goal is to give them better gameplay that relies less on turtle eco while also making them feel more like the hyper aggressive and militarized Japanese mindset of the era. Numbers are placeholders, feedback welcome.
Eco Rework
Shrines no longer generate resources. instead, each shrine increases gather and yield rates by .2%, increased by another .2% for every shrine slot taken by an animal. shrines automatically generate a shrine deer every 150 seconds worth 50 food. That’s 10 minutes to to fill a shrine without hunts. hp is now 1200.
Toshogu Shrine now acts as 2.5 shrines, worth 25 pop with 10 shrine slots. no longer affects other shrines.
maximum 20% gather increase, 25% with Toshogu Shrine when filled with animals.
tempo reform reduces shrine deer and villager train times.
villager limit increased to 80 from 75.
cherry orchards gather at the same speed as hunting. 1 less starting villager in exchange for wood crate.
Cards In General
new age 1 card ships a consulate wagon and grants export for every unit killed and xp for every unit lost.
Gain 3 vills x2 in age 1, 2 vills x2 is instead infinite like all other civs.
2 cherry wagons removed in age 2, cherry blossom festival is now an age 2 card that increases gather rate by 25% and ships 2 cherry wagons. 3 cherry wagon card age 3 that also boost gather speed, and 3 infinite team cherry wagons in age 4.
new age 3 card ships 1 villager for every 8 units killed up to 12. if maximum amount reached improves natural resource yield and gather speed. a similar age 4 version with a maximum of 20 villagers, when maximum reached grants all pre imperial rice paddy techs.
Heavenly Kami now an age 3 card that halves shrine cost and build time and reduces deer spawn time. 7lg gives shrines an xp and export trickle and spawns mm when destroyed.
3 Naganita Riders x2 age 2. Infinite Sohei Naginatas in age 4.
age 2 individual attack cards removed, now only 10% infantry attack/cavalry attack cards remain.
General Rework
Every age up wonder now gives a military wagon.
Dojos are now buildable by default, units spawn at shipment point in batches of 10 pop and have 20% increase in stats and unique models, but also train slower as well.
Golden Pavilion now only has 3 buffs. ranged buff improves damage and range of ranged units, melee buff improves hp/damage and move speed of melee units, and a naval buff.
Daimyo/Shogun are trainable from tc by default, age unlocked corresponding with their cards. requires Shogunate wonder to receive shipments. Shogunate wonder still unlocks and ships a Daimyo, the card Bakafu is now an age 4 tech at this wonder.
Great Buddha no longer ships Naginatas and cherry orchards. instead grants a unique Pure Land native embassy wagon with improved techs and special Sohei Naginatas that are 20% stronger than normal. also passively increases los of all units and buildings.
Japanese Isolation techs and units moved to Torri gates wonder and replaced with American option in consulate. damage buff removed, now only doubles kill bounty xp. Torri gates now ships an assortment of Japanese consulate units depending on age up.
military rickshaw tech changed to allow Ashigaru to build military buildings quicker and cheaper. Clan Offerings tech changed to granting food for every unit killed. Meiji Restoration now an age 5 tech that gives access to WW1 era Japanese units and factories.
Military Rework
focus on more fragile but harder hitting units to promote better micro and make mistakes more punishing. keep in mind numbers are placeholders and probably unbalanced, the direction is what matters.
Samurai cost changed to 120 food 80 gold; train time reduced to 40 seconds. they now have 200 hp, 20% resistance and siege reduced to 40, but their move speed is increased to 5.5 and damage to 40 x1.25 vs cavalry.
The card Sword Saint now increases speed and aoe by 1 and damage by 20%.
Naginata Rider hp reduced to 200, resistance to 20%. damage increased to 40 * 1.25 vs all infantry.
Naginata hp card removed, Bloody Harvest increases infantry multiplier to 1.5x, speed by 1.25, and damage by 20%.
Ashigaru hp reduced to 150 and melee damage to 8 x4 vs cavalry, but their ranged attack is increased to 28.
Close combat card increases melee multiplier to x6, speed by .5, and damage by 20%.
Yumi cost changed to 100 food 20 wood, 80 hp with 20% resistance and 20 range. Damage is 12 x2 vs light cavalry and heavy infantry, x0.5 vs heavy cavalry at 1.5 rof.
Way of the Bow increases range by 2, damage bonus damage to 3x, and damage by 20%.
idk Yabusame.
Most important of all, a new campaign that explores the Sino/Russo wars of the late industrial era.