Infantry units seem pointless in team games

Suggestion: can we make cavalry have ramping movespeed? Like if they charge in, them running back or moving to another location should have some build up time. This would make it so infantry units have some kind of effect against them. Right now as it stands, landmark sniping with cav is so toxic. Spears counter the charge yes, but if they move around the spears and just go for buildings, it’s nearly impossible for the spears to even catch up.

So my suggestion is, they have a movespeed ramp, once they charge/destroy a building, they don’t zoom straight to the next one, but have to accelerate before hitting their max speed

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