I’m just not having fun. Simple as that.
Pro scouts is not fun to play against.
The game developers sit on bugs for YEARS before fixing them.
The siege rework was poorly thought out.
The seasons last too long. I don’t feel like playing for 3 more months until they finally update the game.
Its been fun but after 3k hours if I don’t see the devs show a little more care to the quality of the game then I’m quitting aoe4 for good.
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Well, the DLC is supposed to come out next month, in March 2025, and it usually comes with some patch with general changes for the season, which would be the 10th.
Also, the devs said that they would do a patch in a week to improve the Feudal aggression of Mali and Japanese, and mostly good news for the infantry civ. And all that was a sneak-peek, so who knows what else they will balance, maybe for pro-scout?.
Depending on that, see you in a week or a month. Take care.
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If you need constant changes for a game to be worth playing then you will find yourself disappointed in 99.99% of games. You’re painting taking a break or stop playing as some kind of dramatic event, but truth be told, no game expects you to be playing it forever and all the time.
Games are toys. Play them, have fun and put them away when you’re done. Sometime later you may want to play more. Or maybe the game just isn’t all that interesting to you. This is normal. This is ok.
To directly address your concerns, sure, there are some wonky things in the game. None of them warrant some kind of mass exodus. It just isn’t a big deal. Is it annoying? Sure. Does it make the game stale? Sure. And would I like more updates? Sure.
You’ve played the game for 3000 hours. Look through your game libraries and make a chart on how many games you’ve played, and how much time you’ve spent on each. AoE4 has absolutely been worth your money. Instead of painting this as some great sin, why not acknowledge that you’ve had a great time and that you’re getting bored of the game in addition to it changing in ways not to your liking. Either way, neither are as dramatic of reasons as you are making it out to be.
I’m in a similar place. Been here since before launch and I’ve been through worse states of the game. These last 4 months have been fairly excruciating exactly because of that, it feels like the balance should have reached a better place after so many changes.
On top of that I passed my 1 year anniversary of not being able to edit my profile. That’ll be 4 ranked seasons + seasonal event rewards I haven’t been able to use.
Sounds like you need to take a break and come back later. Games won’t go anywhere; do something else for a while and come back if you feel like it once the new DLCs and more content are live.
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I’ve reported massive bugs and did the QA word FOR worlds edge for free and they still didnt fix them… I reported the Chamber of commerce bug in the alpha and I reported the Yorishiro bug in docks months ago. I work in software and these should have been emergency hotfixes… not 6 month waits to have them MAYBE lumped into the patch notes.
Thats just straight not caring from the developers side.
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I too work in software, and what we pay for games is nothing like what business pays for enterprise-grade software
The concept of “emergency” is therefore nowhere near the same.
If something is failing for a customer, who is paying us a contractually-agreed rate, even then, we triage accordingly (defect vs. feature down vs. system down).
If a customer does not provide reproduction steps, then we can’t even investigate the issue properly. Steps to reproduce are required with all logged defects (whether the steps come from the customer, or are provided by first / second-line support). They’re not doing “free QA” for us, they’re showing that the issue is actually an issue with our software that we have to allocate resource to evaluating, and prioritising, and then addressing.
The customer in turn is protected by SLAs, the ability to escalate urgent cases, and any existing contractual agreements.
“not caring” because the developers haven’t gotten around to fixing an issue in a video game has nothing to do with anything.
Should bugs be fixed? Yes. Are you allowed to be annoyed? Absolutely. Is games development run on rather-thin profit margins that the developers generally see none of? Also yes. This kind of environment is nothing like software (as a business). It trades contractual stability for a more commercial attitude. Buy a product, get a product. Precious little beyond that is guaranteed.
Although I understand your point I did in fact clearly documented several issues. I contacted support and even made videos for them upon their request. Do these bugs even end up on the webpage of known bugs? No.
Although a small bug is forgivable to me… landmarks, a crucial part of the product they are selling not working is unacceptable. They didn’t do any QA because things like yorishiro’s not working in docks is detectable even in the most rudimentary testing. It is a matter of not caring enough. Even then a bug like that is not hard to fix, it has existing code of it working in other places, yet its ignored.
Worlds edge has a serious problem with handling bugs in the game. From the seemingly lack of basic QA on their side. To the painfully slow pace that they get around to fixing them if at all.
I also don’t think “Thin margins” is a valid excuse. If my team was short staffed It makes more sense to fix low hanging fruit that is obviously frustrating players. That players have already documented. That there is existing code they could just COPY AND PASTE and boom its fixed. That level of apathy for quality of their game shows a larger issue with how handle things.
It’s easy to say there are low hanging fruit, but we don’t know how low-hanging they are. Like how animation cancelling has had a few passes on it. Easy to prove, maybe harder to fix.
One thing we can both agree on I think is that the game should have more resource (and more communication). I don’t know if that’s a World’s Edge thing, a Microsoft thing or what.
But I think the teams themselves are doing the best with what they’ve got. But with so little communication it’s hard to prove that.
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The problem with Pro Scouts is that it doesn’t have enough counter play, so it kinda forces you to use it too.
They could make it so that enemy Scout drops the Deer when hit by an enemy, for instance. Or make them take more damage when carrying, or being even slower.
I came back to the game after about 6 months off.
Only for the meta to be utterly unchanged in team games.
Cav spam every match is so tiresome. It is just sad to see how much of a slop laden zoomer game Aoe4 has become over the years.
They are buffing infantry in late game (reversing Elite Tactics). But yeah, when you play on huge maps mobility is going to be important.