You’ve heard this dare I say excuse before. You couldnt do something like regen for non zerks or heroes becauwe it’s hardcoded. For years people would mame units considered regen units or buildings by clicking the hero tag.
Royal Heirs -cav damage!? Apparently possible now. Auras and area healing? Same thing! I used to be FORCED to correct other civ crafters to stay in the lne of proper design all across heavengames and reddit while also crafting within these limits and parameters but nowadays people can just go “lololol hardcoded” but… okay HOW do you break the hardcod? Whats the trick? The rules? The methodology I or anyone else would need to make fun civs and mods and bonuses and break the hardcode. We were told that civ total was hardocded too but thats a lie as well!
I just wanna know the secret so I can help this game and many of us can assist and grow this meaningfully. Is it possible?
If this topic should go in modding I will move it there
Man it’s really not that hard, just do the fuk you want.
Rules are made to be broken. If you can’t do something ask in servers about scripts and code, they usually know some trick to make your vision come true.
You DON’T need to learn to code or have any particular skill, “just” your imagination.
it cant be that easy. For instance what if I wanted a bouncing renged attack or a ranged attack that under no circumstances whatsoever can miss to the piint if you try to dodge it by garrisoning it would wait before continuing to chase you
Or attacks that do more if you’re facing the target or less if away… perhaps vice versa? These seem hardcoded for now but no way you can go into AGE and make a civ with them. We also are told the civ limit is hardcoded but every expansion they add another.
Theres also the fear if I do something nobody will appreciate it ergo time wasted
Sadly I do because yesrs of imagination or even decades one mere coded civ is owrth more than that and it feels unfair but… whatever
There’s stuff that was impossible with AGE3 before the team made it available, like the Centurion Aura
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The engine has always had a high degree of flexibility when the devs really try to push it. Look at some features of SWGB (a Star Wars game using the CD AOE2 engine) that AOE2 didn’t have :
- regenerative shield, that can be either tied to the unit (trade fed destroyer droid for example, or a tech for aircraft) or an area of effect, even a mobile one (gungan unique unit)
- powered-up state for building, also tied to an area of effect. An unpowered building was considerably slower, the shield generator building didn’t work if unpowered.
- flying units that could only be attacked by some units or buildings, not even all ranged units
- units invisible to the enemy unless they are attacking, or within the line of sight of units with detection
- building on water (a gungan civ bonus)
And probably some more features that I don’t have in mind.
Also each civ had its own architecture style AND a full set of regional unit skins, even for units only available if playing in full tech tree mode. As you’d expect imperial stormtroopers to look different from wookies or a robotic army.
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This is why I want to know HOW
Tweaks to the engine, adding new functionalities.
So there is a difference between “it couldn’t be done in the current version of the game by tweaking numbers or ticking what’s available” and “it’s entirely impossible at all”. The “it cannot be done” is probably having a tunnel vision with the current version of the engine, ignoring it can be modified as needed by the devs.
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They have access to the source code
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If I were you I’d start to focus on what I CAN do rather than what I can’t since I feel we had this discussion like a dozens of times maybe?
If you can do something just prove it, the rest are fears that your brain tries to rationalise while ultimately keeping you from actually start the real thing.
I don’t see why you would want a projectile able to bounce, make a unit fly or other super out there things, it feels to me you’re finding excuses to not do anything (don’t take it personally, I’m trying to help). I wasn’t even able to do an AI when I started… you know what I did? I made triggers to make units move until I could simulate an AI behaviour. It’s like 10 times more work but I wanted so bad to do that that I did it because that’s what you do for passion.
If you love something a closed door doesn’t stop you and you try another way around. Do you love/have passion for designing civs or you just love the idea of being praised for it? Of being more praised than your archenemy cysion who doesn’t deserve to be where he is because etc etc.
I can’t do simple things like adding a stone cost to a TC in Ror (btw if anyone has ideas… tried already with all IDs in all ages) and I’d say a good chunk of players dislike or hate my design so should I stop because of that?
Also it seems to me you’re collecting indifference or hate at best anyway by doing nothing, complaining and being petty and jealous so why are you so afraid that your work will be hated? Do you feel much loved now? What do you have to lose?
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This is a big loaded set of questions to answer publicly. Regardless Ive got my civ craft library going back so long it should’ve gone somewhere
Not sure when we had this discussion verbatim before let alone more than 12 times. Then again I prefer answers that can be acted upon for faster results because Il tired of waiting
I guess the real question is what does “hardcoded” actually mean? Someone with more (or at least more recent) data modding experience can probably give a better answer – but I think it just means something that can’t be changed by editing a dat file with Genie Editor.
So I think when people have managed to change something that was supposedly impossible to change because it was “hardcoded”, it means they figured out a way of changing it that isn’t just editing one of the dat files.
Note that this will have been easier with The Conquerors than with HD or DE, because it had no DRM and never got frequent patches. I guess (but it is just a guess) that with DE, there will be things that a modder actually can’t change because of the DRM.