Not a dev, but we got an update to the PUP notes. Original post can be found here: Steam Community :: Error
We’re bringing a new patch (v. 17381) to the Age of Empires IV June 2022 Public Update Preview (PUP)! This patch includes a few key fixes and adjustments based on observations from the PUP that will carry over into the official release of the Season Two update.
In addition to this patch, which you’ll update via the Steam client, we’ll also be making some changes to the Ranked and Quick Match map pools via a Server-Side Patch this afternoon. This is to make sure that Server-Side Patches continue to allow for more agile and flexible changes to be made, including when it comes to the map line-up and Map Preference System.
As part of this effort, we’ll be decommissioning the previous PUP build, meaning you’ll need to take the latest client patch (v. 17381) to continue onward in the PUP!
Thank you everyone for your participation! Please continue to report bugs and provide feedback here on the Steam PUP forum. Happy gaming!
Release Notes – Build 17381
Below is a list of the major changes to this build from the original PUP Release Notes. Please be aware that this is not a comprehensive list of changes and is subject to further change before the official release of Season Two.
Updates to New Features
-
Player Color Picker
- Fixed an issue where a player’s chosen color could become unset when loading into a Quick Play match.
-
Map Preference System
- Resolved many of the localization issues with the Map Filter buttons that were previously listed in Known Issues.
- Fixed a Known Issue where the “High Resource” category would not have the blue icon signaling that a player had downvoted a map in that category.
New Known Issues
-
Not All Hotkeys are Remappable
- We are aware of an issue with Remappable Hotkeys where certain hotkeys remain tied to their original layout. This includes the Construction Menu for the Abbasid, garrison-related building commands, and a few other inconsistencies. We are tracking this issue on our backend now.
Map Rotation
As part of this patch update, we are adjusting the maps that can be found in Quick Matches and Ranked to align with what will be available in Season Two. While Ranked is closed within the PUP itself, we are interested in hearing feedback about these upcoming map options. You can test out any of these new and updated maps from custom lobbies.
Ranked Maps for Season Two:
- Altai
- Dry Arabia
- High View
- Hill and Dale
- Lipany
- Mongolian Heights (updated!)
- King of the Hill (now in Ranked!)
- Ancient Spires (updated!)
- The Pit (new map!)
Quick Match Maps for Season Two (available in PUP now):
- Altai
- Dry Arabia
- High View
- Hill and Dale
- Lipany
- Mongolian Heights
- Ancient Spires
- Black Forest
- Boulder Bay
- Confluence
- French Pass
- King of the Hill
- Mountain Pass
- Nagari
- Danube River
- The Pit (new map!)
- MegaRandom (now in Quick Match!)
Bug Fixes & Balance Updates
- Fixed a file pathway issue for Mods that were trying to publish to the PUP Build.
- Fixed an issue where giving a sheep the move command while near your scout could result in the sheep converting to neutral.
- Resolved a former Known Issue with the spawn areas for the Black Forest map, where 1v1 matches on the micro map size could cause the Town Center to spawn underwater, as well as gold veins and stone outcroppings to not spawn near player start at all.
- Resolved a previously Known Issue where the Landmarks of players who crashed, surrendered, or quit would prevent the new Landmark Victory conditions from being met.
Abbasid (ABB)
- Golden Age Tier 1 bonus changed from +10% gather rate to +15% gather rate.
- Developer Note: Abbasid is a successful civilization late game, but we’ve been noticing they still struggle early. This boost should help them be more competitive in the early states and makes hitting the first golden age tier more rewarding.
- Resolved a previously Known Issue where Camel Archers could have their attack animation interrupted.
Chinese (CHI)
- The Imperial Academy Landmark can now train Imperial Officials.
- Developer Note: This change allows China to train additional villagers at the town center, giving them access to more strategic paths early in the game.
French (FRE)
- Chivalry cost increased from 50 Wood 125 Gold to 100 Wood 200 Gold.
- Developer Note: French Knights are a very strong harassment tool early on and can constantly re-engage with the Chivalry tech. We love this playstyle but want there to be a bigger sacrifice and more strategic consideration for when to invest in Chivalry.
Rus (RUS)
- Resolved a previously Known Issue where Horse Archers could have their attack animation interrupted.