It is hoped that the existing resource gathering method will be simplified to the model of Age of Empires 3

It is hoped that the existing resource gathering method will be simplified to the model of Age of Empires 3

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No please, in fact that oversimplification is what annoyed many not to play Age 3.

Aesthetically you would have to eliminate all the wood, gold and food collection points, which are already part of various technologies, bonuses from various civs as well as “decoration” of the cities.

In fact when AoE3 came out it was very difficult to do “eye-candy” in the editor because of how oversimplified it was:

  • All European civs were almost the same in Imperial and they didn’t even have “unique cards”.
  • All Strongholds were the same, and just as ugly. They are ugly, they can’t deny that, what happened to the strong Europeans? Is it that Aoe3 wanted to copy the Mad-Max model and they chose an asymmetrical and sterically unappealing model so that it doesn’t overshadow the European metropolises?
  • Nor was there a way to win by Wonders, as if nothing of value had been built in the colonies (perhaps the French and English have been like that but here in Latam, the Spanish viceroyalties did create beautiful palaces, cathedrals and others).
  • There were no universities. Let me say again, maybe the French and English did not like to build schools or give education in the new world, but the rest of the Civs “Yes”, both the Russians and the Ottomans or the Spanish built universities in their expanded territories.

It’s only in the expansions where there start to be civs that stray from the base model that the game becomes more entertaining, and it’s precisely because “they just give unique cards to European civs”, because it would be too roche if all the civs of the expansions have such a different roster from each other, but the European ones were almost the same. “Spanish Tercio”, and spanish card, did not appear until “Warchief”.

To stay on topic, I’ll just say that oversimplification is bad in “Historical Games”, and it can also be bad in fictional games if they want to boast a good Lore.

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I reassure you that the English and the French and the Dutch also built many things in the new world

Not to mention, for vills to drop off resources is realistic because the drop off method is what really happened when people needed to find a place to drop off a resource.

aoe3 method is awful! it should stay in aoe3 like a bad ideas of the series

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I really didn’t like that. One of the few “innovations” about AoE3 that made me dislike it.

Actually, no drop-off points were first in AoM, not AoE3.

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Except that is just a half truth. AOM had it, but it wasn’t across the board and each faction had different means to drop off resources. AOE3 went for the total lack of drop of points across the board.

In AOM, it was meant to be an advantage to the factions that didn’t have to drop off resources. In AOE3, it is not an advantage, and is just part of the game for all civilizations. I wouldn’t call that the same.

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Being AOE3 my favorite AOE title
This is one thing I dislike the most about it!
Is just not realistic and sad!

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Yes, the issue is that wonders, I don’t know if it fits for AoE 3, which was a game set in colonies in the New World (that’s why they only used them to advance the age of Asian civs) and obviously they applied it to the landmarks of AoE 4…

And if they put the AoM storage in AoE 3?..

Yep, it’s a no from me…

Many players don’t like Age of Empires 4’s stick figure icons, shortcuts, modeling, etc., and for new players like me (who have never played RTS), but they are more enthusiastic about Age of Empires 4’s stick figure icons, shortcut keys, on the contrary, other versions of Age of Empires, although they are excellent, but the UI icons are colorful, and there are so many shortcut key assignments, which brings new players to dissuade, the reason why there is the idea of simplifying resource collection is because I want to focus more on combat, Age of Empires 4 is a good game, maybe it’s not perfect yet, like everyone, I hope more players can join, I hope the producer can see more suggestions, even if it may be “unreasonable”, break the old rules to better establish in line with the new rules of development, I hope everyone has fun。

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Even though I didn’t play Aoe3 much I like this idea In particular for wood gathering and hunting ( I also wish hunting was a thing). Spamming lumber camps is not the best idea but we have it most likely for nostalgia reasons and such. Devs didn’t want to risk deviating too much from aoe2 (as they had already made lot of changes that aoe2 fanatics hated) and disappoint its player base (but at the end of the day I think they made the wrong decision since those fanatics ended up sticking to 2 and the only aoe2 players that play aoe 4 are the ones with positive mindsets that are open to changes and actually gave the game a chance.

On a side note I would not call the AOE3 a “simplification” it is rather a quality of life change from previous games. Spamming drop offs at the same forest is like chores.

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Agree with you, Age of Empires 2 players and Age of Empires 4 players are basically two types of people at this stage, in fact, whether it is Age of Empires 2 or Age of Empires 4, new people need to join.

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Yeah that’s definitely not going to happen.

I wonder if there is a possibility that the gathering method of AOE3 can publish as a new civ although it is difficult to apply to all AOE4?
Like no need to take resources back to the mill, and Japanese shrine which can automatically generate resources. Maybe they are really considering such ideas.
In fact, Relic really ignore too many advantages of AOE3, such as the operator of the siege, and the physical effects of artillery attack.

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One thing you should also consider is the fact that having a Big Mill wouldn’t work well. Imagine having to save 700 wood to get a big mill equivalent to 7 of the current one and to be honest building a mill and surrounding it with farms is not annoying in any way. Maybe you were having in mind mills for hunting, but to be honest this game has too little hunting to begin with.

On a side note removing " walking times " for gatherers has a positive consequence. It makes it easier to assess the value of Eco tech i.e 15% gathering speed would mean 15% extra income not some random number below depending on what is going on. And walking time is very detrimental to gathering speed, the more the villagers work the less value gathering speed has and things can easily become misleading and make you do lot of testing to compares boats to villagers with and without tech etc it becomes a nightmare to memorize what gathers faster than what and at what stage of the game and for which ressources.

AoE3 (original) was released in 2005.
I remember very well that one of the most rejected features was the newly introduced instant gathering without drop points.
Because it is these drop points that make up an important strategic and tactical factor. By destroying these drop-off points or preventing workers from delivering, you practically control the flow of your opponent’s resources.

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Maybe possibly, remember that the new civs use mechanics from aoe 3 in addition to obviously the landmarks that come from the asian wonders of aoe 3…

Yes, they did it just the same to speed up the games in the early stages of the game… anyway the advancement of age is more expensive the more you advance between ages… I don’t feel that drop points are needed in aoe 3, also that they simplified it there, but they made it more complex in the whole issue of decks of cards…

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Exactly, in AOE3 the devs brought simplicity and complexity in a weird way
By the way, Decks and cards give you barely unlimited strategies to follow!

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