I want to start by saying that I don’t think goths are OP in fact as a man of cloth stats I fully accept they are UP if anything. That being said for along time I’ve thought that the huskarl is a badly designed unit.
Its obviously an anti archer unit, FU it has 10 PA, 16 attack, ~1.1 speed and +10 Archer bonus damage. The main issue as I see it is that it is has a very high base attack on top of its bonus damage and pierce armour meaning unless you have FU champions or HC you can’t counter it (and even then you are playing into goths strenght as they get discounted champions).
My problem is that this just leads to matches that are quite simply a race to see if you can criple goths enough before they get the flood online. In particular Mayans and Vietnames are hard countered by imperial age goths. Unfortunately even Cav aren’t a decent counter because its too easy to mix Huskarl’s with halbs. Alongside that with their anti-building bonus they are almost the perfect raiding unit for taking down vils + tcs.
Again goths themselves are not OP but I just feel this unit is just badly designed and matches end up being based purely around it, ideally it needs a reduction in base attack but then give goths some major form of compensation to ensure they don’t become further UP.