Increase movement speed of the spearman line

what about when halbs are already near the base and archery ranges? or siege ram transport? Halbs beat hussars unconditionally, hussars beat skirms unconditionally, skirms don’t beat halbs anywhere as effectively

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However skirms are ranged and can’t be too OP to halbs anyway. They are effective enough for sure. Again, they aren’t supposed to be without meatshield. You can put your own halbs or pikes in front. Then it turns out to be super-effective.

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if anything, skirms should get a 2-3% speed bonus.

I think to balance properly, they need the bonus speed but their bonus damage against cav should be nerfed a bit -3/-4/-6 attack.

Just for the basic Spearman, it would mean that now instead of killing Bloodlines scouts in 4 hits they would need 5. Oh, and civs that lack bloodlines would be able to make them survive one more hit just by researching the armor upgrade. Conclusion: you nerfed spears. And no, being slightly faster won’t make up for this.

Same for Castle/Imp: in most cases, pikes would take one more hit to kill, and you would be forced to research attack upgrades more often.

Basically, you made them slightly better once in a blue moon, when the extra speed will miraculously matter, at the price of making them worse all across the board. If such a change was implemented you would discover what “can’t defend against raids” mean.

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I think a case could still be made for more bonus against halbs since using meatshield for skirms is impractical because halbs and skirms cost same

Skirms cost more wood, pikes more food. But 60 is the end result. Don’t quite see how it is still impractical though. :sweat_smile: you probably have barracks and archery already and stables for light cav/hussar. What’s the impracticality?

You would be nerfing them in actual engagements.

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Because the opposing halbs will likely have skirms behind too in a trash war. Why it’s impractical because Hussars can counter skirms without any backup, same with halbs against Hussars. Needing two different units against halbs feels wrong

It means more spearline can hit the cavs meaning the overall damage is greater than only a few reaching them, if they reach them.

It rather means that the vast majority of engagements that were happening already (because they do happen unlike what you claim) will now give cav a better fighting/escape chance. Your proposal will only please people who think Halbs are OP.

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No it wouldn’t as the spear line can reach them if the stop to attack and more spear line reaching them means they receive more damage overall due to higher mobility of spear line.

You’re acting like spears almost never touch cav, but it’s just not the case.

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No I am not as i am not asking them to have their same speed.

Then you ask for a speed increase so tiny that it will make them slightly better in a minority of situations and straight out worse in most situation.

Their difference is of .4 units

What does that even mean.

No, it would mean cavalry would like to actually engage the pikes more than ever before cause they would receive less damage than before but kill them as fast as before.

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Halbs will still do pretty significant damage to them and paladins is a heavy gold resource unit so you wouldn’t really want to face them.

The trade-off would just be a straight nerf compared to current halbs.

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