That one is purely mythical though.
Not a stretch to think that people who want to play a game about Middle Ages history and armies are less inclined to play something about a mythical RPG.
That one is purely mythical though.
Not a stretch to think that people who want to play a game about Middle Ages history and armies are less inclined to play something about a mythical RPG.
Good then that the 3K aren’t mythical tales^^
Besides, we’ve head mythical themed content before (Inca campaign)
3K aren’t mythical tales, but the Romance of the Three Kingdoms is a fictional novel, and is commonly described as “30% fake, 70% true.” but it feels less than 70% accurate if you dig into it.
According to the marketing material, the new DLC is indeed, based on RotTK.
One of the benchmarks will be which faction will be the one to fight Lu Bu? “Three heroes fight Lu Bu” is such a famous tale, but in history, it was Sun Jian.
I don’t know about Inca history so I can’t comment,
But I’m really tired of seeing this kind of logic of “We have that before, so it’s okay to have this now.” Like, “We made a mistake before, so it’s ok to make another mistake.” It’s unhealthy and non-constructive by any means.
That Helldriver 2 thing happened not very long ago. It definitely works. Corporations surely want everyone to forget that.
And I dislike the word “Review bomb”. That is a system designed for the user to leave feedback as they wanted, whatever the reason.
It’s not about kind of assault or anything, it works as intended.
Unlucky that’s how the adult world works in many places, especially the ones where the devs are from.
Not when it comes to things people have pointed out they don’t like.
The Romans stretched the old timeline to the limit, and do you remember how people reacted? Badly. Not this bad, but bad enough that someone should have said “Perhaps we shouldn’t do that again”.
It’s interesting, people did react badly to the Romans being added, but they seem pretty popular. Romans have the highest win rate. Maybe they are just broken balance wise
Retro-actively the devs didn’t address any of the issues people had with adding the romans in the first place, I’m guessing the sales outweighed the negativity.
While they have a high win-rate, they have a very low play-rate.
Relative to other dlc civs they are on par, compared to main game civs sure they are low - all dlcs civs are.
Look on the bright side, all dlcs civ play rates are low, so the 3k civs probably will be too.
Why should I care how others react?
If I personally like the product I purchase it, otherwise I move on.
It should only concern people who play ranked imo, which I don’t.
That wasn’t what I was addressing.
Your opinion on the Romans civ is irrelevant to my point.
I thought you addressed my post from above, my bad
If you bought it, do you like it? Was it worth it? Or if not, did you successfully get your refund within 2 hours of gameplay?
I did play one SP match so far. I failed to remember, as I always seem to do with most DLCs, that I don’t think any new maps came with the DLC that I can actually play? I couldn’t easily find any new maps in SP skirmish anyways. So in that respect, the DLC is a little lackluster, but it’s okay. And since I don’t play campaigns, I may never get to see any cool Three Kingdoms maps with new trees, new environmental beauty and architecture, panda rocks, etc.
Unless… can I just copy the .RMS map script files over from the campaign area into the random-map-scripts area so I can play SP skirmish on them? The only truly beautiful maps with beautifully crafted, natural, organic environments are always tucked away in a gaming mode I never want to play (campaigns), which is sad
The hero didn’t bother me too much yet, especially since once it dies it dies… and it mainly provides healing to nearby units as monks would do anyways… so I don’t really get the big deal with that, but it’s okay
Not part of the DLC, but there were two new random maps added with the recent patch: Glade and Fortified Clearing. Also one real world map, Great Wall.
Campaigns don’t use .rms. I think it’s possible to extract the maps from them using the campaign editor.
Disregarding aoe situation. Well you shouldn’t think like that. Your vote does count. Every one’s does.
This.
I’ve always seen the game as an apéritif to a real history lesson that would be a book. Otherwise I’d be thinking Wallace defeated the English, Genghis ruled over the Rus or Attila knocking on the gates of the city Rome…
There’s a big fat difference between some historical fiction for narrative purposes and a DLC where the entire campaign arc is focused around warlocks controlling the forces of nature and supernaturally empowering armies. That’s not historical fiction, that’s fantasy
Thank you. I don’t get it. Why do the “new” maps always look like the old maps we’ve been playing for years? I mean…
I’ve been asking for a DLC to focus on environmental things for a long time to make SP/MP skirmish random maps look more interesting and unique… more beautiful to look at. More environmental features, terrain variations, colors, objects, trees, waters, etc. They’re seemingly locked away under campaigns which I’ll never play because campaign gameplay is boring to me.
SP and MP skirmishes are stuck with boring mirror worlds, rotating through the same old 4 or 5 biomes, the same colored water every map, with hardly any feeling of “real world”.
EDIT: Ahh, thanks for the info regarding “Real World” Great Wall map. That’s pretty cool… as are a few other Real World maps. Didn’t know some of them actually adopt environmental features normally only found in campaigns. However, I’m not looking to play on maps that are 1:1 cartographic map copies of countries or continents, so that rules out most of them for me… and they aren’t randomly generated.
In multiplayer people seems to like to disable normal trees for clarity and the devs definitely think/know that they have a preference for more balanced maps over prettier ones. Some are even complaining that so many different castles are confusing for them.
Sadly, we shouldn’t expect that all those assets are used outside campaign content.
I agree that it’s quite an odd approach. In the older expansions, at least some of the new maps were themed around the new assets, e.g. The Conquerors added jungle and snowy maps, The African Kingdoms added savannah maps, Rise of the Rajas added rainforest and mangrove maps.
But since DE new random map designs seem totally detached from the expansions, and I think they’re often designed for tournaments so have unnaturally symmetrical layouts. (Not that I think this is essential for tournament play.) I have pretty broad tastes in map styles, so I enjoy playing on those types of maps. But it does feel like a bit of a missed opportunity, and like new official maps always fit a very specific type.
I don’t play ranked. Just private matches.
Of course don’t do it on Ranked since everyone there just wants to play on a map world that looks like an Excel spreadsheet. I expect those assets as options to play on SP and MP unranked random maps, though
Yes, things like that. Would be a good start, at least. Past updates like that are probably why I half-expect new DLCs to bring similar and have wondered why the visuals for skirmish games I play have, more or less, stagnated despite several DE DLCs.
Yep, exactly. Private and unranked skirmish games is a neglected area of the game, as Ranked Tournaments/eSports and Campaign players get all the goodies and attention.
Maybe nobody plays unranked skirmish games, or the ones that do love Excel spreadsheets and symmetrical maps. There’s a chance only me and like three other people want cool looking maps for unranked skirmish random map scripts.