Jin Dynasty and things wrong about it

I didnt play the civ but i want to talk about what is wrong with this civ acording to that video:

  1. First their mounted archer price is too high they are literally faster yumi ashigaru.They need to cost as normal archer and train time need to be same.Also they attack slower than archers but that can be accaptable if the price lowered.
  2. Unique gunpowder unit why did you guys changed it i can imagine it was too op so you made it single target unit.Turn this unit back to shotgun because in their weapon i saw the multiple barrel holes.This is how it should be make its main attack deal normal damage to one target and area damage is should be just 1 siege damage.That area damage should be big enough to hit 3 soldier and it will do just 1 siege damage.
  3. Grassland should be placable from the landmark to a place we chose in the landmark area.Random placement is good for me but guys who plays this game seriously will definetly gonna cry about it.
  4. Tributary states on trade post:Sometimes trade post just spawns where there is not enough space for farms.I like the astetic of this building but limited on resource by luck can be annoying so it will place the farms as normal but if there is no more space it should build another farm between those 2 farms.
  5. I liked my idea implented in a different way but it should be avaible to all civs i think.Im talking about megan mouke. Cav needs a nerf! its all over reddit - #18 by KnowingLamb8370
  6. Theri unique springald misses the target sometimes also their rocket spearman misses target mot of the time too.Just give them a 1 area of damage same as their unique gunpowder unit and that rocket should deal normal spear damage to main target like donso.
  7. Their eco might be broken but we need to get our hands on the dlc to test it ty.
  8. Edit:Megan mouke seems little bit strong.
  9. Edit 2 :Iron pagoda needs to change its area of effect damage nearly hits no one and its expensive than knight.Its useless unit.Give it knight attack,improve its area of damage area and lower its armour OR just lower their price very very much.

And lastly if there is a thing like “we cant add the players sugestion to dlc its against to contract we made” tell us so we can give the ideas in a weird way so you can put it in the game.

Yeah, the biggest thing is that they just need real archers.

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Apparently if it can’t fit all the farms it ups the gather rate of them to compensate.

The Grassland placement thing is odd to me. Not sure why they used that method instead of just letting you place it wherever. It’s not a huge deal, just strange.

It will make their trade more safer also a free food income if left unchecked.Since its free it should be in less defendable position and should take time to get full income.Thats why it is builded on natural posts.

Ok i played the civ and this civ is op in team games.Very good eco,you can get cheaper traders from stable and instantly but they cost wood instead food thats a bug.I didnt use any unique unit to win battles eco of this civ is so good.They have everything.Just their unique units bad(horses are bad others good).

That’s not a bug. Those are the regular traders everyone gets. It’s using a horse from your grasslands, so it’s a trader on a horse.

Their markets make the reindeer traders that cost food.

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