Thank you. I don’t get it. Why do the “new” maps always look like the old maps we’ve been playing for years? I mean…
I see this for Glade and Fortified Clearing. Same-o, same-o. 4 out of 5 times they’re actually more drab and dull than this because of the other biomes you land on when starting the maps:
Which is, clearly, nothing like this:
And comparing with other DLCs, also beautiful:
I’ve been asking for a DLC to focus on environmental things for a long time to make SP/MP skirmish random maps look more interesting and unique… more beautiful to look at. More environmental features, terrain variations, colors, objects, trees, waters, etc. They’re seemingly locked away under campaigns which I’ll never play because campaign gameplay is boring to me.
SP and MP skirmishes are stuck with boring mirror worlds, rotating through the same old 4 or 5 biomes, the same colored water every map, with hardly any feeling of “real world”.
EDIT: Ahh, thanks for the info regarding “Real World” Great Wall map. That’s pretty cool… as are a few other Real World maps. Didn’t know some of them actually adopt environmental features normally only found in campaigns. However, I’m not looking to play on maps that are 1:1 cartographic map copies of countries or continents, so that rules out most of them for me… and they aren’t randomly generated.















