As the British you can get more Black Watch through the infinite age 4 merc army card (alongside swiss pike and harquebus) but it would be nice to get just a highlander infinite age 4 card
I mean yeah for the most part church techs for euro civs dont provide imp upgrades and while there are exceptions they aren’t going to immidiately give an already pretty strong infantry civ a shadow teching imp level unit just because. they also gave it combat promotions so they will try other way first.
they also already gave dutch access to a powerful musk unit in highlanders so just giving imp musk will just lead to overlapping choices
no revert on the arrow knight. what a joke
I can’t understand.
In the supremacy game, you won’t see the Imperial Age at all. Worrying about the shadow imperial upgrade feels unnecessary. In the treaty game, everyone is +50%, so +25% is clearly not enough. Combat promotion doesn’t help much for units that are easy to kill. In addition, I remember that the Dutch don’t have many cards that can improve to the musketeers, so the combat promotion may not necessarily make the consulate Blue Guard broken in the late game. (Assume the Blue Guard’s stats are basically the same as the Musketeers’.)
Even if they are all musketeers, there may not a big problem. The cards will provide a group of Blue Guards, which makes them more valuable in supremacy. Highlanders are more suitable for the late game because they can be trained at Barracks. In the Imperial, even the consulate Blue Guards, the combat effectiveness of each population used will be slightly lower than that of the Highlanders. Highlanders are likely to be preferred anyway in treaty, so making the Blue Guards a consulate unit may not affect much, but will satisfy Blue Guard lovers.
By the way those buffs for church card units are acceptable even if they are reduced, because as long as they are consulate units, they can be quite useful, not only will not worry about upgrades, but also have an extra 10% HP and attack power. As long as the cost of the cards or technologies or units themselves is reasonable, the balance can be maintained, eg Maltese order units and US legion cards.
Aztecs get 5 vils(II) back it seems, step in the right direction!!
True, but it still sits very oddly that a United Kingdom including both England and Scotland cannot access its own common-garden Highlander, though the Dutch can.
I didn’t expect this amount of love for AOE III DE
I say again : THANK YOU VERY MUCH DEVS
Now im sure we will see more DLCs in future too
this is definitely good. revert the arrow knight and I’ll be mostly happy. I’ll stay mad at the coyote thing but the unit is much better than tad so i wont complain.
i mean sure imperial is not a thing in the game for most supremacy but given how most players figure out ways to abuse game mechanics and builds, i think the devs will want to be very careful about any units that upgrade for free.
We already dealt with spainish soldados resulting in massive timing pushes and italian skirm just being an absolute menace. granted imperial is a much steeper cost but they will definitely be careful ( i hope they are i dont want fast imp to be a thing in this game it will be horrifying)
its not like mexico or the us where like your eco is kinda bad. most dutch builds will basically have their gold eco already set up by age 3
another niche consideration is nr20 where just free imperial timing with both the blue guards and the shipment will be a force to be reckon with
the fact that they are giving something to the unit is a sign that its somewhat ok, where that line is who knows
I feel the same way about this. I think they themselves are also players of this game, so they have the urge to make the game setting and unit image more reasonable.
Official notes for today’s update?
Actually wanderlust is being nerfed in the PUP, only can be sended twice (isn’t in the patch notes)…to the point of taking away the fun of playing the south africa revo.
I hope this will revised or reversed, because without this card this revo is pretty bad and unplayable.
This could be keep the infinite status, but with half of the bonus (2%-3%), and speed cap to settlers, imho
In an effort to make the pavisier have a guard and imperial upgrade they have been made weaker in age 3. I think it would be nice if at least the veteran upgrade still gave them +1 range so they are a little bit better in skirm wars before steel bolts comes in.
What I meant is that the roman tactics doesn’t have anymore a secondary effect that triggers on reaching imp, as it’s now redundant with the imperial pavisiers upgrade.
Pavisiers will probably be fine, maybe they still need some tweaks, but before such change pavisiers had more than 300 HP and almost 50 attack, which was crazy even if they cost a bit more.
The possibility to train and mass them from age 2 and upgrade them up to imp makes them more viable.
My problem is for the halberdiers, which lost 5% in age 4 and the imperial upgrade on both HP and attack. Halbs are already a mistreated unit, and besides the duch ones, italians ones are the only ones with decent stats.
Now, since both roman tactics and heavy pavese were nerfed, they could have the latter affect halbs and pikes too, they would end up with similar HP, less attack but a bit more resistance.
I hope this happens to all factions
Imagine brits can train blackwatches in their barracks/forts/tavern
French : young guards - old guards
Italians : Carabinieri - red shirts
ETC
It will add huge diversity to the game
I agreed I’d love to see them trainable from forts perhaps.
The biggest problem with Soldado is that it’s spawned free.
But I still feel it a bit awkward to see researching upgrades in Hacienda.
So I’ve suggested making the card cost, introducing a punishment, and/or moving Soldados to Forts.
I have thought about this question. Current thinking is that it’s still available in Age IV, but only Veteran level by default. Pay for Guard upgrade (which may a bit cheaper than other units’ Guard upgrade).
I hope too, but I think it is still hard to become true.
The price of 4000 food and 4000 coin is indeed a big expense. The possibility of being able to reach the Imperial safely in the supremacy is really too low. If possible, then the opponent should also have a lot of time and resources to prepare for the response.
To be honest, I’ve been wanting to make some adjustments to the Dutch Bank.
For example,
Increase its use space, slightly reduce its HP, and even make it require population.
Increase the required process. Reduce its possible max build limit from 11 to 6, and lower it’s initial trickle.
Introduce technologies in Age II, III, IV and maybe V, and they must be researched to raise the total trickle to the current level.
I do not mean to deny their cautious attitude. However, the church technologies that provide units often has a high cost, and we already have 27 French Guards there. If things were really serious, their grenades should have destroyed everything.
Firstly, the nature between normal Rangers and Roger’s and Queen’s Rangers, due to their resemblance to that between normal Grenadiers and French Guards, makes them particularly suitable as consulate units. Secondly, for certain units that are no longer possible to be obtained and upgraded, such as Spanish and Swedish Halberdiers, and Italian Carbines, being a consulate unit is not a bad thing. Of course, if they do, they probably won’t need to be granted as many buffs, and may need to reduce the number, but they will still be worth it.
On the other hand, units like Rangers, Guards, Blue Guards, Counter Dragoons and Counter Jaegers are all available at the Consulate. So it would be awesome to have units with the same name be the same unit. It will make things simple and clear.
Before this PUP, I thought the same about Blue Guards and units provided for Russians. It’s just that now one can be trained and the other can be shipped, which does come with a little bit of risk. I believe they still have no big problem with balance as consulate units, just maybe need to increase the price of cards, techs and units, ship a little less units, and maybe have a hold limit.
The issue with SA are the trainable highlanders from barracks. It wasnt a problem before.
It will buff europeans more while they are at a good spot already. French didnt need grenadiers at barracks, and mercs at military buildings should keep as a sweden bonus, otherwise is unfair for them
Bon, je crois que les devs ont la haine contre les Aztèques
Je préfère en rire, même si c’était ma civs la plus joué à WC
It would have been better to nerf the siege of Russia in ages 1 and 2, leave age 3 and up as it was before