Unnecessary, truly. They’re absolutely fine as is.
However, surprised no Brits nerf, and the Otto Deli nerfs seem insufficient.
Unnecessary, truly. They’re absolutely fine as is.
However, surprised no Brits nerf, and the Otto Deli nerfs seem insufficient.
Literally Uneeded WTF
dps wise its only a 4% difference from a hussar and it has slighly less hp so its getting close.
Not sure how big the speed changes will be, could still be decisive but 0.05 speed difference should not be that big (hopefully)
The only people I ever hear praising India for their balance (and sneak in a little “they actually need a little buff”) are the India mains. That’s literally it.
India is overpowered.
Poor Haud and Aztec.
Except Sweeden age2 has always been very strong, quite possibily the strongest age2, beyond old Lakota, old Aztecs, Brits and Russia. Their eco is not that hard to kick start, and the Carolean literally mops with everything in age 2. And I haven’t even mixed in the leather cannon which is quite frankly broken unit for age 2. The early eco nerf that was undone recently basically proped them back up as the best age 2 civ.
This addressed the biggest issues in the game right now. Also seems to have fixed some exploits. Overall, they shouldn’t get overboard with changes, because the meta in this game is very complex, so it might be that this set of changes is enough.
I don’t think the devs want to go further down this rabbit hole. Indians need wood for vilies, so increasing wood pressure early game might be too much of a nerf. I know indians really like laming with sepoy masses, so nerfing houses seem like the obvious choice, ### ###### do have counters, particularily artilery type units, and this nerf seems to aim at making india less able to counter artilery. I personally like this kind of balance approach where one startegy isn’t directly nerfed into the ground, it allows people to develop new metas.
Finally, Lakota might now work without FF or FI…
They literally took 1 slash away from every 6 seconds. So basically 5 attacks in 6 seconds instead of 6 attacks. That is well enough. Also remember that classic hussar 30 attack will scale more than Deli 25 attack.
6.8 speed… nahhh It wont make any difference compared to 6.75. So I wouldn’t even consider it as a plus.
Whoever says it is insufficient is saying only to complain. No offense.
the scaling arguement doesnt work on the deli since the faster attack speed is in effect a base stat change that also scales with upgrades. it in effect has a base attack of 31.25 if it had a 1.5 rof
before with the a rof of 1 it was had an effective attack of 37.5. This nerf is needed
I didn’t say anything against you at my previous post, I am on the same page with you.
Still, scaling argument works as lower amount stays always lower and cards will effect them less.
For example, lets take Azaps into consideration. 6 attack is a joke in my opinion. It is 12 attack without cards at late game and it is awful. Actually 6 is awful by itself no matter early or late game
Any profile or hero skin unlockable related to the Pup?
I dont get why they get XP with villagers working and that effect. Too much in my opinion if we count each aura they get. No sense since they have healers to work on the plaza right now
No new maps this time?
it realy doesn’t and its very misleading to look at it that way. the faster attack speed means that any % increase to the stat is also scaled up when comparing with the hussar. when I say its effective base atk is 31.25 if it has 1.5rof it scales from that 31.25, not that 25 number
on the azaps that needs to happen tbh it was effectively invaliding jans in early comp since you trade like 4 damage (since it has 1.5rof) with 4 range and it dealt better against cav in melee so was just better (and cheaper)
Are you really serious? Have you played with azaps? Their 1.5 rof is worthless with the awful longbow animation, and if I face of choosing jans and azaps 100 times, I choose jans every time.
If the azap ranged animation was something that you can knite, I would be on the same page with you but azaps are the worst ranged unit I have used. Especially early game, there are no goons, no reason to choose azaps.
yea I have played with them in a azap abus comp they vastly outperform the role that jans play as a screen for the abus.
the abus handily kills anything that threatens the azaps and the azaps can just stand there and fire or even just stay back and pulled it to body block for the abus
They don’t fire off that often to be fair but their damage is enough that with good micro they are a threat. The opponent can try to fire at them standing still and die to abust fire
In addtion once flight archery comes in then they are just flat out terrifying
The curious case of hackapelit:
Before last patch hackapelit was a unit with his own role. Then was reworked into a type of dragon that was absolutely OP. I dont know how devs didnt looked that this unit was so OP before the launch.
Now obviously the hackapelit needed a nerf, we all knew it. But as I feared, nerf has been abusive instead of being reasonable.
Now the hacka is a dragon with less range, less attack and more expensive in exchange for having a useless melee attack since it is not worth against infantry.
BEFORE TO LEAVE I want to make a last prediction. The new card of the brigadiers for Swedes in 2 age going to be nerfed for the next patch.
translation, they can actually be countered with skirms now
and with others dragons
What if instead of destroying the hackapell you just change the defense from ranged to melee so that it is more easily shot down by ranged units?