Japan Rework Suggestions
Main issues regarding the Japanese civilization is the lackluster landmark choices for the civilization. Namely that their Feudal & Castle Age landmarks are never given much strategic thought. Land maps = Kura Storehouse, water maps = Koka Township. Castle Age is even worse, with the Temple of Equality seeing next to no use. These suggestions seek to make all Japanese landmarks more useful & offer different play styles. Especially in regards to the underdeveloped Shinto vs Buddhist religious direction.
Koka Township New Bonus: Adds +1 Bannerman Limit
- Aim is to steer Koka Township as the aggressive landmark, delaying the need to upgrade TC for Bannerman gives good tempo
Koka Township New Technology: Jizamurai
- Available in Feudal Age, infantry units can build military buildings
- Costs 25 Wood & 75 Gold
- Aim is to give Japan a feudal bonus while also making their infantry comps more viable by having the ability to create forward production
- Jizamurai means âsamurai of the landâ & was the term for independent farmers who provided their own military equipment in times of war.
Koka Township New Technology: Ninjitsu Training
- Available in Castle Age, gives villagers +3 attack & +7% movement speed
- Costs 150 Food & 150 Wood
- Historically Shinobi & the areas were they came from were peasants who used guerrilla tactics to resist feudal Japanese lords, these bonuses reflect that while also providing some long term use for Koka Township
Shinto Shrines new aura effect: âKami Worshipâ
- Historically Shinto shrines were placed in areas of nature & were developed with gardens & animal sanctuaries inside. Shinto religious beliefs also placed emphasis on not killing animals
- Shinto Shrines when built around Berry Bushes, Deer, & Trees generate resources. Food for berries & deer, wood for trees
- If the trees are chopped down, the berries are eaten, or the deer are eaten then the temple resource generation is gone
- Shinto Shrine cost increased to 200 Wood & 75 Stone
- This means Japanese players want to avoid âdevelopingâ (chopping wood, eating berries/deer) certain areas of the map, & to get maximum use out of their Shinto Shrines have to go out on the map to build them. If they build safe Shinto Shrines then they will slowly generate less resources unless carefully managed
Floating Gate comes with âKami Worshipâ
- Allows for Floating Gate to utilize the resource generation of Shinto Shrines
- Has increased tile radius compared to Shinto Shrines
- Tile radius of 6
Shinto Shrine Resource Generation
- Berries are 3.5 food a minute per bush, giving 21 food per minute assuming regular 6 berry bush spawn
- If berry bushes are depleted than they no longer provide food for the Shinto Shrine
- Deer are 10 food a minute per live deer, giving 70 food per minute assuming regular deer pack
- Dead deer do not give food
- Wood generation works like Hunting Cabins
- Has a 4 tile radius
New Shinto Technology: âTakemikazuchi Deerâ
- Available in Imperial Age, spawns 4 deer every 3 minutes per Shinto Shrine (including Floating Gate)
- Costs 400 Gold
Temple of Equality Provides New Unique Unit: The Sohei
- Unit stats: Heavy Melee Infantry
- Costs 125 Food & 75 Wood
- 2 melee & 2 ranged armor
- 150 HP
- Melee attack of 12
- Cavalry attack bonus of +6
- Melee attack speed of 1.25 seconds
- Weapon range of 1 tile
- Elite Upgrade available in Buddhist Temples, costs 300 Food 700 Gold
- Increases HP to 180, +2 melee attack, +4 cavalry damage bonus
- Comes with active ability: âAmidaâs Fieryâ
- Units within a 2 tile radius of the Sohei take +15% melee & ranged damage for 5 seconds after being hit
Move âNehanâ Technology to Castle Age
- Increase cost to 500 Gold
New Buddhist Technology: âNenbutsuâ
- Available in Imperial Age, spawns a special Buddhist banner
- If the carrier is killed this banner will spawn again in 3 minutes
- Costs 700 Gold
- This banner functions as a relic but cannot be placed in a monastery
- This banner can be picked up and used by Buddhist Monks or Sohei
- Allows for more fluid use of the âBuddhist Conversionâ ability
Revert Daimyo Manor Stone Cost to 225 Stone
- Daimyo Manor upgrade is far too good for the 175 stone investment
- If quick Feudal aggression is the strategy then the Koka Township would be the clear choice