Game settings when observing bug:
-Build ID: 7595436
-Operating system: Windows 10 64 bit
-Skirmish with or without AI opponents
-Win conditions: Any
-Tuning pack: none
-Starting conditions: Any
-Map seed: 7b2785bd and others
- Build farm(s) around town center
- When remaining food on a farm gets to 65/120 it will spontaneously increase to 75/120
- Bug occurs infinitely and farm never gets below 65/120 food
- Tested multiple times on different maps/settings/civs with same effects. Have only tested on skirmish
That is how farms are supposed to work. They aren’t supposed to ever run out.
Feature, not a bug. Farms in AoE4 don’t run out.
And this is so good this way.
Really? My bad. I didn’t see this mentioned anywhere. I will leave this up in case anyone else has the same question. It is a bit strange to see a farm have 120 food and then cycle between 65 and 75 food though. There must be a better way to display this information. For example, maybe instead a farm could show how much food has been cumulatively harvested from it rather than count down and infinitely regenerate. Or maybe list the food harvesting rate in food/min. Would also help with figuring out farm efficiency.
I think the cycle between 65/75 is to do with the “squares/patches” in the farm. Once the worker has farmed about half of the food u can see the the old patch regrow.
I do think that this is unnecessary.
The food amount on the farm should just be infinity.
The animations can still be there.