Italians and Portugese

i dont think it will happen. at most devs will change cost or maybe fire rate.

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Maybe i could have gone for 4 feitos instead, but the whole story is, i wanted to abuse the option not having to build additional town centers. If i only built like 3 feitos, it’s obvious that i can’t get a powerspike there, because the opponent will already have a better eco at that moment.
When you going feitos but have to invest in eco upgrades, too, it’s obvious you can’t get any advantage of the feitos because they are not pop efficient. The trade-off is to give up pop efficiency for a fast imp powerspike no other civ can match.
It’s not obvoius, that this can’t work, my test actually showed me, that it could actually work if feitos were just a bit more efficient.
The problem is, the powerspike is just too small that you can actually win with this strategy. You may win some skirmishes, but at some point you’re just outboomed. I wouldn’t call it obvious, because the powerspike is there, it’s just not big enough.

Of course it’s an odd strategy, but reasonable. It’s actually the only strategy you can get any powerspike from feitos because feitos are not pop and not cost efficient compared to vills. They just don’t need towncenters to build and no eco upgrades. It’s the only way you actually can use them for a short-living powerspike.
But it showed, this strategy doesn’t work and it’s because the powerspik is too late and too small. You need to go to imp first.

In the aftermath, I wouldn’t even recomment to build a single feito atm, because until the very lategame you just drive better with standard booming.

The 1-TC 5-feitos strategy just isn’t very good.
The 2-TC 2-feitos strategy is pretty decent in my experience.
The difference is, you end up with 80 vills and 2 Feitorias and Imp slightly later then you would end up with 40 vills 5 Feitorias with your strat but significantly faster than you’d be in Imp with a 3/4 TC boom.

Just because the XDXDXDXD 1-TC 5-feitos YOLO strat doesn’t work well, doesn’t mean Feitos are useless.

5 feitorias?
Did you spam bombard towers as if there were no hope?

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That’s not rly possible. Feitorias give half the stone compared to their original stats of African kingdoms when this strategy got infamous and back the quebus was also better so bullet were much faster.

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agree with u for 2TC 2 Feit
1TC 5 feit is for BBC rush IMO. best short-term boom during chem research. ALL-in strat

Maybe the answer is an even more all-in with more Feitoria 11. Say, start with 7 Feitoria, then use the remaining 60 pop space for 30 Villagers and let your military be Keeps + 30 siege weapons/Monks, then after the map runs out of stone/gold delete 20 Villagers to make an eighth Feitoria. There ought to be many hidden non-meta benefits for helping with the Fast Imperial setup too, because of the Feitoria’s unique economy, such as:

o Skipping Double-Bit Axe (maybe Horse Collar too) and selling the spare wood should give enough extra food/gold to take off up to two Villagers from the Fast Imperial build.
o Skipping all other economy upgrades (except maybe Gold/Stone Mining while advancing to the Imperial Age) means more food and wood for fast University upgrades. Could build a second University while advancing to the Imperial Age for even faster upgrades.
o Skipping Town Centers (possibly Castles too, as Conscription doesn’t affect the Siege Workshop/Monastary, Keeps shall be your stone garrisons, and Sappers is the only tech this strategy might use) and having an early stone economy ought to free up enough stone to make Stone Walls behind Palisade Walls for more security while building up to the Fast Imperial. Can also upgrade to Fortified Walls while advancing to the Imperial Age.
o Skipping unit upgrades and delaying Blacksmith archer attack upgrades until after upgrading to Keep means more food and gold for fast Onager or Monk upgrades.
o Save up to thousands of wood from not reseeding farms.
o Siege weapons and monks take the biggest advantage from the Portuguese gold unit discount, and are population efficient units for making the population constrictions matter less.

It certainly has potential. The challenge is in experimenting to find the right Fast Imperial build that is unique to this economy.

That strategy is useless. I tried fast imp into 9 feitorias 5 times, worked once when the enemy team wasn’t that great. I slinged my food and wood, made BBC and built BBTs.

Fast Imp Monks into Feitorias might work. I will test it.

But if u really wanna do Fast Imp into Feitoria: Do the classic 28+2+0 fast imp (imp at ~20:00 if u build University and Siege Workshop with more vills) without any eco upgrades. When u click up to Imp you should have 14 on stone, 14 on gold and 2 house builders, because you need pop space.

I tried this Feitoria path too with the standard 28+2 Fast Castle Knights build. I like the feel of this path a lot more than mass Feitorias. Because of the Portuguese gold discount, it’s also possible to train the first six Knights with three Stables instead of two. I still have to see if the same can be done with Cavalry Archers and three Archery Ranges. Either way, a 2 TC Castle Age for the Portuguese is a flexible and aggressive Castle Age that will soften the downside of a weaker economy in the Imperial Age with 2 Feitorias.

For myself, having to manage only 2 TC’s + stopping economy creation at 80 Villagers smooths out balancing a booming economy so much that I see it as a hidden bonus. This smoother economy buildup is my favorite part of the build next to the extra aggressive opening. I too recommend experimenting with 2 TC Castle Age aggression into 2 Feitorias over Fast Imperial into mass Feitorias.

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Tbh, I think that balancing feitorias and balancing Portuguese are two slightly different things.

Portuguese may need an early game push more than a feitoria buff. Also if the early game buff is, for instance, a free tech, both things can be done.

Think of this bonus for Portuguese:

TC techs are researched instantly

For Italians I am still more towards something like all archers (including skyrms and GCs) are trained 40% faster