentioning that some civilizations tend to lose more to others depending on the tactic employed, and there is no efficient “counter” depending on the situation and the civilization that is in that “unequal” tactical balance.

In short, what GKS meant is: A civilization uses a very strong strategy that works well against certain types of civilizations, but doesn’t work against other civilizations that have the natural “counter” to combat that tactic.

At the end of the video, it was clear that the Mongols were immune and easily slaughtered the Hospitalier knights. Meanwhile, the other civilizations shown in the video have great difficulty fighting them and lost the battle.

It’s so morons and low lives can win so they sell more copies of the game.

Anything is powerful if you don’t know how to counter.

This is a really good example. It only works because people have not seen it and don’t know how to respond.
It is the same thing as the white tower rush.

It is not broken neither OP, it is just cheesy.

If this or white tower rush were actually viable strategies, you’d see them in tournaments, and you don’t see them.

They rely on catching the opponent by surprise, this is what is powerful about it, as many war strategies were in the past, I’d say it is totally viable.