Investigations into Pathfinding
We are always listening to feedback about Age of Empires II: Definitive Edition and are eager to reveal a project we’ve been working to set up for some time.
We hear your concerns about pathfinding and are committed to addressing them. To accomplish this, we have set up a dedicated team to investigate pathing regressions, and we would like YOUR help in our investigation.
Working with a 20+ year old code base can be pretty difficult, and despite modernizing pieces of it, it’s easy for strange and unpredictable bugs to show up. Pathfinding bugs are particularly difficult to reproduce, as its often impossible to produce the exact same conditions seen in a report from our community.
We’re hoping to get your cooperation and participation, and most importantly your recorded games, to get to the bottom of this issue. With a recorded game, our engineering team can debug the behavior 1-1 as it happened in your game. It’s often difficult to exactly reproduce the behavior seen on videos, as so many variables are difficult to discern from a small clip. The level of specific detail we can get from your recorded games is invaluable to our teams and we’d love your cooperation.
While changes and improvements will take some time, we ALL are committed to making the pathfinding in Age of Empires II: Definitive Edition the best it can be.
Thank you for your love of our game, support, patience, and continuous feedback!
To ensure our teams are able to investigate the issues properly, please follow the format below to report an issue:
Time stamp : When did the unintended behavior happen?
What happened : Describe the situation with as much detail as possible?
Intended behavior : What should the units have done?
Recorded game : File or game link (please include recorded games)
Post a clip (optional) : Video clips are always a helpful addition to a recorded game.
Recorded games allow us to debug the behavior 1 to 1 as it happened in your game. It is often impossible to exactly reproduce the behavior seen on videos. If it is a public game, you can provide us a link to the match where we can download your recorded game.