This will just force Sweden to play Age 2 and realize how OP they are in that age. The Age III Hackapellit push was only possible because of the OP eco setup by Sweden. Hackapellits were mostly a symptom of a greater problem.
Indians no proper nerf? Should at least increase the house cost by 5w.
China nerf negligible, should at least increase the village cost by 5w as well.
No small buff to Malta? Nerf the fixed gun but buff something else small eco-wise. 425w German Tongue, +50f start, anything.
It’s just utterly short sighted to nerf hakkas TO THE GROUND like this. YES the unit was strong and needed a tweak, but this just deletes them. You have to take it into context - getting to age 3 and getting enough eco behind it is not easy - Sweden is relatively weak in age 2 (and no, leather guns are not viable early - they cost 300 food and 100w) AND you need to send dominions/700w/ironworks/blueberries to get the eco going. Also take into fact Sweden has no skirms so don’t have the and their caroleans don’t deal multipliers vs goons.
I really hope you guys will reconsider the extent of these nerfs to hakka. Moreover, 50% nerf to feitoras is again excessive - ports just became competitive again after a year of drought. A 33% reduction or so would have been a lot more reasonable.
Lastly - nerf azaps?? Like they’re already one of the worst units in the game and no one uses them - surely the nerf was intended for the ridiculously strong ABUS gunner?!
they nerfed their HP (they were already on the fragile side), they nerfed their multipliers against goons, they nerfed their ability to melee infantry and villagers to the ground. They’re basically a crap goon now with terrible range.
their purpose is a dragoon they will still beat dragoons since normal goons don’t counter them only skrims do which will involve alot of micro. On top of this they have aoe damage which smacks infantry
Totally agree about Hakka not being the primary problem. Only slight nerfs were needed if the Swedish ECO was nerfed. You are dead wrong about the weak age 2 - the main problem with Sweden WAS their age 2 eco seamlessly working into an age 3 push involving hakkas (usually). Two elements were broken. Now people will just stay in age 2 and exploit that instead.
I don’t know what kind of games you are playing but most matchups in age 2 are very unfavourable for Sweden early on - the unupgraded carolean is awful (compared to musks, jans, sepoy, ashi) and you have to squeeze in at least 3 cards to get your torp eco ahead. This is coming from my experience of around 700 games with sweden on the ladder (and many more in casuals) at around 1500 Elo level.
I still don’t get the balance changes for Russia… Adding Eco Theory back is justified because it was taken away from it unfairly but the change of Sovya card is so useless. Never saw anyone putting Strelets in melee mode…
Anyways, the main issue with Russia after the patch was their severely damaged age 2 gameplay. The Boyars card nerf hit them very hard and they will still suffer from it after PUP is released if no measures are taken. They must reverse the Boyars nerfs. Make Russia playable again !
Regarding other balance issues that might be adressed in the current PUP, these are the following:
Remove the splash damage from Hakkapelits
Nerf a bit the USA card of “Coffee Mill Guns”. Gatlings feel so strong atm and they are being massed by every USA player
Nerf a bit the Abus Gunner from Otto
Buff Incan Huaracas
Reverse the Desert Archer pop increase
Slightly buff the Javelin Horsemen for the African civs
Make Sentinels a 1 pop unit with its stats adjusted accordingly. Only when you call the age 4 card that gives them rockets, only then you can make them 2 pop instead of 1.
Please do explain how Carroleans are “worse than muskets”.
By every single metric imaginable, they are BETTER, you’re just in severe denial.
They have the same HP as regular muskets.
More speed (this is huge as they can kite easier)
The SAME DPS, with even MORE DPS against hand cavalry.
They have the melee running ability to surround anyone or run away from battle.
And since they attack faster, they overkill LESS.
Oh, and the Swedish eco is overpowered so they can get a ton of them out with no effort.
Oh, and they can be supplemented by leather cannons.
Oh, and they still have a full roster of units (like huss, xbow, pike) to supplement if they need it.
Nice that they changed the resistance to ranged so they can better set the role of anti-goon (As they have already enough counters to heavy cav), but the damage reduction is still quite a lot (makes them unusable when fighting literally anything else).
At least, they still deal twice the damage of a crossbow when fighting goons and same damage as a pike-men when fighting cav. (see below (Azap stats as before the PUP)).