Yumi ashigaru (japanese archer) and onna musha (japanese “crossbow”) just need a rethink.
In the theory, yumi ashigaru has better mobility and it’s cheaper than regular archers, but in practice they are useless because:
- You can’t mass them and not expect the other to just put a few horsemen to hunt your archers.
- If you go with the logic decission of training spearmen, then the extra mobility of the yumi ashigaru is lost, because they will go at same speed of the spearmen.
Hence, the only viable strategy with them is do small groups and try to harass, expecting to the other to just not go horseman, then the fun is over and you will need to use them with spearmen, as regular archers, and they are a lot worse than regular archers.
Onna musha, can seem like wow, a mounted crossbow, but far from reality. It’s way way worse than regular crossbows, they are weaker, expensive, and haven’t as much dps as crossbow. The only situation where you will do onna musha is where you want something to get with your mounted samurai.
I’ve found that in regular army, it’s better just more samurai, and then get samurai with something you need. If they do crossbows, then mangonel or onna bugeisha. If they do knights, then spearmen, but never onna musha, cause samurais kill everything but knights, so all you have to do is mix spearmen with the samurai.
With that all said, I think the ranged units from japan need a rethink. The archer need something or the spears need something, but right now yumi ashigaru is unused.
Then the onna musha… First of all, in the fully remapable keys they need a special one, because they are in R key, which is the same as Yumi bannerman, and they count as horse archer, same as horse archer from rus or mangudai from mongols, so you can’t assign them to W because then you scrap the other civs. And last, they are somehow underperforming.
Japanese need some rethinking on these units, or give them normal crossbows.
Let me know what do you think.