Yeah, I’d be willing to bet that in practice, the Goth pop bonus almost never actually means “10 more eco units” TBH it probably maxes out at 5-6, which is far worse than something like Mahayana, and usually worse than the Slavs farming bonus (from which they benefit all game). This is exacerbated by the fact that due to your cheaper/weaker units, there isn’t really a reward for going eco-heavy relative to other civs that have more expensive but more pop efficient units (i.e. this is better used with a bias towards military than eco units).
…All I’m going to say is that I always enjoy playing almost any strong infantry civ vs. a Goth player who thinks this is true.
Something like Khmer/Celt/Slav scorps with any kind of meat shield shreds Goth flood. Yes, it requires you to have some areas of your base locked down with walls or Castles, but this raiding defense 101. If you’ll die to a few huskarls getting into your base, you’ll die to a few knights/eagles/CA/Crossbows, etc.
Stuff like this is what makes me say people are still living in the early 2000’s as far as their assessment of Goths. Ignoring superior compositions/counters/micro/strategy, this was true in AoC. I used to play almost exclusively as Goths for years. This is no longer true thanks to the Supplies tech and the ballooned number of civs with super-infantry. I no longer play Goths except maybe as a counterpick to literally 2 civs, because if I want to have cost-effective, strong infantry, I’ll more likely play with Aztecs, Bulgarians, Burmese, Dravidians, Japanese, Malay, Poles, Slavs, Teutons, maybe even Vikings. Nearly all of which have better ecos (not Bulgarians). Nearly all of which (Not Poles) counter Goths cost and pop effectively with just their swordsmen line when FU. Nearly all of which have more flexibility (you can argue Dravidians/Burmese don’t) and/or strong bonuses for units other than infantry. Even a generic civ with no infantry bonus but FU champs/supplies, their sword line performs well enough that the Goth resource efficiency advantage is pretty small, and it give the non-Goth plenty of opportunity to do damage with other units while it distracts with swordsmen line. Anyway, I’ve made this argument a dozen times in as many threads, but some people seem to have the AoC Goth flood seared into their brain such that no subsequent nerfs/power creep/meta change can shake their image of “the unstoppable Goth flood.”
I wonder if this assessment is based on having only seen it done poorly before. Yes, scorps are a deathball unit that requires a certain mass to be effective. Once you get a certain number, maybe 10+, Huskarls might as well have 0 pierce armor. In a chokepoint you can throw thousands of res worth of Huskarls at massed scorps and literally have nothing to show for it, and even on maps that are any less open than a swiss cheese, scorps perform very well in a defensive setting vs infantry. Massed scorps are uncommonly seen only because massed infantry are also uncommon.