So how is Age of Empires DE compared to the original?
Bigger and more competitive than ever. The ranked 1v1 ladder is actually remarkably good at matching you with opponents close in skill until you are in about the world top 3% (which I don’t think you’ll have to worry about for some time). There are over 42k active players on the 1v1 ladder, so queue times are usually under 2 minutes.
The people in this thread complaining about lag/bugs are not necessarily wrong, but for 1v1 play the server performance/ping is relatively good. When I started competitive play in 2018 all connections were p2p and that was actual hell.
I have a vague memory of AOE2 being a bit slow and receptive compared to SC2. Getting sheep and building up took several minutes every game and you did not start interacting with your opponent until the second age.
The game might feel slow by comparison when starting out, especially since APM plays a less significant role in competitive games (300-400 APM is normal for pro players, mid-level players probably average 120-250). That’s one of the starkest differences between these two games. If you invest time into having a good build and different openings, you’ll find you are engaging pretty early (within the first ~5 minutes of play). Over time, you will find that scouting and gathering information about your opponent’s strategy takes up most of this time in the first age anyway, so you won’t be dying of boredom. The game also runs slightly faster than it did up until 2019 (1.7x game speed is standard in ranked matches, instead of previous releases’ 1.5x speed).
So is it worth investing your time in and is the ranked 1v1 games unique enough that you will still have fun after a few thousand games?
Short answer, yes. Long answer, if you like RNG manipulation and learning about obscure bonuses, you will improve faster and enjoy the game more. After a couple hundred games you should be developing your skill at reading the randomly-generated maps so you can incorporate the lay of the land (hills, resource positions, woodlines) into your strategy decisions. Plus, there’s over a thousand possible civilisation matchups to analyse and consider.
Also how is the game length?
1v1 matches are typically between 15 and 30 minutes, with a tendency to run longer rather than shorter.
It also depends on what maps you prefer playing, as ‘closed’ maps tend to favour longer defensive games and ‘open’ maps put early rushes in focus.
Also how is the balance? Is there anything that is much harder to defend than to use or is the game balanced overall, i.e. is every civ viable in a competitive 1vs1 setting?
As far as I’ve seen, people tend to agree that the current iteration is the most balanced that the game has ever been. Updates over the past year have radically changed some civilisations to balance them, but there are no ‘broken’ civs that people feel they have to main to increase their elo. Between two players of commensurate skill, civilisation matchup matters more, but a player with ~100 elo on their opponent should be able to win with any civ.
That said, tournaments include a civ draft and some expert players release tier lists so it’s not too hard to figure out who the favourites are. It’s easier to learn all civilisations one-by-one now for new players. Picking a ‘main’ civ used to be very uncommon, but now the ranked ladder allows for it to be the default method of play. Having 35 (soon to be 37) different factions makes playing full random pretty overwhelming for some people, but it can also be a fantastic way to rapidly acquire game knowledge.
A lot of SC2 players have come across to AOE2 since DE’s release, which is fascinating to watch. Especially all the click spam in Dark Age at ~1100 elo
just remember to breathe and get upgrades!