What if Native Americans had Influence as a 4th resource like the Africans.
Instead of being represented by Seashells it would be Fur for Hudenosaunee and Lakota and artefacts for Aztecs and Inca.
Main reasons for this idea:
- The Community Plaza is not a good game mechanic and needs to be replaced
- Give Native Americans a good was to obtain mercenaries and foreign weapons
- Give Lakota a way to mine Coin
My ideas are mostly focused on the Lakota but I also have ideas for the other 3 civilisations.
Many of those ideas originally came form other people and came up in multiple other threads.
General Influence
- All Mercenaries (including Captured Mortars) as well as all units and technologies from Minor Civilisations only cost Influence.
- Influence can be gained from Trade Routes.
- Trading Posts next to Minor Civilisations trickle Influence
- Live Stock does not trickle Influence
- Influence can be shipped from the Home City in crates
- Each civilisation has one unique way to gain Influence
North Americans
Tradehouse: Trains mercenaries and provides some technologies (for example Arsenal technologies).
Everything here costs Influence.
Does not train Outlaws.
Three Sisters Garden: Allows to collect Food, Coin and Wood but at a lower base rate then other Farming buildings.
Maybe it could also would also work like a Hacienda and would allow to train certain units that used to be exclusive to the Community Plaza?
They should also allow for 10 gatherers to make it worth to use a Travois for it.
Replaces Farm and Estate.
Coral what if it also worked as a Livestock Pan now that the farm is gone?
Alternative just give them a Livestock Pan.
Lakota
Lakota now have 2 villagers:
- Khuwa (Hunter) cost 120 Food (Mounted villager)
- Wozu (Farmer) cost 100 Influence (Dakota villager)
Both train as fast as a normal villager.
It’s not the only civilisation that can train 2 different Villagers at the TC (the Italian have the Architect) and also not the only civilisation that can train a foreign unit in the TC without a Home City card (Native Scouts for the French).
Khuwa produce influence from hunting.
You can choose their influence rate at the Tradehouse:
- 70% Food + 60% Influence
- 100% Food + 30% Influence (default)
- 130% Food + 0 Influence
100% = collection rate of a normal villager.
As a comparison: Coureur des Bois collect all resources 25% faster also cost 120 Food but train 12% slower.
They can’t collect from farms nor mine. So only hunt, berries, livestock and trees.
They are stronger then all other villagers (excluding revolutions) but they have a 0.1x modifier against villagers (Coureur des Bois already have 0.25x vs other villagers) and 0.5 vs. heroes as well as bad siege damage.
They are also the fastest villager because they are on horse back.
Maybe add a big banner technology that allows you to irreversibly transform them into military cavalry units for a cost. Similar to Norse Gatherers in AoM.
Wozu are Dakota language speaking villagers that collect 20% faster from farms but are weaker then normal villagers. All other resources are normal speed, including mines.
Haudenosaunee have a HC card that allows them to unlock the Wozu too but with a low training limit (20).
That means trees, berries and livestock can be collected by both villagers at the same speed.
Also both villager types share the same training limit so you can choose how many of each you want.
Lakota Start
A Town Travois and the War Chief
When the TC is unpacked it spawns 4 Khuwa and 2 Wozu (one more villager then now because the TC needs time to build)
One of the resource crates is an Influence crate.
Camp Movements feature is active from the beginning that means most buildings can transfrom into Travois. Maybe at a 10% construction cost to it and left the HC card remove that.
Buffalo Pound: Can be shipped from the HC twice. They produce 1 Bison per minute which equals 8.33 resources per second which is better then a Factory with 7.15 but it requires some villagers to work on it.
Haudenosaunee
- Villagers produce Influence when chopping wood
- Can build Three Sisters Garden and Tradehouse too.
Influence collection rate (can be changed at the Tradehouse):
- 80% Wood + 40% Influence
- 100% Wood + 20% Influence (default)
- 120% Wood + 0% Influence
Meso Americans
Temple: replaces the community Plaza.
Allows to train special units (Like Warrior Priest or Skill Knights) and mercenaries as well as research special technologies.
Everything costs Influence here.
Villagers and Priest can do ceremonies like at the Community Plaza but there are less to chose from and there none that provide global bonuses anymore.
Does not train Outlaws.
Aztecs
- Villagers collect Influence from Mines or alternatively from killing enemies (maybe only near the Temple)
- Can build Temple
- Can train captured Falconets at the Temple
- Can still build Farms and Estates
Inca
- Their Kancha Houses produce Influence instead of Food
- Can build Temple
- Can train captured Falconets at the Temple
- Can still build Farms and Estates
More thoughts
There are a bunch of smaller things that need to be changed to, like where do Warriors come from or how to get Healers.
Also the economy has to be balanced.
Right now the harvest Ceremony allows for faster villager training speed and there has to be a replacement for that.
All numbers are up for debate (and for testing).
Also there is no Tribal Marketplace anymore.
I think Africans are still unique enough even if Native Americans also have an Influence mechanic because the mechanic works different enough.
Also the Africans have the alliance system that the Native Americans don’t have.