With the upcoming Romans using Latin as their language, the current medieval Latin used by Byzantines and Romans makes it redundant, so I think the Byzantines should speak Greek, while Italians speak Italian.
By all means but this should not be a top priority. This doesnβt have any meaningful changes like balance changes or something.
In addition, Goths civ should speak Gothic.
Yes yes and yes
- medieval italian
- medieval greek
- gothic
There is no shortage of documentation for them, even for gothic that is the most obscure of the 3, a partial translation of the Bible exists.
I might add the Huns to the list, who currently speak mongol, but their language is unknown (even βAttilaβ is a gothic name, meaning βlittle fatherβ). Civ 5 had to βcheatβ by making Attila speak a siberian language, perhabs the same could be done.
The Imperial bonus is of no use for 1v1 maps, because their trade unit discount is only good for team games. Might as well make it a Team Bonus alongside Condottieri. The new Imperial UT is up to you guys to craft.
As for Byzantines, they are good in defense, but terrible in going on the offensive, since your dearest friends Paladin and Arbalester are not fully upgraded (Cavs lack Bloodlines, Blast Furnace, and archers have no other exciting bonuses). Maybe Logistica buff Paladins and Archers in terms of attack, at the cost of durability?
As said before, it would be nice to have the Byzantines and Italians speak their own respective languages.
For the Goths, thereβs little knowledge for the Gothic language, but I was thinking them speaking Norse like Vikings, since their origins were old Norse, since their ancestral hometown was southern Scandinavia.
As for Huns, their language is disputed. Some say itβs Gothic, but their origins are Mongolian, hence their reusing Mongol dialogue makes sense.
There only is a translation of the very best-seller book in history Dictionaries were made from it, and pronunciation was also reconstructed. For a few dozen spoken lines, there should be more than enough material, weβre not talking about dubbing the entire game.
Translated into the Gothic language by Ulfilas, an Arian bishop, circa 350.
(The Gothic-alphabet version:)
π°πππ° πΏπ½ππ°π, πΈπΏ πΉπ½ π·πΉπΌπΉπ½π°πΌ,
π
π΄πΉπ·π½π°πΉ π½π°πΌπ πΈπ΄πΉπ½,
π΅πΉπΌπ°πΉ πΈπΉπΏπ³πΉπ½π°πππΏπ ############### π
π°πΉππΈπ°πΉ π
πΉπ»πΎπ° ############### ππ
π΄ πΉπ½ π·πΉπΌπΉπ½π° πΎπ°π· π°π½π° π°πΉππΈπ°πΉ.
π·π»π°πΉπ πΏπ½ππ°ππ°π½π° πΈπ°π½π° ππΉπ½ππ΄πΉπ½π°π½ π²πΉπ πΏπ½π π·πΉπΌπΌπ° π³π°π²π°,
πΎπ°π· π°ππ»π΄π πΏπ½π πΈπ°ππ΄πΉ ππΊπΏπ»π°π½π ππΉπΎπ°πΉπΌπ°,
ππ
π°ππ
π΄ πΎπ°π· π
π΄πΉπ π°ππ»π΄ππ°πΌ πΈπ°πΉπΌ ππΊπΏπ»π°πΌ πΏπ½ππ°ππ°πΉπΌ,
πΎπ°π· π½πΉ π±ππΉπ²π²π°πΉπ πΏπ½π πΉπ½ πππ°πΉπππΏπ±π½πΎπ°πΉ,
π°πΊ π»π°πΏππ΄πΉ πΏπ½π π°π πΈπ°πΌπΌπ° πΏπ±πΉπ»πΉπ½;
[πΏπ½ππ΄ πΈπ΄πΉπ½π° πΉππ πΈπΉπΏπ³π°π½π²π°ππ³πΉ
πΎπ°π· πΌπ°π·ππ πΎπ°π· π
πΏπ»πΈπΏπ πΉπ½ π°πΉπ
πΉπ½π.]
π°πΌπ΄π½.
(The same text, transliterated into the Latin alphabet:)
Atta unsar, ΓΎu in himinam,
weihnai namo ΓΎein,
qimai ΓΎiudinassus ΓΎeins,
wairΓΎai ##### ############### swe in himina jah ana airΓΎai.
Hlaif unsarana ΓΎana sinteinan gif uns himma daga,
jah aflet uns ΓΎatei skulans sijaima,
swaswe jah weis afletam ΓΎaim skulam unsaraim,
jah ni briggais uns in fraistubnjai,
ak lausei uns af ΓΎamma ubilin;
[unte ΓΎeina ist ΓΎiudangardi
jah mahts jah wulΓΎus in aiwins.]
Amen.
The censor bot even censors gothic (yawn)
If the devs have enough budget for a new voice set might as well use that money to make a new civi voice set rather than fix old.
What I like about the new civs is that they are definitely better suited to the Middle Ages in terms of spoken language. For me (Pole), the dialogues of units from Poles civ sound so ancient that itβs funny, for example, βsprawiaczβ and βrybitwβ. The Kingβs dialogues with Poles civ sound like from the times of the nobility in Poland, for example, βwaΔpanβ and βwaszmoΕΔβ.
If possible they indeed use medieval languages indeed, the Franks speak late medieval french.
Iβm sure they could get some fans to do it themselves
I donβt really care about the in game dialogue. I appreciate that all the civs arenβt the same but I donβt notice it much beyond that. Thatβs just my take though. Iβm sure for other people itβs a bigger deal.
AoE2DE has its own price still, if I remember correctly.
Itβs a pity they invested resources into recording line of an already existing language in the game (although with some gramatical modifications) instead of recording greek or italian and giving the old latin line to Romans.
Thereβs no such a thing as βmedieval italianβ. Italians language is something italians came up lately, from the italian unification onwards (1848).
The Florentine language has been chosen because it was used as lingua franca from the letterates. But common people used their own language: Venetian, Lombard, Sardinian, Genoese, Ladin, Neapolitan.
From a linguistic point of view, they are completely independent from the national language, with their own grammar, vocabulary and independent literary tradition. The common root was Latin language, so as an Italian Iβm not concerned about the use of Latin as in-game language.
Otherwise, it would be more appropriate, from an historic pov, to slit the Italian civ then giving to the actual Italians a modern italian language.
I guess itβs the same for every civ, french too was a patchwork of regional languages until the late 19th to early 20th century. Still they picked one, I assume the version spoken around Paris as it was picked as the standard one.
So yes one medieval regional language would need being picked, most likely late medieval florentine indeed. Or medieval bolognese (first university, also relatively centered between Milan Genoa Venice and Rome)
Genoese would be the best choice, so as to be consistent with the predominately Genoese theming of the current Italian Civ (UU, Wonder, Banner/Emblem)
"Thereβs no such a thing as βmedieval [language]β. [Cultureβs] language is something [modern day people] came up lately, from the [modern country formation] onwards.
From a linguistic point of view, they are completely independent from the national language, with their own grammar, vocabulary and independent literary tradition. The common root was [former lingua franca] language"
Applies for almost any civ in the game
Iβm sure that nobody cares but Aztec should speak Nahuatl, not that nonsense thing that they speak