We already had false promotion of the DLC anyway.
What’s another one?
It is. They just need to just cut off the diseased limb and then do some work to sort things out afterwards.
Actually doing things to listen to the community goes further than just saying they do and then doing the opposite.
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no, you don’t care. if you did, you’d want the game to stay the same instead of becoming worse.
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Y’know, speaking of listening to the community: Last time i was on this forum besides the current controversy was to request the rename of the AOE4 factions, way back then in Sultans Ascend. Community managers and other people posted and let players know they were being read and that feedback mattered.
Its been over a week and every community website is in uproar. Not a peep from anyone. Why is this the case? Cant be the easter holiday, we had a whole week before that.
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this is the best DLC ever in AOE 2 history
no? objectively it’s not. The Conquerors exists.
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I don’t think it has a lot to do with adding civs based on potential customers’ ability to identify with it. what’s the point of adding meso civs if that was the main goal?
no they didn’t ruin attack animations. that’s one of the good changes. now they just need to fix melee units having to unnecessarily reload, an issue that has always been there, but is now more noticable.
yooo doomnack in the houseeeeeee whats gooddddd
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no it’s not. there should be a lot more gatekeeping. for example, console players should be bullied out of the community. there’s no reason for this game to be on consoles that isn’t offset by the fact that it’s taking precious development time away from us.
That’s complicated to answer but I will give it a try,
At the time of the Conquerors(2000), the devs were trying to just keep updated an already successful tittle which is aoe2, didn’t care much to satisfy individual groups or ethnicities since the game was new. And to keep that interest going they would add all kind of civs like African kingdoms etc.
But with so many updates and new releases it was unavoidable there would be saturation. It reached a point where there are no more civs and things to add without disturbing the character or balance of the game.
Now comes China in the equation.
China at 2000 had a very strict/censored access to the internet and even few people were using it.
This changed throughout the years, and as laws became less strict especially after 2006. This led gradually in the years to come, up to this day, a huge increase in Chinese players. I mean a quick look at the multiplayer lobby will confirm that. There is a huge number of Chinese players that play AoE2 nowadays.
And because of that, with conjunction of the huge population density of China(compared to west countries) more players are potential buyer in the eyes of the developers.
Short answer:
Meso civs were added at 2000 just to keep interest of a newly successful title. There was no saturation at that time.
Now China has less strict laws about internet and the devs noticed a huge pool of potential buyers.
The fact is that in 2000 China didn’t censor the internet very much, and only in 2010 did they start to gradually block websites of companies that didn’t comply with the law within their borders, and up until 2015 we were able to use google directly.
On the contrary, it’s been in recent years that websites such as github, docker, and others that may contain anti-Chinese projects have been blocked from time to time due to some stance.
The reason why there were so few genuine aoe2 players in China in 2000 was economic, at that time a foreign game was very expensive for the average Chinese family, more unaffordable to the average Chinese than Nintendo’s current pricing for Mario Kart World in the US. We basically bought some pirated disks at that time.
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hmm I see. but do people really buy into RTS games just because civs are added that have something to do with their own country’s history? I certainly don’t
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This is indeed possible. On Chinese video platforms, I’ve seen many non-AoE2 players who were exposed to this DLC’s introduction expressing interest. These newcomers, unfamiliar with AoE2, seem puzzled by the frustration voiced by veteran fans in video comments, while openly welcoming a Three Kingdoms-themed game.
After calming down, I personally don’t inherently oppose the inclusion of the Three Kingdoms. What truly surprises me is the unexplained reduction of three promised Chinese ethnic minorities to two (the Camel Poxi Army should represent the Tangut people, yet the Tangut civilization has mysteriously vanished—even Mongol campaigns still use “Chinese” as a placeholder, despite Chinese no longer having camel. Funny).
Frankly, even in China, fans of the Three Kingdoms novel vastly outnumber enthusiasts of Song Dynasty history. Even amid criticism from core fans, the discourse and hype surrounding this DLC have reached unprecedented levels.
These 3K only fans wont actually be AoE2 players; even if they buy it the whole game plus DLC (unlikley given its just 13 campaign levels in total; that end at Chibi tbh), they will never engage with the rest of the game. This is a cashgrab, plain and simple, and a betrayal of the actual fans of the game wordwide, in China or otherwise.
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I agree, pathing has been ruined for the ai and for players in the latest update and its BAD, but yeah heres a shiny new thing to keep you distracted
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Was not something ANYONE wanted. Was not needed or wanted.
Maybe the Battle of Chibi won’t make them become fans of the game… But what about playing it three times in each campaign??? I’m sure that if we beat them over the head with the same map over and over, they won’t think that blatantly recycling scenarios is lazy and they’ll become lifelong fans of the series.
Or the fact the ancient Han civs all use japanese architecture and make monks in Shinto shrines, and the crisp 1999 voice acting for every unit except heroes. Or the incredibly unfitting music, since they opted to not make it a serparate gamemode and so the normal OST will play the second the civ themes end. ‘‘Nothing quite makes imagine the battle of Guandu like Shamburger’’
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Didn’t you know Cao Cao inspired his troops by playing Scottish bagpipes, followed by Mongolian throat singing? All the while he was speaking in modern Mandarin, and his infantry soldiers were decked out in full European plate armor.
Apparently Cao Cao inspired his troops with his magic passive aura of 15% faster firing rate instead.
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It’s a well known fact he calculated his attack speed increase down to the last milimeter, no % more or less.