Greetings to all forum members. As the post title suggests, this is a good-faith letter encouraging our developers to revisit the Irish Revolution project so that it doesn’t fall into oblivion or end up in the “cut content” bin. First, I want the developers to know that their work is vital; thanks to them, we have fresh content again, and the material added in the new Baltic DLC is excellent. Of course, as with any new release, it is understood that adjustments and balancing for the new additions—as well as bug fixes—will happen over time; however, that doesn’t diminish the great job they’ve done with the DLC overall. Getting back to the main topic: as many here have likely noticed, beta files revealed content regarding an Irish Revolution. I had the chance to examine this in greater detail on the official page hosting the game’s cut content. Reviewing the cards and units planned for this revolution, I found the material fascinating and exciting. Seeing the situation, I couldn’t just sit idly by while the content was shelved; I quickly took the initiative to rework the material, aiming to offer the developers new ideas and suggestions on how this revolution could be implemented—all while respecting and building entirely upon their original work. Ultimately, I believe this new revolution is too good to be discarded and forgotten. That is why I am asking all forum members to leave comments; I hope to encourage the developers to pick up this excellent project again—something that has been on my mind constantly since the new DLC beta was announced. We need to ensure this content isn’t lost and that it returns in a future patch. I reiterate: the revolution concept features great ideas and incorporates fascinating units that shouldn’t go unnoticed. I hope the developers take the time to look at this post and see some of the ideas being shared here, so they can appreciate the full scope of the work that was discarded—work that was underway during the beta but, due to strange circumstances, never saw the light of day.
Based on the developers’ work, I have attached the cards along with their respective text—which matches the material from the discarded content. However, I have taken the initiative to add some new cards and modify the parameters of certain originally planned cards so that they now reflect better balance.
Leinster Flag (historical use: from the 17th century).
Irish Revolution: Settlers become the Bonaght militia (countering mercenaries and native auxiliaries), and pikemen become Kerns (Irish pikemen). The Revolution is available in Age 3. Cost: 700 Food / 700 Wood / 700 Gold.
Bonaght Militia
Kern
Send 6 semi-fattened cows and 4 Irish pilgrims. Irish Immigrants:
Send 2 Pilgrims for each shipment sent so far in this game, as well as for each new shipment. Pub Culture:
Sends 3 Tavern Wagons and enables them at your Town Center. Taverns generate resources faster, including food. Enables the Irish Brigadiers in the tavern Gaelic Chieftain:
Send 1 Gaelic Chieftain, a hero who can receive shipments, train troops, and increase the hit points of nearby infantry units.
Gaelic Chieftain
Sends 1 Royal Embassy Wagon, granting the House of Stuart access to its royal units, upgrades, and technologies. Stuart units now cost population when acquired from the Royal Embassy or the Home City; +10 Bonaght Militia. Creach:
Gallowglasses, and Bonaght Militiamen can gather from crates, berry bushes, livestock, and trees. you obtain resources by destroying buildings. Gaelic Mercenaries:
Increases the Attack and Health of Gaelic Mercenaries (Gallowglasses and Gaelic Javelin Rider) by +15% and allows them to be recruited at the tavern.
Gallowglass
Gaelic Javelin Rider
Send 2 Pikemen for each House. Pikemen are faster, have Guard status, and now cost less food.
Guard Kern
Upgrade your Longbowmen to Rogers Rangers in the barracks and also unlock their Guard upgrade. (This new card was added because historically, Rogers Rangers were mostly Irish and Scottish migrants. In fact, Lieutenant Colonel Robert Rogers, who founded this regiment, was of Scottish-Irish descent. Therefore, the Rogers Rangers military unit is a viable option for this revolution). Send 10 veteran Rangers.
Veteran Ranger (new appearance).
Guard Ranger (new appearance).
Upgrade your standard Dragoons to Veteran Inniskilling Dragoons at the Stable and also unlock Guard upgrade for Inniskilling Dragoons, and Hussars. The Inniskilling Dragoons have +5% movement speed and +1 range. Send 8 Veteran Inniskilling Dragoons.
Veteran Inniskilling Dragoons
Guard Inniskilling Dragoons
Upgrade your standard Musketeers to Veteran Irish Volunteers at the Barracks and also unlock Guard upgrade for Irish Volunteers and Grenadiers. Irish Volunteers have +10% Hit Points and +1 Range. Send 10 Veteran Irish Volunteers.
Veteran Irish Volunteers
Irish Volunteers of the Guard
Sends 10 Gallowglasses. 12 Irish Brigadiers:
Sends 12 Irish Brigadiers.
12 Bonaght Militiamen:
Sends 12 Bonaght Militiamen (I do not have the official image of this unit’s icon).
- From this point on, a new uprising begins that advances you to the Imperial Age and is linked to the Irish Revolution metropolis; this new card is similar to the French Revolution card that advances you to the Napoleonic Age. This new uprising adds new cards to the existing Metropolis deck.
You advance to the Imperial Age, granting Imperial upgrades to all your Irish military units. Pilgrims and Bonaght Militia transform into Insurgent Riflemen, and Kern Pikemen transform into Antrim Pikemen. The Gaelic Chieftain is upgraded to Irish officer. Cost: 2500 Food / 2500 Wood / 2500 Gold.
Antrim Pikeman
Insurgent Rifleman
It sends 6 Pilgrims and enables them at the Town Center; the cost per Pilgrim becomes 50 Food and 70 Gold (Pilgrim limit: 40). Dublin Brewery:
Send 1 Factory Wagon and research its resource upgrades, +1 Heavy Cannon. Cost: 500 Wood / 500 Gold. Royal Irish Lancers Regiment:
Upgrades standard Hussars into Irish Lancers of the Guard at the Stables. Irish Lancers of the Guard have +10% attack and also possess a small bonus against infantry. Sends 10 Irish Lancers of the Guard.
Irish Lancers of the Guard
Enables Fenian Soldiers at the Forts. Fenian Soldiers use a modern breech-loading rifle long-range attack and throw grenades at buildings. Send 10 Fenian Soldiers and 5 Stealthy Firecrackers. (the latter are enable out at the artillery foundry).
Fenian Soldiers
Sends a Advance Arsenal Wagon; enables Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion at the Arsenal Leinster House:
sends a Capitol Wagon, unlocking the following technologies: Knighthood / Peerage / Immigrants / Legendary Native Warriors / Large Scale Agriculture / Deforestation / Excessive Taxation and Spies. Belfast Shipyards:
Upgrade the Caravels and Galleons to Sloops and Steamboats. Sends 2 sloops and 1 steamboat. 1 Ironclad:
Sends 1 Ironclad. 24 Stuart Allies:
Send 24 Stuart allies.















































