Japanese Post-Patch

Almost a month in this new patch, games with chickens improve early game and having the samurai be useful is nice and drushing in the dark age is easier with the militia line food discount.

Gambesons should affect all infantry, even the spearman line, they get destroyed by arrow fire and infantry unique units such as Berserkers and Samurai could use a bit more pierce armor.

But I think reworking the team bonus +4 line of sight on galleys to +4 on dock units, making fishing ships find food easier and team mates with unique warships such as thirisadai (Dravidians) and longboats (Vikings) enjoy this bonus.

Add heated shot to boost their Yasama usage and defend docks, destroying enemy ships with towers could become an option to secure fish traps.

Tweaking heated shot to gain bonus against siege is totally fine also, a line of defense for the Japanese against siege pushes in land maps such as black forest.

A final university to add is architecture, Japanese boast unique architecture, enough said, swap it out with treadmill crane.

The kataparuto tech rework, make their trebs walk 33% faster to keep up with infantry, similar to the Drill of mongols.

Their sniping potential is too strong, especially enemy castles get wrecked in seconds, lower their packing and unpacking to 33% faster for consistency.

For trebs wars, increase their accuracy by 33%, what’s the point of trebbing faster if you miss.

Some quality of life changes is to have capped rams in castle age, like Cumans because fortified walls can be researched and a battering ram will never breakthrough. Rams with anything garissoned including skirmishers better it’s attack and speed.

Also let the Japanese unlock siege ram, like most infantry civilizations: aztecs, slavs, sicilians.

Unlock Heresy and once researched bring back original samurai death animation; More honorable to die than to switch sides.

If a full monastery too much, exchange with Faith or Fervor, their late game army composition is expendable (halbs and champions, even samurai) to be converted.

Heresy is too pricey, reduce the cost to a third or more (330 gold) to appeal more to players.

Right now if you access the Japanese tech tree in-game steam version, Guilds are there.

Guilds for late game to sell floating food from fishing and buy other resources, historically Japanese had artisans and tradesman which involve guilds.

Wrapping things up, lose access Cavalier and add Hussar plus final plate boarding armor, late game food from fishing is always floating and spending on a scout-line rush would be the coup de grâce for the opponent.

The Cavalier serves no purpose in this civ, I tried sending cavalier to snipe enemy siege and they all died without reaching them due to arrow-fire.

No.

It would be a huge nerf for civilizations that lack Gambeson. Jaguar Warrior, Berserker, Teutonic Knight, etc., absolutely do not need more pierce armor. If we’re not going to take on these units with ranged units, how are we supposed to counter them?

You are asking for more than 10 buffs for a civilization that has already been buffed several times in the last few years. I assume it’s not a serious post.

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I am serious and it’s not buffs, reworks or quality of life changes, if Age 2 DE is going into a new direction of trying new things, for example kataparuto, the name literally is wholly made up and people find it out of place.

Thank you for noticing gambesons I guess.

You can always offset bonuses and not all civs got it anyway. Its really annoying to have a tech effecting 1 unit-line only. If not only tech which just effects 1 unitline. Breaking the classical rule of tech effecting multiple unit lines. Supplies was a bad tech for this reason alone. -10f, removing Supplies and minor speed bump improved M@A as a meta unit now. I still think early Castle Age still need more testing. Castle Age+, they work as same as previously. Only benefit is they can avoid a bad fight more easier than ever. They still aren’t powerhouse unit like xbows/knights but you feel doing less of a mistake when going for them now. Having it for other units can be better.

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To be fair, gambeson affect all infantry is not really a big deal.

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If Gambeson had an effect on infantry UUs, the cost would simply be subtracted from the elite upgrade, and the base unit would lose 1 pierce armour. This would probably be consistent.

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Gambeson for Spearman-line is kinda pointless as they have 0 base pierce armor and take bonus damage from many ranged units.
Gambeson for UU would nerf Civs who have an infantry UU and Gambeson.

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If you look at the some other old civilizations who has bad scout lines, (Teutons, Celts, Vikings etc) they all also have strong food-farm related bonuses. Even the Franks as a cavalry civilization lacks Hussar. It’s obvious that this is not a coincidence. And any civilization who has good food/farm bonuses should not have a good scout line for a reason.

The spearman line is intentionally weak to arrow fire - it’s why they have an armor class named after them that causes them to take so much bonus damage. But I think having it affect other infantry units would be fine, though there will be a few troublemakers for whom +1 PA would require further adjustment (which may end up being an overall nerf for them - as they’d either require an extra tech to get to where they are now or would have to be nerfed in other ways to make up for the increased arrow resistance).

Due to the troublemakers among the many infantry UUs, I think an easier change would be barracks units gain +1 PA (excluding spear-line and huskarls). Eagles would require readjustment, but that would be simple enough (a small reduction in eagle warrior upgrade cost and then remove a pierce armor from their castle-age and elite version). Fire lancers are already affected by gambesons. Flemish militia could probably use the buff (though I think they’d be better served by a little spearmen armor). Jian swordsmen aren’t out yet (so can’t comment there). Condos are the one barracks unit that I don’t particularly like this hypothetical change for (partially because they’re supposed to be relatively vulnerable to arrows, and partially because Italians don’t have gambesons and I’d like Italians to have one of the best condos)

Not all infantry UUs have pierce armor to lose. And condos have neither PA nor an elite upgrade.

Heresy is also extremely effective at shutting down monk play. It has a pretty clear use case and is quite powerful within that use case.

Heresy is intentionally pricey to give players a choice whether to get it or not, or when to get it.

You create great games by giving strategic choices to players, not by forcing automatic, compulsory tasks.

What is that reason? I don’t see Slavs or Khmer Hussar being OP.

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Losing cavalier, gaining hussar is fine but definitely shouldn’t get plate barding armor. Samurai should be their anti-skirmisher unit and they should take 3 less damage from skirm armor class units. This way even castle age Samurai will only take 1 damage from skirms with chemistry and bracer. Otherwise the civ is fine.

Italians do not have Gambeson. From memory, only the UU of the Dravidians is in this situation.
PS. Italians Condo sucks, Armenians, Aztecs, Goths etc. All better. If I had the choice, they would be better off with the 20% discount of gunpower units rather than the +1/+1 armour of archers.

Theres a reason Mali no longer have Halberdier.

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Not at all. It would make it easier to research the elite upgrade, and only research Gambeson when fighting archers.

I looked it up at the end, I don’t think I missed anything.

No changes
Legionary
(Elite) Huskarl
(Elite) Kamayuk
(Elite) Shotel Warrior
(Elite) Gbeto
(Elite) Karambit Warrior
(Elite) Obuch

New 0 Base Pierce armour
(Elite) Woad Raider
(Elite) Samurai
(Elite) Berserker
Dismounted Konnik
(Elite) Liao Dao

New 1 Base Pierce armour
(Elite) Teutonic Knight
(Elite) Jaguar Warrior
Elite Dismounted Konnik
Serjeant

New 2 Base Pierce armour
Elite Serjeant

Actual work to do (don’t have Pierce Amour to lose)
(Elite) Throwing Axeman
(Elite) Urumi Swordsman

Wouldnt all the infantry get +1 why are some gonna get +2

If Gambeson has an effect on infantry UUs, you have to remove 1 of Pierce Amour, so I listed the new base value. That is not how much they would gain with Gambeson.

Are we taking this seriously? I was 80% sure it was a troll post over the broadside of wholly unneeded buffs.

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I even think of a possibility that you are alt account of Il Selim

Yes yes, endless butthurt, very common from you.