It will be a mixed up of All Age of Empires?

Hey guys!

I am so excited and proud to be a part of this. I used to play Age of Empires on my entire childhood, especially the first one, when the limit of population was 50 (Crazy! An army of 50 people), even so, was an incredible game.

I don`t have the best PC today, not even a gamer guy I am. But I remember when I used turned on my Windows 98 every singe day to build empires and conquer the universe of Age of Empires against seven civilization controlled by a PC.

Yes guys, please, keep focus and count with me! And I would like to know, if is possible say for us what kind of will be based this game, AoE I or II ? (I hope it will be the first one, my favorite :smiley: )

Rgs from Brazil,
eduardovbp

The definitive edition will be based on the first AoE game.

I bet they’ll take a few things that would improve the game. They won’t sacrifice a ton of quality just to make the game exactly like the first.

The game is an updated, modernized AoE1, with RoR included, with updated sounds, AI, some mechanics, QoL changes, visual updates, and multiplayer matchmaking (I think). There is already an AoE2 HD edition, out since…2014? I think, on Steam.

Here is a quote from main page news:

"Question : What changes were made to the actual game play? Is there anything that will work differently than it did in the original?

Answer: We tried our best to stick to the original core gameplay of the 1997 release, but introduced a few features that are now considered standard in RTS games. Things like attack move, gather points and intelligent villagers will all come to the game. There’s of course a very tricky balance to strike here, you can’t change too much or you’d turn the game into something that it’s not."

They are trying to balance the original great gameplay with some changes that will improve it without change the core of the game.

From what we know, the tech tree, civlisations, units will all be the same at first.

I expect that old school player will feel in home and new players used to other RTS and Age Of games will adapt quickly.

@“KGB Crazy” said:
Here is a quote from main page news:

"Question : What changes were made to the actual game play? Is there anything that will work differently than it did in the original?

Answer: We tried our best to stick to the original core gameplay of the 1997 release, but introduced a few features that are now considered standard in RTS games. Things like attack move, gather points and intelligent villagers will all come to the game. There’s of course a very tricky balance to strike here, you can’t change too much or you’d turn the game into something that it’s not."

They are trying to balance the original great gameplay with some changes that will improve it without change the core of the game.

From what we know, the tech tree, civlisations, units will all be the same at first.

I expect that old school player will feel in home and new players used to other RTS and Age Of games will adapt quickly.

Awesome! In my opinion, probably, a possible improvement or adaptation for the game is create some weaknesses and some strong points for each civilization.

Another cool thing is the possibility of create clans of 4 teams, create rankings, I don`t know, Age of Empires is so big and have a lot of opportunities for multiplayer mode.

This is really great news. The more I read and hear, the more it looks like it will be what we expect, knowing this is a remaster and not an entirely new game.

@Penguin said:
I bet they’ll take a few things that would improve the game. They won’t sacrifice a ton of quality just to make the game exactly like the first.

I really hope that they improve some aspects of the game. For example the civilisations should be better balanced and more unique and the military part should get more deep by adding counter units and weaknesses of some units against other ones. As I remember such weaknesses did not exist in the original game.