Just saw this on Reddit. Hopefully this is laying the foundations of a more permanent fix.
https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-90260/
Just saw this on Reddit. Hopefully this is laying the foundations of a more permanent fix.
https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-90260/
Hopefully. These improvements are barely noticeable in my 10 games today.
And no idea what âproperlyâ means here. Units still dance/twitch towards things out of range.
for me the most noticeable pathing issues come from villagers. They donât act the same way every time, when you give them orders, some will walk different paths to get to the same place.
Villagers are civilians so they wont follow orders like military units.
Surely they can just revert back to an old patch where pathing wasnât so broken and just add each bug fix back in one by one and test by process of elimination to find out which one caused it.
Cool, finally I will be able to properly test the buffed korean halberd-onager deathball. My onagers tended to get stuck too much even after researching shinchikon
Pathing is an area where fixing one issue can lead to knock-on effects in other parts of the game, so we are treading carefully to try and fix it in the right ways. As we continue to fix and test, we will keep you updated on our progress through patch notes and Public Update Previews.
Nice, the top priority of this game should be bugfixes and also testing their patchs ! Im perfectly fine with them taking their time and wanting to being sure to know how to fix these properly! We dont want rushed patchs which semi-fix some bugs and making others appears.
I would prefer them to just reverse bad patches and play on the old patch where pathing was better. Because in the mean time we have to tolerate terrible pathing with no timescale of when it will be fixed. The things they patched which caused the pathing issues are not as important as basic pathing. Obviously in the long term we want pathing fixed and all the other bugs fixed, but in the short term the game is almost unplayable in certain situations and the pathing is sometimes causing game losing situations.
I guess itâs something, but Iâm once again underwhelmed by the marginal improvements this month.
In theory, sure, but only if âtaking their timeâ is a consistent principle across the board. The problem is that they didnât take their time to do any meaningful QA on the Xbox Port, RoR, and the Gambesons patch, but rushed them out with all their attendant bugs. So âtaking their timeâ to fix things that they were in a hurry to break isnât a good look. But I agree that the priority right now should be fixes, and not new content.
This post is made out of gratitude. Thank-you for continuously improving the game. I appreciate that a lot!
Just had a session and the pathing is as bad as ever. In fact I think itâs worse. Melee units just refusing to move. They didnât even just start chasing and then stop like they did before. They literally disobeyed the command 3x times and refused to move. This game is a joke right now.
That happened to me too
Sometimes a unit just stop moving (not sure why) on a group of units
What I have to do is to select only the unit itself and move it anywhere. After it starts moving then I can select all my units normally
I think is related to Attack move or Patrol on melee units but not 100% sure
Villagers are definitely bugged. The most common issues with them are them getting stuck on resources like wood or gold and not finding their way out of it. So you keep smashing the idle villager key but the command doesnât register the stuck villagers. Villagers often wall themselves out of the base and occasionally the TC rally point decides to send them half way across the map. None of the villager bugs are game ending necessarily but they are really annoying. The melee and ranged units on the other hand, they might as well be on No Attack stance sometimes, theyâre so bugged.
At this point I would only trust them if they show a video demo of before/after. They claimed to have fixed everything in the past and yet nothing critical is fixed.
Such insignificant patch is still better than none I guess.
I think a reasonable trade would be that players start showing the developers demos of pathing issues (alongside descriptions of whatâs being done, recordings etc) so the devs can show the intended fix in return.
Perhaps you could even post those recordings in the II - Report a Bug section!
Until then, just writing about âyeah melee units refuse the commandâ from majority of the players will net you the current response.
If you check my profile I probably have reported 100+ bugs, mostly with either video or replay.
I even made it easier to read with a compilation here:
Literally never seen this. All they reply is âhow do you reproâ, âweâre tracking this issueâ.
Letâs go one step further and just have the players fix all the bugs themselves . I like the thinking, but the idea that more effort from players will translate into more effort from the devs is not something I see any evidence for. I get that âbad pathingâ is a little vague, but there are a number of demonstrable components of this that have been laid out pretty well. And the treatment is similar, if not worse, for things that are more straightforwardly broken and well documented (e.g. Modify Attribute/Replace Object HP bug where the bug was âtrackedâ months ago, but no updates or signs that itâs being worked on are to be had for the asking). All we can really do is keep bringing attention to the issues and hoping that the squeaky wheel gets the grease eventually.
If only aoe2 is open source I believe the combined intelligence from playerbase could solve pathing issues even quicker.
The User Patch and current Voobly version are good examples.
The âyouâ was more general not specifically you. Thatâs great what you have done, though Iâm not sure if itâs in the correct section. the II - Report a Bug section gets more developer feedback. After all, they have their own forms and everything for bug reporting.
Yes? This is what you suggested here:
My comment was moreso aimed at the rest of the posters here who just whine about bad pathing without making it a bug report.
I mean, if it were that easy the devs would have fixed things already. There seems to be this weird belief that the devs are gleefully leaving bugs in and getting enjoyment out of players encountering the bugs. Do you think they go âhaha!! yes!! look at that player losing a vill because the vill decided to path in weird circles while luring a boarâ? I think youâd rather want to assume the devs would want to get the bugs fixed as well.
Rather I think the reason why the bugs donât get fixed is, as theyâve said in this update, fixing something can break something else. Probably they havenât found a good solution yet. After all, itâs in line with the old IT adage âfix one bugs, three more bugs appearâ.
The best way to go around it is to report the bugs in correct places, with detailed explanations of what you did, what patch was this on, with video evidence if possible. Them even mentioning âyeah weâre aware of this and are tracking this issueâ is miles better communication than many other games get from their developers.
Wasnât it sort of proven (by Spirit of the Law I think?) that the DE pathing is still much better for villagers and military units than in HD or Voobly? I think the video might be a little old now, as the main villager problems then were them just getting stuck in eachother, but even with that the pathfinding was better for DE.
I think most of us know better than to caricature the devs as moustache-twirling cartoon villains. Surely they want the game to work well, but in for order that to happen, theyâll probably have to reevaluate their priorities and allocate a lot more effort towards QA. Which may in fact be happening right now behind the scenes, but we canât really know until they actually deliver results. Regardless, Iâve been advocating for a more quality-centered approach for a couple years now, as it seems like itâs a much lower priority than it should be. But itâs likely that there are some external restrictions on how much they can focus on this, i.e. competing priorities from management, deadlines, etc.
Yeah, seems thatâs about all we can do, although honestly I do think âwhiningâ gets results when enough people do it - it at least signals what the playerbase is most upset about and has probably been the catalyst for at least a few recent changes (Romans in ranked, more campaigns coming to RoR, probably even the recent focus on pathing). If there was more that could be done player-side that would actually have an impact, I think Iâd be happy to do it.
Problem is that there isnât a fixed reference point for pathfinding in DE - itâs almost constantly in flux. So the peak or ideal state in DE is probably better than HD/Voobly, but it frequently falls below that. IIRC towards the end of last year and beginning of this year, and during several prior periods, pathfinding was actually pretty good, especially compared to now, which is why people have suggested reverting to earlier versions.