Civilization Balance
GENERAL
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Native American build menu: Adjusted the Villager’s build menu for Native American building by moving the Community Plaza behind the Wall and the Town Center to the last position. This change will result in Houses being in the first slot as for all other civilizations as well and thereby make it easier for players to switch in between Native American civilizations and others.
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Ranged Infantry: Light Infantry and Counter Skirmishers that had their damage against Cavalry and Shock Infantry reduced now have their damage multipliers increased again by about 20%. Both multipliers are now equal at ranged attacks.
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Grenade Troopers: Aligned the negative damage multipliers of Grenadier-style units to 0.4x against Cavalry (from 0.5x) and Shock Infantry (from 0.3x).
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Stealth: The following units now move a bit faster while stealthed: Jaguar Prowl Knight, Ninja, Jaguar Warrior, Spy, Native Scout, Eagle Scout, Chasqui, Chimu Runner, Jungle Bowman, Coyote Runner.
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Warships: Improved the turn rate of ships with standard broadside attacks to make it easier for them to pursue and hit moving targets.
UNITS & BUILDINGS
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Field: Is now built more quickly when in range of a Granary.
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Native Scout:
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Can now be trained by Aztecs, Haudenosaunee and Lakota from the Town Center and Native Embassy.
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Now inflicts +5x bonus damage versus Mercenaries (removed from Advanced Scouts ).
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Spy: Cost reduced to 115c (down from 125c) and improved attack prioritization against heroes and mercenaries. Icon updated.
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Explorer: All Explorers are now as unique as they look! Each civilization received a small bonus:
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British: +1 Range and +2 LOS.
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Dutch: Can train Envoys.
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French: Constructs TPs faster and +1 Ranged damage.
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Germans: Hitpoints regenerate +15% faster.
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Italians: Bonus damage against Treasure Guardians and Pets +0.25x at range and +0.5x in melee.
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Ottomans: +5% Hitpoints.
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Portuguese: Spyglass ability.
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Russians: +5 Siege damage.
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Spanish: Can train War Dogs.
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Swedes: +1 Melee damage.
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Horse Artillery: Now transitions notably faster between bombard and limber mode.
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Levied Spearman & Bowman: Can now be trained in batches of 5, but take 7s longer to train.
NATIVES & MERCENARIES
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Chakram (Udasi): Renamed to Chakram Thrower .
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Berber Camel (Berbers): Now have a 0.5x malus for Light Infantry on their melee and charged attacks.
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Maya Castle (Mayans): This building can now also train regular Native American military units. Renamed to American Citadel .
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Maya Javelineer (Maya): Now tagged as Foot Archer.
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Prinz Chevauleger, Chevauleger (House of Wittelsbach):
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Now have a 0.6x malus for Light Infantry on their melee attack.
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Melee damage bonus for Heavy Cavalry increased to 1.6x (from 1.34x).
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Ranged damage bonuses for Heavy Cavalry and Hand Shock Infantry increased to 2.75x and 2.0x (from 2.5x and 1.9x) respectively.
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Siege damage decreased to 10 (from 19.5).
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Qizilbash (Sufi): Fixed an issue where the unit would use the trample attack instead of the intended hand attack.
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Royal Musketeer (House of Bourbon): Charged pistol attack now inflicts half the damage versus Villagers.
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Somali Darood Militia (Somali): :
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Ranged damage reduced to 11 (from 14).
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Increased damage multiplier for Artillery to 3x (from 2x), for Ships to 6x (from 4x) and both of them for the melee attack to remain consistent with the ranged multipliers.
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Somali Issa Warrior (Somali):
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Decreased speed to 4.5 (from 5) and damage multipliers for cavalry in melee to 2.5x (from 3x) and in the ranged attack to 2 (from 2.5x). Multiplier against Shock Infantry adjusted accordingly.
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Train time increased to 30s (from 25s).
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Yoruba Legionary (Yoruba): LOS increased to 20 (from 18).
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Askari: Cost reduced to 230c (from 250c).
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Barbary Corsair: Cost reduced to 180c (from 200c).
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Battleship: Range reduced to 32 (from 35).
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Black Rider: Melee damage increased to 18 (from 10).
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Dahomey Amazon: Population reduced to 2 (from 3).
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Giant Grenadier: Population increased to 3 (from 2).
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Kanuri Guard: Population increased to 3 (from 2) and hitpoints increased to 390 (from 320).
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Li’l Bombard: Cost reduced to 1100c (from 1200c) and train time to 70s (down from 90s).
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Mounted Rifleman: Removed Rifleman class and adjusted negative damage bonuses for Heavy Cavalry (0.67x to 0.6x) and Hand Shock Infantry (0.4x to 0.5x) to keep them in line with other Counter Skirmisher units.
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Napoleon Gun:
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Decreased population to 4 (from 5) and cost to 450c (from 500c).
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Speed increased to 4 (from 3.75).
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Yojimbo: Decreased melee area of effect to 1 (from 2) and siege damage to 20 (from 40).
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Zenata Rider: Population increased to 3 (from 2) and LOS increased to 16 (from 14).
TECHNOLOGIES
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Mission Fervor: Corrected the tooltip to mention the improved healing speed for Healers.
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Marriage Politics (House of Wettin): Now reduces age up costs by 15% (down from 20%).
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Maya Cotton Armor (Mayans): Now also affects Foot Archers.
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Paper Cartridge: Cost reduced to 300w 300c (from 350w 350c).
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Pillage: Wood cost reduced to 250 (from 350).
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Royal Card Games (House of Hanover): Cost increased to 175 of each resource (up from 125).
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Somali Oryx Hide Shields (Somali): Increases ranged resistance by 5% (down from 10%), but costs also reduced to 150f 150w (from 250f 250w).
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Tupi Animal Lore (Tupi): Cost reduced to 50w 50c (from 75w 75c).
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Victorian Era (House of Hanover): Fixed an issue where some civilizations could not upgrade the Factory in the Industrial Age.
CARDS
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Advanced Scouts: No longer enables Native Scouts in Town Centers and now increases bonus damage versus mercenaries by +3x (down from +10x).
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Advanced Farm: Now also sends a Farm travois.
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Advanced Mill: Now also sends a Mill wagon.
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Advanced Estate: Now also sends an Estate wagon.
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Advanced Rice Paddy: Now also sends a Rice Paddy Rickshaw.
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Advanced Market: Now also sends a Market wagon.
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Blood Brothers: Now also increases the build limit and hitpoints of Native Embassies.
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Fencing School (II): Fixed an issue where this card would not improve the train time of Shock Infantry for several civilizations.
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Heavy Fortifications:
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This card now only researches defensive technologies of your respective civilization resulting in a smaller score increase.
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Research time increased to 60s (from 40s).
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Added to Ethiopians and Hausa.
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Hire Armored Pistoleers (III): Unit count reduced to 7 (from 8).
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4 Grenadiers (III): Unit count increased to 5 and now also enables Grenadier training in Barracks, renamed to Line Grenadiers .
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4 Native Scouts (II): No longer enables Native Scouts as they are now available by default.
AZTECS
UNITS
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Arrow Knight: Now inflict 0.75x damage against Infantry.
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Jaguar Prowl Knight:
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Now benefits from Combat Promotions
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Speed increased to 5 (from 4.75)
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Warrior Priest: Spawn time at Community Plaza increased by +10%.
CARDS
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Calmecac (I): No longer ships a Warrior Priest.
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Cheap War Huts (II): Renamed to Tollocan Garrisons .
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Knight Combat (III): Moved to Age 4.
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[NEW] Oztuma Citadel (III): Ships an American Citadel (identical to Maya Castle).
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Temple of Xipe Totec Support (III): Now improves Coyote Runner armor by +0.15 (up from 0.10).
TECHNOLOGIES
- Legendary Coyote Runners (V): Now increases Coyote Runner hitpoints and damage by 50% (down from 60%).
BRITISH
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3 Settlers (I): Added to homecity.
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10 Pikemen (III, infinite): Is no longer infinite, but now researches Guard Pikemen and allows researching Imperial Pikemen for a reduced cost. Card renamed to Gentlemen of the Pike .
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Musketeer / Grenadier cards: Have been renamed to Coldstream Guards, Scots Guards, TEAM Grenadier Guards .
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The Black Watch (The Glorious Revolution): Now also grants Highlanders hitpoint regeneration, +3 LOS and +1 range.
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Redcoats (IV): Unique Musketeer upgrade costs reduced to 750w 750c.
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King’s Life Guards (IV): Unique Hussar upgrade costs reduced to 850w 850c.
CHINESE
- Transcendence (Temple of Heaven Wonder Ability): Has now a cap of healing 100 hitpoints per unit.
CARDS
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Double Faced Armor (III): Now also applies to Keshiks.
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Repelling Volley (III): Increases Arquebusier and Chu Ko Nu multiplier against Light Cavalry by +1.25 (up from +1.00).
UNITS & BUILDINGS
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Arquebusier: Ranged damage reduced to 15 (from 16)
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Flamethrower: Population cost reduced to 3 (from 4).
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Keshik: Hitpoints increased to 115 (from 110).
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Meteor Hammer: Range reduced to 4 (from 5) and cost increased to 180c (from 175c).
- This increases the coin cost of the Forbidden Army and Black Flag Army to 360c (from 350c).
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Village: Reduced hitpoints to 2000 (from 2500) and LOS to 24 (from 32).
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Russian Expeditionary Force (Russian Consulate): Now sends 5 Dragoons instead of 6 Cossacks.
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Russian Brigade (Russian Consulate): Now sends 25 Schiavone-like infantry instead of 15 Hussars.
DUTCH
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Belgian Revolution (IV): Now also converts Ruyters into Revolutionaries.
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[NEW] Nassau Regiment (III, 1000c): Sends 14 musket-armed Blue Guards and enables them in Forts.
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Waardgelders (III, Religious Freedom): Renamed to Red Lancers . The previous name is now used for an Age 2 card (500c) sending 4 Swiss Pikemen and enabling them in Taverns and Barracks for a smaller price (-10%).
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Carabineers (IV): Unique Ruyter upgrade costs reduced to 850w 950c. Attack range increased by +1.
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Stadswachten (IV): Unique Halberdier upgrade costs reduced 650w 850c. Research time is 10s shorter.
ETHIOPIANS
CARDS
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Tabot (I): Amount of additional coin per Mountain Monastery reduced to 900c (from 1000c).
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Draft Oxen (II): Moved to Age 1.
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Hire Band of Cannoneers (II): Unit count reduced to 7 (from 8).
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Hire Cannoneers (III): Unit count reduced to 12 (from 14).
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14 Somali Allies (III): Unit count reduced to 11.
TECHNOLOGIES
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Sudanese Alliance (Age-up): Now provides 300 influence (down from 400).
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Somali Alliance (Age-up): Now provides 300 influence (down from 400).
UNITS
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Neftenya: Attack reduced to 14 (from 15).
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Shotel Warrior: Damage multiplier changed from Infantry to Light Infantry (Skirmishers).
FRENCH
UNITS
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Cuirassier: Train time reduced to 55s (from 60s).
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Native Scout: Can now be retrained from the Town Center and Native Embassy by default.
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Sansculotte (French Revolution): Now counters Heavy Infantry instead of all Infantry.
CARDS
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Storming of the Bastille (French Revolution): Sansculotte siege damage improved by +20% (down from 25%)
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Royal Fencing School (II): Also improves the train time of Shock Infantry.
TECHNOLOGIES
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Voltigeurs (IV): Unique Skirmisher upgrade costs reduced to 750w 750c.
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Gendarmes (IV): Unique Cuirassier upgrade costs reduced to 900w 900c. Research time is 10s shorter.
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Young Guard (II, Edict of Nantes): Now also enables Grenadier training in Barracks.
GERMANS
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Advanced Buildings (IV): Fixed an issue where this card would not deliver Uhlans as expected.
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6 Polish Winged Hussars (IV): Now delivers 7 Winged Hussars (up from 6).
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Circle Army: This card now costs 400w 400c in the Treaty game mode if the Blood Brothers card has also been sent.
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Native mercenary cards: Fixed issues where cards did not apply the Germans’ civ bonus:
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8 Wettin Allies (II): Count increased to 10.
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9 Wettin Allies (IV): Count increased to 11.
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9 Habsburg Allies (III): Count increased to 11. No longer researches Veteran Habsburgs.
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14 Habsburg Allies (IV): Count increased to 17.
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Zweihänder (IV, Treaty of Westphalia): Also increases Doppelsoldner melee range by +1.
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Needle Guns (IV): Unique Skirmisher upgrade costs reduced to 850w 850c. Combat strength is increased by +35% (down from 40%), but ROF improved to 2.5 (from 3).
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Czapka Uhlans (IV): Unique Uhlan upgrade costs reduced to 825w 825c and also improves ranged resistance by 5%. Renamed to Prussian Uhlans .
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Prince-Electors (I):
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Fixed an issue where the Royal Hunter wouldn’t cost any population after allying with the Oldenburg Royal House.
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Fixed an issue where population changes for allied native units differed from the card’s description.
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HAUDENOSAUNEE
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New civilization bonus: Trees last longer (+100%).
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Town Center Big Buttons: Cost of each reduced by 5%.
CARDS
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8 Aennas (III): Increased to 9 Aennas.
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11 Aennas (IV): Count increased to 20.
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9 Forest Prowlers (IV): Count increased to 13.
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6 Musket Riders (IV): Count increased to 8.
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Canadian Loyalists (IV): No longer arrives fast.
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Conservative Tactics (II): Now improves all Infantry. Moved from the Elder section to the Warrior .
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Environmentalism: Tree yield reduced to 400% (from 500%), but now converts the costs of Forest Prowlers and Musket Riders to wood and food.
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Extensive Fortifications 2 (III): Renamed to Advanced War Huts and merged with the War Hut Training card. Train time reduction improved to -40% (from -35%)
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[NEW] Native Warrior Conscription (II): Replaces the Native Warriors (25% cheaper) and TEAM Native Warrior Societies (+20% build limit) with a single card.
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TEAM Scout Infantry (II): Moved to Age 1 and also sends 1 Native Scout.
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Wampum (IV): Moved to Age 3 and also reduces unit train time by -20% (Artillery / Siege Units only -5%)
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War Hut Training (II): Replaced with Advanced War Hut (formerly Extensive Fortifications 2 ).
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Fix inconsistent spellings of War Hut.
UNITS
- Aenna: Minimum ROF mechanic removed.
HAUSA
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Draft Oxen (II): Moved to Age 1.
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Berber Alliance (Age-up): Now provides 300 influence (down from 400).
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Akan Alliance (Age-up): Now provides 300 influence (down from 400).
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Imam (Moroccan Alliance): Fixed an issue where the Imam would cost Food and Influence. It now costs only Influence as expected.
INCA
- Queen’s Festival (Kancha House Big Button): Cost reduced by 50 resources each.
UNITS
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Chasqui: Now inflicts +5x bonus damage versus Mercenaries
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Chimu Runner: Damage multiplier against artillery decreased to 1.2x (from 1.5x)
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Huaraca:
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Increased damage multiplier against artillery to 2.5x (from 2x).
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Decreased damage multiplier against cavalry to 0.3x (from 0.5x) and against infantry to 1.25x (from 1.5x).
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CARDS
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Aymara Support (II):
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Now adds 3.5 bonus damage against heroes instead of mercenaries.
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Improves damage by +9 (down from +15).
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Increases Chasqui limit by +15 (up from +5)
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Now sends 7 Chasqui (up from 5).
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Cloud Warriors (IV): Moved to Age 3.
INDIANS
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Shipment rate: Increase shipment curve penalty to 10% (up from 8%).
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7 Azaps (Ottoman Consulate): Reduced to 6 Azaps.
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Dravidian Martial Arts (II): Now improves Rajput melee damage by +20% in total (down from 30%).
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Rajput (Mansabdar): Melee damage reduced to 12 (down from 14). Cover mode hand attack reduced to 6 (from 7).
ITALIANS
CARDS
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Sienese Financers (II): Now deposits #### (down from 1000f).
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Luccan Financers (II): Now deposits 1200w (down from 1500w).
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Genoese Financers (II): Now deposits 1200c (down from 1500c).
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Florentine Financers (II): Now deposits 2300c (down from 3000c).
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Monte di Pieta (II): Now deposits 600c (down from 700c).
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Uffizi: XP gather rate during resource conversions reduced to 0.2 (from 0.5).
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Roman Tactics: Pavisier hitpoints now increase by 15% (down from 30%).
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Holy League (IV): Added the missing cost of 1500c.
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Redshirts (IV): Renamed to Garibaldini .
TECHNOLOGIES
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The Papal Guard (Politician):
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Amount of Papal Guards reduced to 5 (from 8) and to 10 (from 12) when using the Advanced Politicians card.
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Now also enables Guard and Imperial upgrades for Pavisiers.
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Spingardes (IV): Unique Culverin upgrade cost increased to 450w 450f and ranged resistance increased by 5%.
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Galilean Mortars (IV): Unique Mortar upgrade cost increased to 400w 400f and Mortars cost -50c.
UNITS
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Bersagliere: Decreases the damage bonus multiplier against Cavalry and Hand Shock Infantry on the Stun attack to 0.4x and 0.3x respectively (from 0.6x and 0.5x).
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Papal Zouave: Now only provides damage deflection for other Ranged Infantry.
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Papal Lancer: Now only provides damage deflection for other Cavalry.
JAPANESE
- Close Combat (III): Hitpoints improvement increased to 15% (from 10%).
LAKOTA
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Axe Rider: Damage multiplier against Light Cavalry reverted to 0.75x (from 0.5x).
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Winter Counts (IV): Moved to Age 1.
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Seven Council Fires (IV): Decreased amount of units to 7 (from 21) and costs to 400c (from 750c).
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Lakota Tokala Soldiers (II, Big Button): Cost reduced to 1800f (from 2000f).
MALTESE
- Civilization bonus: Hitpoints increase per shipment is now +1% for ships and artillery (2% for everything else).
CARDS
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Morgan’s Flagship (IV): Added the missing cost of 1500c.
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Wall Guns (III):
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Aura radius increased to 16 (from 12).
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No longer improves Sentinels near enemy walls if the Crusader Knights technology got researched.
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Flame Throwers (II): Now also sends an Artillery Foundry Wagon.
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7 Fire Throwers (III): Unit count increased to 8.
UNITS & BUILDINGS
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Depot:
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Cost increased to 75w 75c (from 50w 50c) and build time to 24s (from 20s).
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Blast radius decreased from 16 to 14.
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Fixed Gun:
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No longer affected by the Maltese hitpoints bonus.
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Decreased population to 6 (from 7) and range to 34 (from 35).
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Maximum distance to enemy’s first Town Centers reduced.
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Hospital: Heals units at a rate of 2.00 (down from 2.50) in a radius of 8 (down from 12).
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Fire Thrower: Added target lock to all ranged attacks.
TECHNOLOGIES
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Arbalesters (IV): Unique Crossbowman upgrade costs reduced to 775w 775c, but combat strength is only improved by 35% (down from 40%).
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Basilisks (IV): Unique Culverin upgrade cost increased to 400w 400f. Culverins now inflict additional poison damage.
MEXICANS
CARDS
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Advanced Frontier Defenses (Central America Revolution): This card now costs 200w to send during the revolution. Cost removed after returning to Mexico.
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Bastimento (Rio Grande Revolution): Now also reduces Settler train time by 20%.
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Old Three Hundred (Texas Revolution): Now ships up to 24 Citizens (down from 85).
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Plan of Ayutla (IV): Decreases costs of Revolutionaries again (by -10% instead of -30%) and allows training them in batches of 10.
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Plan of Tuxtepec (III): Costs of 1000w and 1000f added.
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Sonora Vaqueros (III, Sonora): Cuatreros can no longer kill huntable animals or gather food from them.
TECHNOLOGIES
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Veteran Salteadores (III), Imperial Vigilantes (V): Now increase Salteador range each by +1.
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Vigilantes (IV): Unique Salteador upgrade costs reduced to 800w 800c. Unit costs reduced by -10% and Salteador range increased by +1.
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Charros (IV): Unique Chinaco upgrade costs reduced to 900w 900c. Research time is 10s shorter.
UNITS & BUILDINGS
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Chinaco: Damage bonus for Hand Shock Infantry removed.
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Hacienda: LOS reduced to 24 (from 34).
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Insurgente: Cost increased to 70 food (from 65).
OTTOMANS
UNITS & BUILDINGS
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Abus Gunner:
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Train time increased to 44s (from 42s).
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Damage multiplier against Light cavalry reduced to 2.25x (from 2.5x).
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Artillery: LOS increased by +3 and now uses the unique Ottoman skins by default.
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Azap: Damage increased to 8 (from 6), but ranged multipliers reduced to 3x (from 4x).
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Bashibozuk: Negative damage multiplier added of 0.75x against Villagers.
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Humbaraci:
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LOS corrected to 17 (from 15).
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Damage multiplier against artillery reduced to 2.0x (from 2.25x).
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Spahi:
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Hidden cost increased to 400 food (from 280 food). Bounties adjusted accordingly.
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Unit name corrected to Sipahi .
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Yörük: Now construct Town Centers 15% slower than other villagers.
Civ
- 4 Humbaracis (III): Unit count increased to 5.
TECHNOLOGIES
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Millet System (I): Cost increased to 75w (up from 50w).
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The Imam (I → II): Cost reduced to ##### but now only sends 100c (down from 150c).
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Kapikulu Corps (Palace Intrigue, IV): Cost increased to 2500f (up from 2200f).
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Ulufelis (IV): Unique Humbaraci upgrade costs reduced to 825w 875c and also reduces unit costs by -5 food and coin.
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Rumeliots (IV): Unique Deli upgrade costs reduced to 875w 825c
PORTUGUESE
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Order of the Tower and Sword (IV, Treaty of Tordesillas): Now also improves Black Riders’ hitpoints (15% hitpoints) and melee combat (+30%).
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Ordinance Besteiros (IV): Unique Crossbowman upgrade costs reduced to 700w 700c and unit is 25% cheaper. Research is 15s shorter.
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Legionarios (IV): Unique Musketeer upgrade costs reduced to 700w 700c, but combat strength is only improved by 35% (down from 40%).
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Legion Dragoons (IV): Unique Dragoon upgrade costs reduced to 900w 900c.
RUSSIANS
UNITS & BUILDINGS
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Strelet: LOS increased to 18 (from 16).
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Musketeer: Renamed to Rekrut . Added unique visuals.
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Halberdier: Renamed to Poruchik . Added unique visuals and unit is now available in Age 2.
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Note : These units always had lower combat values than other Musketeers and Halberdiers. In an effort to make these unique values more visible these units are now unique units.
CARDS
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4 Grenadiers (II): Unit count increased to 5.
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[NEW] 6 Poruchiks (II): Added to homecity.
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Boyars (II): No longer affects Streltsy, but Cavalry Archers instead.
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[NEW] New Order Regiments (II): Improves Strelet, Rekrut, and Poruchik hitpoints and damage by +10%.
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[NEW] Landed Gentry (II): Enables Cavalry Archers to be trained in the Commerce Age in shorter train time and for wood instead of coin costs.
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Pjotr’s Toy Soldiers (IV): Rekrut damage and hitpoints reduced to 15% (down from 25%), but card now also affects Poruchiks and Grenadiers.
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[NEW] Polk: Poruchik hitpoints increased and Poruchiks gain more hitpoints from nearby infantry.
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[NEW] Milyutin Reforms (IV): Turns Rekruts into Northern Guard Musketeers (costing population).
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[NEW] Bashkir Rebellion (III): Turns Cossacks into Disciplined Tatar Archers (costing population).
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TEAM House of Romanov (II): Moved to Age 1.
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[NEW] Tula Arms Foundry (II): Delivers 2 Grenadiers and 1 Artillery Foundry Wagon.
TECHNOLOGIES
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Westernization (III, Reformist Tsar): Now also researches Veteran Poruchiks, cost increased to 400w 400c (from 300w 300c).
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Petrine Reforms (IV, Reformist Tsar): Costs changed to 1600w 1600c (from 2500c).
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Bashkir Ponies (IV, Reformist Tsar): Now delivers 23 upgraded Schiavoni-like Infantry instead of 17 Guard Hussars. Renamed to Lifeguard Jaegers .
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Tatar Loyalists (IV): Unique Cavalry Archer upgrade costs reduced to 775w 775c, but combat strength is only improved by 35% (down from 40%). Research is 10s shorter. Renamed to Dvoryane .
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Pavlov Grenadiers (IV): Unique Grenadier upgrade costs reduced to 875w 875c and the unit is 10% cheaper.
SPANISH
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Spanish Gold: Fixed several instances where cards available in Spanish revolutions did not work as intended.
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Royal Alabarderos (IV, Royal Decree To Claim The New World): Now also grants Halberdiers hitpoint regeneration and promotions.
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Wild Geese (IV, Royal Decree To Claim The New World):
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Moved to Age 3. Costs of 2000f remain unchanged.
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Now ships 20 Irish Brigadiers instead of 10 Harquebusiers.
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Enables Irish Brigadiers them in Taverns and improves their movement and attack speed.
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Espadachins (IV): Unique Rodelero upgrade costs reduced to 900w 900c and Rodeleros now inflict 1.25x damage against heavy infantry.
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Garrochistas (IV): Unique Lancer upgrade costs reduced to 850w 850c and Lancer movement speed gets improved by +0.25.
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Tercio (IV): Unique Pikeman upgrade costs reduced to 650w 650c. Research time is 10s shorter.
SWEDES
UNITS & BUILDINGS
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Caroleans:
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Costs increased to 65f 45c (from 60f 40c).
-
Negative Melee damage multiplier toward Riflemen changed to include all Light Infantry units.
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Leather Cannon:
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No longer tagged as gunpowder trooper.
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Train time increased to 38s (from 33s).
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Damage multiplier against heavy cavalry reduced to 0.5x (from 0.6x).
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Hakkapelit: Negative damage multipliers of 0.7x increased to 0.75x.
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Torp: Build time increased to 19s (from 16s).
CARDS
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Line Grenadiers (III): Added to homecity.
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1 Foundry Wagon + 1 Leather Cannon (II): Renamed to Julita Styckebruk .
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German Mercenary Contracts (IV): Improves damage and hitpoints of Mercenaries by 20% (down from 25%).
Civ
- NAME: INFO
TECHNOLOGIES
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Gustavian Guards (II, Treaty of Roskilde): Now have slightly more armor and movement speed.
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Dalkarl Pikemen (IV): Unique Pikeman upgrade costs reduced to 775w 775c and unit costs reduced by -50%.
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Drabants (IV): Unique Hakkapelit upgrade costs reduced to 800w 800c.
UNITED STATES
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German Immigrants (I):
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Settler Wagons are now trainable from the Commerce Age.
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Delivers a Homestead Wagon.
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Cost of 200 wood added.
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Oklahoma Black Mesa (III): Cost increased to 250w (from 200w).
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Kentucky Hunters (III, Kentucky): No longer increases Owlhoot range, but ships 5 Owlhoots instead.
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Florida Cowhunters (V, Florida): Now also sends 2 Cowboys for each shipment you have sent so far this game.
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Seminole Ponies (V, Florida): Now also sends 9 Hussars
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Marion’s Diversions (IV, South Carolina): Now also sends 2 Quaker Guns.
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Volunteers (IV): Unique State Militia upgrade costs reduced to 725w 725c. Research time is 15s shorter.
REVOLUTIONS
- 2 Covered Wagons (Infinite): No longer increases build limit by +2. Instead revolutions with this card (Brazil, Haiti) grant +4 to their build limit.
BARBARY STATES
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Loyal Warriors: Added to homecity.
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Outlaw Combat: Added to homecity.
CANADA
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Updated the revolution with various cards from the British, French and Haudenosaunee civilizations.
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Grizzly Bear: Now costs 1 population slot.
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16 Musketeers (Infinite): Added to homecity.
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[NEW] Fencibles: Researches Musketeer upgrades and improves their cost and range.
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Canadian Militia Officer: Can now be sent from the homecity and improves Villagers, Native Warriors and Militiamen in combat.
EGYPT
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Hire Balkan Stradiots: Unit count reduced to 4 (from 5).
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Is no longer available to the British.
FINLAND
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Northern Wilderness: Cleaned up the long tooltip. Card is no longer required to train Fishing Boats again.
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Blockhouse: Blockhouse build limit assigned to 15 (from unlimited).
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5 Blockhouses (Infinite): This card is no longer infinite and now sends 4 Blockhouses and 1 Fort. Renamed to Suomenlinna .
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Added several Swedish and Russian cards to the homecity.
GRAN COLOMBIA
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Independence Guard: Ranged damage multiplier of 1.5x against Cavalry added for comparable performance to other Revolutionaries.
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[NEW] Colombian Army: Enables the Imperial upgrades for your Barracks units to be researched for greatly reduced costs.
HAITI
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Pirate: The new population cost of 4 is now reduced by -2 instead of being set to 1.
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Revolutionary: Now have -15% less hitpoints (down from +20%) and but also cost -10 food less and gain +2 range. Unit renamed.
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Is now also available to the British.
HUNGARY
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Outlaw Combat: Added to homecity.
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Now also researches the Rumeliots Royal Guard upgrade for Ottomans and Guard Cossacks for Russians.
INDONESIA
- 2 Ironclads (Infinite): Added to homecity.
MEXICO
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Civilization Name: Civilization is now called Revolutionary Mexicans for proper differentiation from the Mexican main civilization.
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Cuerudo:
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Now classified as Lancer and Heavy Cavalry instead of Light Cavalry.
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Costs changed to 50w 50c from 100f
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Added siege resistance of 20% and increased ranged resistance to 40% (from 20%)
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Speed decreased to 6.5 (from 7.25).
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Now counters Artillery and Skirmishers instead of Heavy Cavalry.
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Wild West: Can no longer be researched when the Folk Heroes technology from the Tavern is already active (and vice versa).
ROMANIA
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Dorobant: Have 15% more hitpoints (up from 10%), but also cost 10 food more.
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Cavalry Combat: Added to homecity.
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[NEW] Danubian Principalities: Allies to the Houses of Phanar in the Native Embassy.
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Riding School: Added to homecity.
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Roșior Dragoons: Can only be sent once again, but now also allows Roșior Dragoons to be trained from Forts.
SOUTH AFRICA
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Trek Wagon: Can now be trained from Town Centers, Stables, Forts, and Galleons.
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Instead of shipping 3 Trek Wagons now all Houses turn into Trek Wagons.
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Now grants 200 population by default.
UNITED STATES
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No longer improves Gatling Gun hitpoints, but now spawns a General instead.
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Updated the revolution with various cards from the USA civilization.
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Cattle Drivers: Card replaced by Fertile Lowlands.
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Conscription: Card replaced by Rhode Island Militia.
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Cowboys: Card replaced by Lee’s Continental Light Dragoons.
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Native American Allies: Card replaced by Bourbon Allies.
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Volunteers: Card replaced by Morgan’s Continental Sharpshooters.