We all know that there is a lot of room for improvement in the Indian units.
This is a try to improve the accuracy of them without slitting the civ.
Shamsherbaz (II)
- Rodelero-like gladiator in Barracks.
- Using a shield and a curved sword, movement is fast but expensive.
- Replaces Rajput.
Sepoy (II)
- Musketeer-type unit in Barracks. Basically no change.
Banduqchi (II)
- Skirmisher-type unit in Barracks.
- Cheap and weak. Similar to Strelet, but still costs coins.
- Replaces Gurkha.
Sowar (II)
- Regular Mughal heavy cavalry in Stables.
- Reskinned, especially visually changed to riding a horse.
- Maybe gets better combat power than the current one, but uses 2 population.
Kaman Rider (II)
- Mughul mounted archer using kaman, the traditional Mughal bow, in Stables.
- Fires quickly, or can fire multiple arrows at once as a gimmick, similar to Kipchaks in AoE2.
- Costs food and wood.
Silladar Cavalry (III)
- Muslim light cavalry armed with arquebuses or carbines in Stables
- In the service of Mughal feudal lords and later in the employ of the East India Company.
- Weaker but cheaper than the Dragoon, and uses 1 population, similar to the current Zamburak.
Bikaner Camel Rider (III)
- Hand light cavalry in Stables. Good against cavalry and artillery.
- Can use the current Sowar skin.
- Or simply named Camel Sowar.
Mahout Lancer (III)
- In Stables. Basically no change.
Howdah Shooter (III)
- Renamed from Howdah.
- In Stables. Basically no change.
Zamburak (II)
- Moved to Castles. Uses 3 population.
- Adjusted stats to use small artillery like Abus Gunners instead of rifles, so it is good aginst buildings in addition to cavalry, but weak against artillery.
- Can be shared by Indians and potentially Persians.
Flail Elephant (II)
- Basically unchanged.
- If possible, can be changed to the unit of the potential Theravada Buddhist minor civ, rather than being the unit of the Indians.
Gajnal (III)
- Renamed from Siege Elephant.
- âMaybeâ can gain the âCavalryâ tag (or âHeavy cavalryâ tag) and lose the âLight Cavalryâ tag.
- Replaces Caravel.
- Weaker than Caravel, but cheaper and up to 6.
Armed Patamar
- Replaces Galleon.
- Weaker than Galleon, but cheaper, up to 4.
- Replaces Frigate.
- Weaker than Frigate, but cheaper, up to 4.
Catamaran
- Renamed from Marathan Catamaran and Bandit Catamaran. Merges the two units into one.
- Like the Canoes, can no longer train units.
- New outlaw unit. Use 6 population.
- Act as a lancer unit against light infantry and villagers.
Arsonist
- Becomes an outlaw and uses only 3 population.
- HP, attack power and resistance are low, making it easy to be killed by cavalry and infantry.
- Cheap, fast, fires quickly, and is very good against siege units, buildings, and ships.
- Maybe can stealth.
Rocketeer
- New mercenary unit. Use 3 population.
- Visually, wearing formal clothing and holding a rocket pole.
- The effect of the âRocketeersâ card will be to enable their training in Castles and increase their range.
Jat Lancer
- Basically unchanged.
Rajput Knight
- New mercenary unit. Use 4 population.
- A noble light cavalry from northwest India, wielding a traditional curved sword, bow and shield.
- Basically similar to Yojinbo. Melee attacks have the same power as ranged attacks.
- Remove Yojinbo and introduce other Japanese mercenaries for the Japanese.
Gurkha
- New mercenary unit. Use 3 population.
- Can use the current Gurkha skin.
- A powerful rifleman from Nepal who does decent damage even with melee attack.
- New mercenary unit. Uses 1 population and can be trained since Age II.
- Can use the current Rajput skin.
- Heavy infantry from the Marathas, using a pair of pata swords to counterattack the cavalry.
Maratha Marksman
- New mercenary unit. Use 2 population.
- Skirmisher units from Marathas.
- Known for their guerrilla tactics, the infantry of the Maratha Empire possessed matchlocks and noted for their marksmanship, such as the Karnataki musketeers. They also served as the Maratha Light Infantry regiment since the British Raj.
- New mercenary unit. Use 4 population.
- Hand light cavalry from Maratha. Moves very fast and is good against villagers and cavalry.
- Can generate a slight trickle of coins when attacking, similar to Keshiks in AoE2.
- The Marathas developed light cavalry to counter the Mughal heavy cavalry. Bargis were the main component of the Maratha Empireâs cavalry and were famous for their raids on Bengal.
I am not an expert on Indian history. Please feel free to comment.