UpmostRook9474:
Can use the current Sowar skin.
Or simply named Camel Sowar.
This is important.
UpmostRook9474:
Zamburak (II)
Moved to Castles. Uses 3 population.
Adjusted stats to use small artillery like Abus Gunners instead of rifles, so it is good aginst buildings in addition to cavalry, but weak against artillery.
Can be shared by Indians and potentially Persians.
Hmm thats a better approach to zamburaqs
Thats all, no other changes are needed TBH else that will create a LEGACY OF ISSUES.
UpmostRook9474:
Gallivat
Replaces Caravel.
Weaker than Caravel, but cheaper and up to 6.
UpmostRook9474:
Armed Patamar
Replaces Galleon.
Weaker than Galleon, but cheaper, up to 4.
OK
Also there are DHOWs already existing in game, have elaborated here :
Similar goes for Indian Battle ship that can be a War Dhow
“A Dhow being the most popular ‘broad’ class of the ship at that time in Indo-African & Indian Ocean”
TRIVIA
As before the british subjugated and monopolised the Indian Ship building for themselves. The Indian Ships were the Go-to Ships for Indian Ocean trade. The Indian ships needed repair in 50 yrs, unlike 12yrs of europeon ships. And were used in Indo-african trade. Extensively.
According to Vasco Da Gama(Portugese Guy who found…
UpmostRook9474:
Catamaran
Renamed from Marathan Catamaran and Bandit Catamaran. Merges the two units into one.
Like the Canoes, can no longer train units.
Yea thats needed
UpmostRook9474:
Pindari
New outlaw unit. Use 6 population.
Act as a lancer unit against light infantry and villagers.
A pindari is a very general term reffering to a large class of Indian looting mercenaries. They should be Infantry and have the Loot mechanincs something like :
Gets +2 coin for every enemy/building killed.
UpmostRook9474:
Arsonist
Becomes an outlaw and uses only 3 population.
HP, attack power and resistance are low, making it easy to be killed by cavalry and infantry.
Cheap, fast, fires quickly, and is very good against siege units, buildings, and ships.
Maybe can stealth.
This is must change.
UpmostRook9474:
Rajput Knight
New mercenary unit. Use 4 population.
A noble light cavalry from northwest India, wielding a traditional curved sword, bow and shield.
Basically similar to Yojinbo. Melee attacks have the same power as ranged attacks.
Remove Yojinbo and introduce other Japanese mercenaries for the Japanese.
A Rajput knight probably should be the main cav unit rather than a mercenary. and should have something similar stats as Royal horseman.
UpmostRook9474:
Maratha Marksman
New mercenary unit. Use 2 population.
Skirmisher units from Marathas.
Known for their guerrilla tactics, the infantry of the Maratha Empire possessed matchlocks and noted for their marksmanship, such as the Karnataki musketeers . They also served as the Maratha Light Infantry regiment since the British Raj.
Great addition!!
UpmostRook9474:
Dandpatta
New mercenary unit. Uses 1 population and can be trained since Age II.
Can use the current Rajput skin.
Heavy infantry from the Marathas, using a pair of pata swords to counterattack the cavalry.
This is the current rajput it uses the pataa, a rename would be great because Rajput is the name of a whole community/ Geography/ Culture/ People and more. The Khanda was the most famous form of sword that they used.
UpmostRook9474:
Bargi
New mercenary unit. Use 4 population.
Hand light cavalry from Maratha. Moves very fast and is good against villagers and cavalry.
Can generate a slight trickle of coins when attacking, similar to Keshiks in AoE2.
The Marathas developed light cavalry to counter the Mughal heavy cavalry. Bargis were the main component of the Maratha Empire’s cavalry and were famous for their raids on Bengal.
This is a refreshing addition though