Influence Bug

I’ve noticed that a buildings influence effect activates when it is placed/begins being build, rather than when it is fully constructed.

At first I thought perhaps it was intended since you do have to invest resources to begin construction.

However, in the case of the Mongol’s Ovoo it becomes very clear that it is a bug and results in a very cheesy exploit. Normally you can only have one Ovoo built at a time, with rather limited space around it for placing pastures and buildings with upgrades. Being able to place multiple and just halt production on them allows you to get much more than is intended.