Hi all, we need look back the skirmisher unit.
1:Indeed they get create for counter melee attack unit not the archer unit. And you can not cast the spear further than shoot the arrow. See Hercules just cast the spear far 130m and weaknesses bow can shoot further than 130m.
Normal person who can through more than 40m ???.
So now I suggest to reduce range of skirmisher 2 range from 4 to 2 and 5 to 3 but will + 2 damage bonus to melee unit .
Skirmisher: range 2
Elite skirmisher: range 3
They +2 more damage bonus melee attack.
2: elephant was make horse and camel scare they in real war some time horse and camel will run before elephant don’t talk to fight with they.
so please remove bonus damage from camel to elephant war + elephant archer what make you thing about camel can make elephant scare they ???real Strategy game :v
It more real for this unit
No. Historical accuracy is nice, but gameplay must always be the priority. Skirmishers are balanced as they are, and doing this would only ruin them from a gameplay standpoint. Same for elephants, although they are too weak.
Honestly, I catch your point and agree in a high porcentage but, being realistic, it is naive think in such a changes would be implemented.
Gotten on the train of imagination:
1: I’d rework the skirmisher as you say, as a trash infantry and elephants counter. Split archer-line in bowman-line and crossbow-line. Making bowman-line a multipurpose trash ranged unit (good and cheap but high training time) and crossbow a mix of both, taking in count that is the only gold unit between them (good and easy to mass but expensive).
2: Remove camel bonus vs eles, agree. Reduce spearm-line bonus vs eles and give scorpions and gunpowerd units more bonus vs eles. Make siege and gunpowder affected by balistics. Replace any overlapping civ bonus or UT with something else. (romans and Portuguese)
Units might have more than one type of armor. For example, Battle Elephants have War Elephant and Cavalry, so they take bonus damage for their later armor; War Elephants have these two and Unique Unit Class Armor, so they take Samurai bonus damage
Camels melt vs pike line, militia line and any infantry. They do very bad vs archers. They do bad vs buildings. If you delete bonus vs elephants, you make them a trash unit so delete the gold cost in this case…
What are you talking about? Your screenshots here show the relate pop efficiency of skirms against HCA compared to halb vs paladin. The matchups aren’t remotely comparable, so I’m not sure what you’re trying to prove.