Italian Merchant Republics Civilization (2027)

Hello again everyone, I previously posted two new civilizations along with their unique units and gameplay mechanics, which might arrive next year since these are civilizations that players have been requesting (myself included). Unfortunately, I couldn’t add the other missing civilization due to lack of time and space. This time, I bring you the Italian civilization with its unique mechanics and units specific to each kingdom. I hope you like it, and as always, any constructive feedback is welcome.

Italian Merchant Republics:

The Italian merchant republics are divided into several kingdoms, each with its own cultural aspects and attributes that grant your civilization a certain prestige, both economic and military. The era advancement system is based on alliances with the Italian republics, and instead of unique or distinctive buildings, each Italian kingdom sends you a construction cart, which automatically builds a pawnshop. You can use this pawnshop to strengthen your finances by investing and receiving double the resources over time, thus generating a rich and robust economy.

Unique Building:

Monte di Pietà (A unique Italian building that allows you to invest one resource to generate more of another. It also features exclusive technologies to generate higher income and further reduce interest rates. You can own a maximum of three pawn shops; if one is destroyed, you can bring another one from your city center for an additional fee).

Unique Units:

Mounted Spy (unique Italian explorer who uses a long dagger with a bonus against other explorers, has the ability of stealth to avoid being seen by the enemy).

Cardinal (italian unique priest that heals units faster than a basic monk, radiates an aura that slows down the attack of enemy units).

Venetian Merchant (The Venetian Merchant is a significantly improved version of the Merchant. Not only is he much faster, but he also generates 70% to 75% more gold per trip.)

Venetian Galley (replaces the warship, It is notable for its gigantic long-range siege attack, firing from the bow instead of using the side cannons).

System of Republics to Advance Through the Ages:

    • Feudal Age

Republic of Verona:

Urban Militia (Unique italian archer created in blocks of 5 in the city center or outposts; outposts and city centers receive +1 ranged damage). (Republic of Verona)

Republic of Lucca:

Architect (Architects use more efficient blueprints and logistical tools, which allows them to construct buildings faster and more effectively, generating a 20% discount on the cost of all buildings. They can also repair siege engines almost instantly thanks to modern measuring instruments. Finally, architects can gather resources, albeit more slowly than a regular villager. You can have a maximum of six architects.) (Republic of Lucca)

kingdom of Nápoles:

Neapolitan Shipyards (your docks operate and repair ships 40% faster, and technologies cost 30% fewer resources; fishing boats are upgraded to the Gozo boat, a vessel that gathers food faster). (kingdom of Nápoles)

    • Castle Age

Republic of Genoa:

Genoese Crossbowmen (serves as a versatile projectile unit with high damage that is effective against all types of targets) (ranged units are created 20% faster). (Republic of Genova)

Republic of Siena:

Aegis Hammer (powerful soldier that resists ranged attacks thanks to its large shield, has bonus against buildings) (infantry is created 20% faster). (Republic of Siena)

Duchy of Milan:

Milanese Arsenal (arsenal upgrades are 50% cheaper, and the Blacksmiths generate an aura that increases the creation speed of siege workshops if built nearby; unlocks the small bombard). (Duchy of Milan)

    • Imperial Age

Republic of Florence:

Condottiero (Melee infantry with bonus against gunpowder and siege units). (Republic of Florence)

Ranseur (powerful lancer who has a bonus against cavalry and receives little damage from it, uses a deadly polearm attack against cavalry). (Republic of Florence)

Republic of Venice:

Schiavoni (An expensive but powerful mercenary who can alternate between melee and ranged combat, he wields a Schiavona sword which grants him excellent melee attack, although he is also skilled in the use of the arquebus for ranged attacks). (Republic of Venice)

Stradioti (mercenary heavy cavalry unit that uses shield and lance. An excellent melee attacker with good mobility and stamina, ideal for flanking or eliminating artillery, though also effective against any other unit). (Republic of Venice)

Pontifical States:

Pontifical Guard (Powerful halberdier with bonus against infantry, It has an ability that absorbs enemy damage received by allied units). (Pontifical States)

Pontifical Lancer (Powerful cavalry with lance, possesses an ability called Lances Clash that launches enemy units, inflicting stun damage). (Pontifical States)

Base Units:

Barracks:
Pikeman
Man-At-Arms

Archery Range:
Archer
Crossbowman
Hand Gunner

Stable:
Horseman
Knight

Siege Workshop:
Ram
Springald
Trebuchet
Siege Tower
Mangonel
Bombard (slow and expensive cannon but with a devastating attack effective against everything).

2 Likes

Yes, I expect something similar to the Italians in AoE 3, except for the Bersagliere and the Papal Zouave (even Leonardo’s tank could be craftable again or at least be a cheat unit)…

Unique units

  • Italians architect portrait Architect: Unique civilian who can build for free but very slowly. By paying a wood cost, building foundations in progress will have their construction more quickly and allow settlers to work on them.
  • Italians pavisier portrait Pavisier: Unique crossbowman that can change its armor with different stances. In the Defend Mode and Hold Ground stances, The Pavisier gains dual armor, resisting both ranged and hand damage simultaneously.
  • Italians papal guard portrait Papal Guard: Papal hand infantry that protects nearby allies by absorbing some of the inflicted damage. Can hook enemies with his halberd to slow them down. Possesses a powerful charged attack using his halberd.
  • Italians schiavone portrait Schiavone: Specialized Light Infantry that only counters other Light Infantry, but does so very effectively.
  • Italians bersagliere portrait Bersagliere: Skirmisher trained to move fast. Sounds a bugle after defeating an enemy to stun foes and boost ally speed.
  • Italians papal zouave portrait Papal Zouave: Papal ranged infantry with high hit points that absorbs some of the damage inflicted to nearby allies. Deals high damage but possesses no damage multipliers. Countered by Artillery.
  • Italians papal lancer portrait Papal Lancer: Papal heavy cavalry that absorbs some of the damage inflicted to nearby allies. Counters Infantry. Has no negative damage multipliers against Heavy Infantry.
  • Italians papal bombard portrait Papal Bombard: Papal Artillery that absorbs some of the damage inflicted to nearby allies. Good against Infantry.
  • Italians leonardo tank portrait Leonardo’s Tank: Armored vehicle with cannons pointing in all directions. Let’s have a ride on the merry-go-round!
  • Galleass portrait Galleass: Slow, powerful ship resistant to building fire that can train units.

Unique buildings

  • Basilica portrait Basilica: Ships powerful Papal allies and boosts nearby building construction speed.
  • Lombard portrait Lombard: Trains Outlaws and Mercenaries, but is also host to a unique investment mechanic, allowing the conversion of resources for free, but over time.
1 Like

Yes, Age of Empires IV has a lot of potential; it just needs a push. I really loved the Knights Templar leveling mechanic; that’s the game-changer we need for other civilizations in Age of Empires IV. I hope the developers repeat the same mechanic in future DLCs. I felt right at home seeing those banners with each age advancement. The House of Lancaster also has its own charm with the mansion mechanic and its modern units, which are practically colonial. My prediction is that they absolutely must bring the Castilians and Italians in a future Mediterranean DLC, or alternatively, the Castilians and Portuguese. The developers can’t ignore this request, as many players have been asking for them for a long time, and bringing them in would be a major milestone for Age of Empires IV, and I’m very sure it would generate a lot of sales.

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I hope they don’t make a mix of all the Italian factions of the period

I agree, some civs, like the “Venetians” or the "Genoese, deserve their own civ.

Venice had too many unique units (Venetian Trader, Arsenalotti, Schiavoni, Marine, Stradiot) and unique navies (Venetian Galley, Galleass) to be just part of another faction, in addition to its own landmarks.

Genoa created an overseas empire, building Keeps across half the world; that could indeed be one of its mechanics.

They could very well be variants of an “Italian League” civ, if it’s well-developed.

2 Likes

Italians as a civ in AoE4

Regarding the Italians, well, there wasn’t an “Italian Kingdom” in the Middle Ages, but there was a “League of Italian Cities”, which often united to gain independence from the HRE or to wage war against each other.

Between 1300 and 1500, a conflict erupted among all the city-states, employing condottieri, mercenary captains, and armies composed of European mercenaries.

Between 1492 and 1500, most of the European kingdoms joined a struggle to “seize control of Italy,” known as the “Italian Wars,” which ended with the victory of the HRE and Spain.

If I made an Italian civ, it would be good to focus on those 3 conflicts, provided that their main units are Militias, and that they can choose between “Mercenaries” for their armies.

Unlike the Byzantines, they could easily make their mercenaries variations of unique units from known civilizations, as they did with the Knight Templar Commanderies:

  • And there’s plenty to choose from, such as John Harckwood’s English mercenaries, Germanic mercenaries, Blackbands, and others.
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Yes, all of this could be done with the Italian republics. Let’s hope the developers take this civilization into account for a future DLC, along with the Crown of Castile.

Yes, Italians/Italian League should have about 10-15 unique units and 9 landmarks or alliances like Templar Knights, so you can include Venetian, Genoese, Florentine, Papal units, techs, etc…

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