If you didn’t saw my last concept you can see it here: Poland-Lithuanian Kingdom-new civ concept
Japan
I’M FREE TO CONSTRUCTIVE CRITICISM
reason: It’s one of most wanted civs in game
what experience it could give: It could give experience of unique civ, with old army.
Difficulty level: 2/3
Japan campaign: 794(end of nara perioid)-1568(end of muromachi perioid)
Main slogans: Samurais, Architecture, Fishing
Campaign: none
Civilization bonuses:
Archery range unlocked in Dark Age (I)
Units under 50% hp get +1 meele and ranged armour
When military unit die japan get +10 gold
Monks are 35% faster
Fishing boats are 75% cheaper
Unique buildings:
Dojo
Cost: 500/1000/2000 wood(dependswhich dojo is it)
Buildtime: 45s
Hp: 1000
Unlocked in I era
All unique technologies are unlocked here with 3 sections
Samurai Damyo Economical
Access to every is unlocked for 1000 gold
And have 4 unique technologies which are unlocked for free
Fishing camp
Cost: 50 wood 50 food 25 gold
Unlocked in II era
Start with 20 fish
They can make up to 600
Gather rate depends on quanity of fish in camp
Many villagers can work in one camp
Enemy units move and attack 75% slower on camp
Palace of shoguns
Replace blacksmith
Cost: 350 wood 200 gold
Buildtime: 45s
Unlocked in II era
Can be only one at time
Contains blacksmith technologies
Can create damyos
Can create shoguns
Gong
Cost: 300 gold
Hp: 2500
When hitten commands every villager to hide, every unit to attack attackers and attack big 30 dmg wave on 10 tiles
This ability can be used one at 5 minutes
Torii
Cost: 125 wood
Hp: 1000
Every unit what go under torii get 100% speed boost on 5 seconds
Budda sculpture(wonder)
Learning system:
Have 5 levels
Levels can be gain by killing
1 level
requires 1 kill
+4 hp(healed and added to general) and +15% attack speed
2 level
requires 1 kill
+8 hp +20% attack speed
3 level
requires 2 kills
+8 hp +1 dmg
4 level
requires 2 kills
+10 +1 dmg
5 level
requires 3 kills
Every next kill give +15 healed hp
New units:
Shinobi scout
Samurai
Heavy meele infantry
Replace Maa
Unlocked in I era
Cost: 80 food 80 wood 20 gold
Buildtime: 15s
Hp: 90/105/130/145
Dmg: 10/13/16/19 1.75s (no torch from honour)
Speed: 1.38s
Armour: 2/3/4/5 meele 1/2/3/4 ranged
admg: +20/+26/+32/+38 vs infantry
Learning ability
+Good vs infantry
-High cost
Yumi
Light ranged infantry
Replace archer
Unlocked in I era
Cost: 40 food 40 wood
Buildtime: 15s
Hp: 55/65/75/85
Dmg: 8/10/12/141.5s
Speed: 1.38s
Range: 4
+High dmg
-Short range
Tatami samurai
Light meele infantry
Replace spearmen
Unlocked in II era
Cost: 60 food 60 wood
Buildtime: 15s
Hp: 80/95/110
Dmg: 5/7/9 1.4s
Speed: 1.38s
Armour 2/3/3 meele 1/1/2 ranged
Admg: +15/+21/+27 vs cavalry
Has learning ability
+Good vs cavalry
-Low dmg
Shogun
Administration unit
Unlocked in II era
Cost: 300 gold
Buildtime: 5s
One at 15 minutes we can spawn shogun
Every shogun die after 15 minutes
When shogun die bonus is lost
Shoguns give military/economical bonus ,which we can choose
Only one shogun at the time
Hp: 150
Dmg: 45 2s
Speed: 0.85s
Range: 7
Bajutsu
Heavy meele cavalry
Unlocked in III era
Cost: 150 food 200 wood
Buildtime: 30s
Hp: 290/350
Dmg: 27/34 1.75
Speed: 1.72
Armour: 3/4 meele 3/4 ranged
Admg: +7/+9 vs light meele cavalry
+High dmg
-High cost
Crossbow Horseman
(i didn’t found any graphic)
Light ranged cavalry
Replace crossbowman
Unlocked in III era
Cost: 120 food 50 gold
Buildtime: 30s
Hp: 155/180
Dmg:12/15 2s (can’t shoot while moving)
Speed: 1.88
Range: 4.5
Admg: +9/+11 vs heavy
+High movement speed
+Good vs heavy
-Countered by spearmen
Armoured yumi
Heavy ranged infantry
Unlocked in III era
Cost: 80 food 80 wood
Buildtime: 30s
Hp: 135/160
Dmg: Bow 12/14 1.5s Sword 6/8 +18/+24 vs cavalry 2s
Speed: 1.125s
Armour 4/5 meele
Range: 4
+High hp
+High dmg
+Can defend vs cavalry
-Short range
-Slow movement speed
-Weak vs ranged attacks
Daimyo
Heavy meele infantry
Unlocked in III era
Cost: 150 food 400 gold
Buildtime: 1m
Hp: 320/380
Dmg: 30/35 3s Splash
Speed: 1.125s
Armour: 3/4 meele 1/2 ranged
Can knockback troops on 2 tiles with 2s move and attack block
Maximum amount of daimyo’s is 6
+High dmg
+High hp
+Splash dmg
+Knockback
-Slow movement speed
-High cost
-Maximum 6 at one time
Ashigaru musketeer
Light gunpowder infantry
Unlocked in IV era
Cost: 90 food 100 gold
Buildtime: 22s
Hp: 70/80
Dmg: 15/18 1.5s knocked dmg 8/9
Speed: 1.25s
Range: 6.5
Have special ability to explode his shoot on 2 nearby tagrets
+Long range
+Exploded dmg
-Low hp
Landmarks:
Dark---->Feudal era
Kiyozmu dera
Hp:5000
Generate food/gold/wood/stone based on nearby villagers and traders
Todai Ji
Hp:5000
Can produce monks 25% cheaper and 25% faster
Feudal---->Castle
Bloomsoom forest
Hp:5000
Gives 50 food and 50 gold per minute
Memorial sculpture
Hp:5000
Nearby units +10% attack speed and +1 meele and ranged armour
Castle---->Imperial
Matsumoto castle
Once at 3 minutes can generate army of 5 samurais for free
If relict isin generate them with 3 level
Kochi castle
Acts like a keep ,but with larger sight and larger garrison
If garrisoned get +3 meele and ranged armour
Unique technologies:
Samurai techs-1000 gold
Critical I era
First attack is 100% stronger
3m
Better learning II era
3 level gives +1 sight
4 level gives +1 ranged armour
5 level gives shield, +1 dmg and +1 range
5m
Light boots III era
Samurais are 20% faster
8m
Sepuku IV era
Gained gold from death of units is increased by 100%
Daimyo-1000 gold
War drums III era
Troops nearby damyo move and attack 10% faster
3m
Angel attack III era
For every attack damyo heals nearby troops by 8
3m
Shields of steal IV era
Nearby troops get +1 ranged and meele armour
10m
Long trainings IV era
Damyo deals +5 dmg
10m
Economical
Improved mines managment I era
Every gold and stone dropped is increased by 1.1
3m
Fishing system II era
Fish are generated 20% faster and maximal amounyt of fish is increased by 200
5m
Fish market III era
Readers nearby fishing camp generate additional food
8m
Fishing + IV era
Villagers gather fish 20% faster and maximum amount is increased by 200
10m
It’s all. If you have idea to change or deelete something write it bellow,