Or each longhouse creates one tree, like the Swedes.
That’s what I’m talking about. The design is extremely poor.
I think this supply is not needed. No one will sacrifice the transition to age 4 for the sake of TC and a couple of villagers.
I use it all the time. All farms and estates. + I once failed a rush in a 3v3 game and quickly built a wall of 7 war huts. It’s actually a very useful thing. The problem is that it blocks the plaza. Saving wood from all buildings is more important than experience and accelerating the production of villagers. This is a very important thing that compensates for a weak economy. It’s better to remove the acceleration of unit production. I rarely use it. Useless crap.
There is no point, since there is no arsenal. In any case, 95 resources musk perfectly performs its functions.
Quite the opposite - it will be a debuff.
Their entire nation consists of unique units. I don’t understand what’s so cool about that. There’s no point in producing another 2 pop trash from the plaza that will eat up the limit and slowly crawl onto the battlefield. This is not the Lakota that produces cavalry for which they have a bunch of upgrades for movement speed. Besides, no one will use the muske from the plaza when you have a muske of 95 res right on the battlefield.
The point is that the unit is truly unique and changes tactics. It already loses to all musks, war wagons and cav archers before all 5 infantry cards are sent, a super expensive upgrade is made in the war hut and the maximum power of the war ceremony on the plaza is turned on.
Its effectiveness will only increase. No negative modifiers are needed because the skirmishers kill him with three shots from more range, but he doesn’t. As far as I remember Sweden there is nothing wrong with the increased ranged damage of the musk against cavalry.
In 10 years it’s not that “Tricky”
I understand the problem here. The developers think that a nation with 20 towers is too strong.
Eh… They still haven’t increased the Russian blockhouse limit…